zztong Posted December 6, 2022 Share Posted December 6, 2022 I think they look great. I'm also excited to hear you did them as Parts. I love Parts; they're awesome. Link to comment Share on other sites More sharing options...
stallionsden Posted December 6, 2022 Share Posted December 6, 2022 18 minutes ago, zztong said: I think they look great. I'm also excited to hear you did them as Parts. I love Parts; they're awesome. Haha the parts king of navezgane 😁😉 1 Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 6, 2022 Author Share Posted December 6, 2022 (edited) For anyone interested here is the undamaged/zombie-free version of the tractor supply and a folder with it's parts: https://drive.google.com/file/d/12MT6fyLhMb0f45VZyV4Nj8ipvvmPG2oW/view?usp=sharing You'll need to unzip it and put the parts in the appropriate folder for them to work correctly. The final dungeonized version and parts will all be included in my modlet when it releases for easier installation, this is intended for folks who may want an undamaged version, this is also not optimized. The modlet is almost ready, just verifying some POI spawns as large POIs are fairly rare. Slightly updated version uploaded. Edited December 7, 2022 by Deverezieaux (see edit history) 1 Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 11, 2022 Author Share Posted December 11, 2022 Hi all, just in case you missed it the first post in this thread now includes the promo for the co-release of my new modlet, and ZZTong's latest modlet release. Going forward all new releases will be included in the updated modlet link in the very first post! https://community.7daystodie.com/topic/26551-deverezieauxs-pois-now-as-a-modlet/ 2 Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 18, 2022 Author Share Posted December 18, 2022 It's been a minute since I've talked about the Duplex Neighborhood tile, but this is coming along so well I wanted to share a couple of images. I need 14 total unique Duplex POIs, of which I now have 9 totally finished and 1 that needs to be dungeonized, but is otherwise done. This will be the next major release of my modlet. I am going to try and somewhat randomize the Duplex spawns so the tile is unique every time. I'll have to play with this a bit. 2 Link to comment Share on other sites More sharing options...
stallionsden Posted December 18, 2022 Share Posted December 18, 2022 (edited) 2 hours ago, Deverezieaux said: It's been a minute since I've talked about the Duplex Neighborhood tile, but this is coming along so well I wanted to share a couple of images. I need 14 total unique Duplex POIs, of which I now have 9 totally finished and 1 that needs to be dungeonized, but is otherwise done. This will be the next major release of my modlet. I am going to try and somewhat randomize the Duplex spawns so the tile is unique every time. I'll have to play with this a bit. In the tile poi spawns place 1 word like duplex in the tag box. Then on the poi itself in the tags place duplex. Then you will get a random place each time as you are after. This is very cool 😎 btw Edited December 18, 2022 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 19, 2022 Author Share Posted December 19, 2022 I'll have to make sure the rules that prevent duplicate spawns in a certain range don't make no POI spawn, I had this issue when working on the crater tile. I also want to make sure that one of each duplex spawns on the tile, just that they are in different positions. I don't want multiples of the same duplex, just a different layout each time. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2022 Share Posted December 19, 2022 24 minutes ago, Deverezieaux said: I'll have to make sure the rules that prevent duplicate spawns in a certain range don't make no POI spawn, I had this issue when working on the crater tile. I also want to make sure that one of each duplex spawns on the tile, just that they are in different positions. I don't want multiples of the same duplex, just a different layout each time. If your duplexs are all different named then that should be fine. With the same tag for all poi markers and in each poi tag you should get a random duplex on each of those spots on your tile . If not it be a bug as long as the simple rules you mention also are followed to 1 Link to comment Share on other sites More sharing options...
