saminal Posted January 22, 2022 Author Share Posted January 22, 2022 7 hours ago, Durham said: Hi there! Creating a beautiful home with your mods is definitly way more possible now, so thanks for that. But I'm still missing any normal doors. Could you implement them as well? House and commercial doors are in Building Stuff already Link to comment Share on other sites More sharing options...
Data Posted January 23, 2022 Share Posted January 23, 2022 faucets dont seem to fill jars, what am i missing/doing wrong? Link to comment Share on other sites More sharing options...
saminal Posted January 23, 2022 Author Share Posted January 23, 2022 27 minutes ago, Data said: faucets dont seem to fill jars, what am i missing/doing wrong? You need to make a Working Faucet, which uses a normal faucet - you can get these from houses or the trader, or forge them yourself. Once you've crafted a working faucet, you should be able to fill jars by holding an Empty Jar and right-clicking the faucet. If it's still not working, then it might be a conflict with another mod? Link to comment Share on other sites More sharing options...
Data Posted January 23, 2022 Share Posted January 23, 2022 DOH!!! yeah it was me, wrong faucet!!! Link to comment Share on other sites More sharing options...
Rizzano Posted March 9, 2022 Share Posted March 9, 2022 I want to say thanks for these mods. I added them to my server side only modded server, along with a lootable zombie corpse mod, and these make for a good experience for players so they don't have to install any mods their side. A++++! (Look at me rating like an ebayer lol) 1 Link to comment Share on other sites More sharing options...
WolfAvarice Posted May 7, 2022 Share Posted May 7, 2022 hello! just a quick question about the electric fence. do i need to use a certain fence when i put it together or can i use the iron bars as well? Link to comment Share on other sites More sharing options...
Truckerwil Posted May 9, 2022 Share Posted May 9, 2022 Hi there, I was wondering how long the longer loot bags would last, we play 120 min days and a lot of loot bags dissappear on horde nights. Would they all stay? Link to comment Share on other sites More sharing options...
saminal Posted May 11, 2022 Author Share Posted May 11, 2022 On 5/8/2022 at 3:07 AM, WolfAvarice said: hello! just a quick question about the electric fence. do i need to use a certain fence when i put it together or can i use the iron bars as well? the Steel Electric Fence Posts, like the vanilla ones, work by electrifying the wire connecting two of them. you can connect a steel one to an original one, and it will still work, but the Iron one will break quicker. you can't use other blocks besides the electric fence post blocks - not sure if that's exactly what you're asking or if I've just misread that On 5/10/2022 at 5:15 AM, Truckerwil said: Hi there, I was wondering how long the longer loot bags would last, we play 120 min days and a lot of loot bags dissappear on horde nights. Would they all stay? It doubles the vanilla time, so instead of 20 minutes they will stay for 40. If you've got a 30 minute horde night, this should be fine, as long as you do your collections quickly in the morning. If not, just edit the entityclasses.xml in the modlet, and where you see the number 2400, change it to 4800, for 80 minutes. Link to comment Share on other sites More sharing options...
KKashim68 Posted May 14, 2022 Share Posted May 14, 2022 Hi there! Thanks for the mods! It really help. There's so much stuff not natively accessible in survival. I have a little question about Sam's building... Are you planing to implement the following "window store" series (creative id): - broken (from 13452 to 13456) - full (from 13457 to 13461) - empty (from 13462 to 13466) - bulletproof (from 13468 to 13472) - traped (from 13551 to 13555) - panes (13514, 13515) I think it could really improve the possibilities of base building in survival with a somewhat unified feel. Link to comment Share on other sites More sharing options...
TantraMan Posted May 26, 2022 Share Posted May 26, 2022 Are there any super tool mods. I played on a server that used a nailgun that could harvest trees,mine,dig, and salvage vehicles/electronics with LMB and then upgrade blocks for building with RMB...loved it. Do you have anything to that degree or aware of one? Link to comment Share on other sites More sharing options...
saminal Posted May 26, 2022 Author Share Posted May 26, 2022 Just now, TantraMan said: Are there any super tool mods. I played on a server that used a nailgun that could harvest trees,mine,dig, and salvage vehicles/electronics with LMB and then upgrade blocks for building with RMB...loved it. Do you have anything to that degree or aware of one? I've made one as a special request for a player on my servers which was a hammer that could destroy anything stone/concrete in a single hit. Nothing fancier than that though. 1 Link to comment Share on other sites More sharing options...
TantraMan Posted May 26, 2022 Share Posted May 26, 2022 I appreciate the feedback, ill keep my eyes peeled...but your mods seems great..especially being XML server side for my friends!!! Link to comment Share on other sites More sharing options...
Llama King Posted June 12, 2022 Share Posted June 12, 2022 Im probably being a little thick here, but how do the street lights work exactly? Im playing solo replaced the lights in creative mode but cant seem to power them on with or without a battery bank, do i need to do this in world creator or can i achieve this while playing inside the world. Thanks. Link to comment Share on other sites More sharing options...
TantraMan Posted June 14, 2022 Share Posted June 14, 2022 (edited) Hey Sam, Thanks aging for the modlets. I am new to modding and I was able to make myself a super tool all in one for harvesting and building. As well as custom generators, foods and specialty items and traps. However, my question to you, how do we make variant blocks. I created some fire glass since I am unable to find any online readily available. I can create blocks that do what I want but when I do a master or a variant helper I get XML errors. Would you consider making fireglass blocks or pointing me to something that could help. I have been unable to replicate or find anything that I can read/watch regarding variants. Thanks again and love your modlets! Edited June 14, 2022 by TantraMan (see edit history) Link to comment Share on other sites More sharing options...
kydyr Posted February 16, 2023 Share Posted February 16, 2023 How long do the zombie bags last after zombie drops them? You never say. Link to comment Share on other sites More sharing options...
ZephKan Posted February 5 Share Posted February 5 On 12/18/2021 at 12:09 AM, saminal said: Sam's Tactical Nuke You'll want to stand back when you throw this one. Download for A20 Sorry for digging it up. I found a small error in line 15 of the code in your modification, which causes the grenade model to be displayed incorrectly. To be more precise, there was a typo. Just change [?] to [/], [#] to [@] and add [:] right after. Overall, it's a great modification😉 Link to comment Share on other sites More sharing options...
BFT2020 Posted February 5 Share Posted February 5 6 hours ago, ZephKan said: Sorry for digging it up. I found a small error in line 15 of the code in your modification, which causes the grenade model to be displayed incorrectly. To be more precise, there was a typo. Just change [?] to [/], [#] to [@] and add [:] right after. Overall, it's a great modification😉 Technically, that is not an error. That is how it was coded back in A20. A21 had some changes to the coding, this is one example of those changes. Here is the link to his newest mods for A21 Link to comment Share on other sites More sharing options...
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