mr.devolver Posted December 31, 2021 Share Posted December 31, 2021 (edited) Hello, welcome to my modest mod list. DISCLAIMER: Mods here are Work In Progress, they may change for better balance and other improvements. Just click the mod title to download. Enjoy! Spoiler TODO: Add some fancy description here to get those clicks and downloads... 😛 Alpha 20 compatible: Radioharm Hyluck Adds an alternative way of curing dysentery to the Game. Manufacturer's name as well as the name of this medicine is unreadable, although old survivors believe its name was Hyluck made by Radioharm and it used to be a very potent medicine to cure all kinds of digestive and intestinal problems including, but not limited to dysentery. Definitely beats Goldenrod Tea, but it's more rare. You should probably keep this for the most severe cases. Free Lunch Machines Adds lootable vending machines aka "Free Lunch". It does NOT remove the original machines, so you will still get machines that you can buy from, broken machines that are useless and now also broken machines that can be opened with a lockpick (or broken) and looted for items that are normally found in a working vending machine. Also, chances are other survivors spent some dukes there before the damn thing broke, but they surely won't need them anymore... Note: You might need to start a new game for this mod to work. Sigh, if anyone wants to figure out how to get around that requirement, feel free to hack the code and don't forget to let me know, so that I can implement the changes accordingly and keep playing my current character instead of starting a new game over and over again lol, thank you! More Beakers And Acid This mod changes Beakers and Acid loot probability group from veryLow to just low where applicable, increasing their chance to be found in the loot where they can (or should be) usually found. Remove Early Quest Resource Indicators This mod removes early quest resource indicators for those who want the original game experience back. Experience the game as it once was before it started holding your hand through the early in-game days. Enjoy! The following mods are my add-ons / contributions to NPCMod - A Community Project, and as such, they require SCore, NPCCore base mods, and character packs installed to work properly, unless specified otherwise in the mod description. Installation instructions and download links to those base mods are on the main NPCMod forum page here. 2-RaiderGurlzPack_Friendly This is an add-on for awesome RaiderGurlzPack from DarkStarDragon. This mod adds friendly versions of Raider Gurlz that are normally hostile, so that when you meet one of the friendly ones, you can hire them to work for you, or to be your followers. Please note that for this mod to work, you absolutely NEED to have the base 1-RaiderGurlzPack from DarkStarDragon installed, because my mod relies on its resources, thanks for understanding! UPDATE LOG: January 23, 2022: Updated 2-RaiderGurlzPack_Friendly to adapt it for a new version of NPCCore. Enjoy! January 13, 2022: Added a new mod: Remove Early Quest Resource Indicators for those who want to experience the game as it once was before it started holding your hand through the early in-game days. Enjoy! January 10, 2022: I fixed a problem in Radioharm Hyluck mod due to which the product would never show up in the store. The chance was meant to be small, but not 0% lol. Please reinstall the mod. Added couple of new mods Edited January 23, 2022 by mr.devolver Update (see edit history) 6 Link to comment Share on other sites More sharing options...
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