Lemon Pie Posted December 20, 2022 Share Posted December 20, 2022 Good stuff! I'd like to include your POI on a custom map / mod I'm working on. Would it be okay if I redistributed your mod together with the custom map, leaving your mod structure unchanged and giving credit to you wherever its released? Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 21, 2022 Author Share Posted December 21, 2022 Hi Lemon, pardon the delayed reply, I believe since this is your first message it took a while to appear in my notifications. I'd be okay with that as long as it's included as-is with proper accreditation as you've indicated. Just to be clear there are currently 20 active POIs in the modlet and 4 tiles, along with some assorted parts. If you want the arcade POI included then it needs Cranberry Monster's arcade props, if they're not included the modlet will still work, the arcade POI will just not spawn. It may be helpful to include a link to the first post in this thread which explains the modlet use, though there is also a readme file in the modlet which explains it. Also, the current release contains several unused POIs which won't appear as long as you don't modify the modlet, and I'd prefer it stay that way until the next release which will include these unused POIs. Link to comment Share on other sites More sharing options...
Deverezieaux Posted December 23, 2022 Author Share Posted December 23, 2022 There has been a small update to the Modinfo.xml in the modlet to correct Linux compatibility. Thanks to @Lemon Pie for noting that for Linux Modinfo.xml needs to be typed "ModInfo.xml" with a capital "I" to be recognized. The new version contains this edit, but if you are using the previous version on Linux you can change the filename to correct this issue. Link to comment Share on other sites More sharing options...
Deverezieaux Posted January 22, 2023 Author Share Posted January 22, 2023 The Duplex Update is here! See the first post for promo video and download! 3 Link to comment Share on other sites More sharing options...
LuzipherMST Posted January 24, 2023 Share Posted January 24, 2023 Very nice POI's. Probs to you. Looking very good and harmonic with the basic vanilla POI's. 1 Link to comment Share on other sites More sharing options...
Deverezieaux Posted March 1, 2023 Author Share Posted March 1, 2023 Sneak peak at the upcoming "spooky themed" modlet mini-release. Two new POIs based on movies, and one from one of my favorite games. Can you guess what any of these are?! 3 Link to comment Share on other sites More sharing options...
Deverezieaux Posted March 22, 2023 Author Share Posted March 22, 2023 The "Spooky Spring" Mini-Update is here! See the first post for promo video and download link. *I'm also reposting the "Duplex Update" video link below just for posterity. 3 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 12, 2023 Share Posted August 12, 2023 Is there an update for A21 currently? 😊 1 Link to comment Share on other sites More sharing options...
Deverezieaux Posted August 12, 2023 Author Share Posted August 12, 2023 Unfortunately not yet. I haven't even had a chance to play Alpha 21 yet. 😕 This Summer has been ridiculously busy for me. I was just telling a couple of folks I'd try and get it updated starting September. I hope you can hold on a little while! 3 Link to comment Share on other sites More sharing options...
Deverezieaux Posted September 11, 2023 Author Share Posted September 11, 2023 (edited) Hi everyone. I know a lot of you have been waiting for an Alpha 21 update of my work. Unfortunately my busy summer has turned into a rather difficult September. I’m having some hard personal times, and I appreciate your patience. I’m hoping when I come back I’ll do some cool stuff. Edited September 11, 2023 by Deverezieaux (see edit history) 2 Link to comment Share on other sites More sharing options...
Riamus Posted September 17, 2023 Share Posted September 17, 2023 On 9/10/2023 at 10:36 PM, Deverezieaux said: Hi everyone. I know a lot of you have been waiting for an Alpha 21 update of my work. Unfortunately my busy summer has turned into a rather difficult September. I’m having some hard personal times, and I appreciate your patience. I’m hoping when I come back I’ll do some cool stuff. Wishing you well. Take your time. So you are aware, most of your POI only need anywhere from 1-10 blocks fixed after running the automatic update commands. It's just your bigger ones that will take a lot of time. Of course, that's just to update the blocks and not to make updates to make use of the new art assets. Link to comment Share on other sites More sharing options...
Deverezieaux Posted September 17, 2023 Author Share Posted September 17, 2023 Thanks. I started updating a couple. Not sure I'll continue beyond the A21 fixes. Need to focus on more important things, but we'll see. 1 Link to comment Share on other sites More sharing options...
Arez Posted October 25, 2023 Share Posted October 25, 2023 Excellent work! Hopefully all is well. I would love to build an A21 world with the Uneeda building and Night of the Living Dead house. They look perfect!!! 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now