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A20 Updated mods. And I need a texture!


Buggi
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I've updated my Flexible Games and Stainless Steel mod to A20.

 

Unzip the mods into your install directory/Mods folder.

 

My Flexible Games mod to A20 (Quickaxe, weed cleaver, etc) 
v1.0 https://drive.google.com/file/d/1MxGi_gGzijIvzsS92LkhWp1m5-Je6PGp/view?usp=sharing 

 

v1.2 update: https://www.dropbox.com/s/zym8vcokrfp4zry/FG7DaysModA20-1.2.zip?dl=0

Added more stack-size adjustments, crafting recipes for most weapon parts (still locked behind steel), and a sewing kit recipe by request. Made military armor quiet for those of us who like stealth :D This mod is designed around my multiplayer streams so many of the changes are a result of having 6+ people all needing parts and supplies. The quickaxe is just a result of my hate of grind, plus who wants to watch me mine for 40 minutes? College Jacket is because historically vehicles were not reliable on MP servers. Use the WeedCleaver for a little extra boost to farm harvests.

 

 

Stainless Steel A20:
https://drive.google.com/file/d/127CYhMekuGuJ2PSUd3CSAUmNerbA1nfb/view?usp=sharing

Start farming that Aloe! Stainless Steel blocks are the ULTIMATE in base protection. Very late-game and something you have to plan for these blocks offer the best durability and blast protection in the game.

 

 

Edited by Buggi
v1.2 main mod update (see edit history)
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Hi buggi

 

I also had to change the texture for a block that I added (stronger than steel), the one I currently put in is the one with vanilla bridges (rusty metal with screw rivet).
The only place where I have checked is in the blocks.xml file and checking the game icons and from there I base it.
Regards

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3 hours ago, Buggi said:

Is there a place to check and reference textures and their number? I'll try 191, so thanks for that. 

Ah yes, I checked in the same place as Gouki in blocks, as well as a peek in painting.xml as well. I suggested 191 because TFP used it for steel inside the new gas storage containers. It actually looks very decent and has a decent reflection.

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5 hours ago, Ashrac said:

Would you consider creating a version of this that would be server-side only, and not need the png for the polish?

A19 could use the older resourceSteelPolish icon and was kindly built in to the mod as a 'commented out' optional server side version.

 

For A20 this icon has been removed. However, it is still possible to make a few edits to bring back that similar feature so it can remain server-side.

 

I certainly like to use this mod when the Snufkin Zombies are installed at Warrior and above with BM damage above 100% since some of them can melt through regular steel.

 

Here are the steps used to have an alternative icon and make it server side but keep within the context of Polished Steel.

 

1. Choose an icon from the 'SteamLibrary\steamapps\common\7 Days To Die\Data\ItemIcons' folder which is a suitable alternative to the custom icon. I chose the oil because it has that bottle shape.

 

2. Replace the code in the items.xml from:

 

            <property name="CustomIcon" value="steelPolish"/>

 

to

 

            <property name="CustomIcon" value="resourceOil"/>
            <property name="CustomIconTint" value="25,140,255"/>            
            <!--property name="CustomIcon" value="steelPolish"/-->

in two places; steelPolish and steelPolishBundle.

 

Save and play test. The image shows that the icon has been tinted to distinguish it from regular oil and possibly give it a more polished steel appearance.

20211222125702_1.thumb.jpg.411a62f37fdc17beb7fcbb7aa2b1dd1b.jpg

 

I made one more small update to the localization.txt file and changed from:

 

steelPolishDesc,items,Item,New,"Box of Steel Polish that will produce bottles when opened."

 

for the last entry, to:

 

steelPolishBundleDesc,items,Item,New,"Box of Steel Polish that will produce bottles when opened."

 

Buggi kindly released this mod in a timely fashion and it's for us to share this kind of feedback where a small update may be needed.

 

There are a number of options to choose from for icons, such as the Acid or Kerosene containers, or anything else that fits your idea. The icon name in the icons folder will just be copied identically in the items.xml file based on what you want to use.

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Mine is 238 stable as well, Neb, but it's working exactly as it did in A19.    You need to provide more detail than that - such as "When I type "Polish" in the Crafting window - it doesn't show "Steel Polish" - nothing comes up."  for e.g.    Do you get any yellow or red errors in the console as she's loading? How did you install the mod? Did you incorporate it into your own mod, or is it stand-alone under the Mods folder?

Edited by paulj_3 (see edit history)
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Well, what I ment was that nothing was showing up, no recipes, no blocks nothing, not even in dm mode searching for the items in cheat window. I had tried to redownload the mod before I posted to make sure it didnt work. Just now I did a reinstall of 7dtd and retried the mod and now it worked for whatever reason so I guess just ignore my previous post 😛

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Glad to see everything sorted itself out! Thanks aaramus for the tip on using it server-side!

 

I'm uploading a newer version of my main mod as well. This mod is geared toward multiplayer servers as it's the mod I use when I stream with friends. I know not everything in it is widely accepted but I thought I'd offer it to everyone just in case :)

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  • 3 months later...
On 12/21/2021 at 11:12 PM, arramus said:

A19 could use the older resourceSteelPolish icon and was kindly built in to the mod as a 'commented out' optional server side version.

 

For A20 this icon has been removed. However, it is still possible to make a few edits to bring back that similar feature so it can remain server-side.

 

I certainly like to use this mod when the Snufkin Zombies are installed at Warrior and above with BM damage above 100% since some of them can melt through regular steel.

 

Here are the steps used to have an alternative icon and make it server side but keep within the context of Polished Steel.

 

1. Choose an icon from the 'SteamLibrary\steamapps\common\7 Days To Die\Data\ItemIcons' folder which is a suitable alternative to the custom icon. I chose the oil because it has that bottle shape.

 

2. Replace the code in the items.xml from:

 

            <property name="CustomIcon" value="steelPolish"/>

 

to

 

            <property name="CustomIcon" value="resourceOil"/>
            <property name="CustomIconTint" value="25,140,255"/>            
            <!--property name="CustomIcon" value="steelPolish"/-->

in two places; steelPolish and steelPolishBundle.

 

Save and play test. The image shows that the icon has been tinted to distinguish it from regular oil and possibly give it a more polished steel appearance.

20211222125702_1.thumb.jpg.411a62f37fdc17beb7fcbb7aa2b1dd1b.jpg

 

I made one more small update to the localization.txt file and changed from:

 

steelPolishDesc,items,Item,New,"Box of Steel Polish that will produce bottles when opened."

 

for the last entry, to:

 

steelPolishBundleDesc,items,Item,New,"Box of Steel Polish that will produce bottles when opened."

 

Buggi kindly released this mod in a timely fashion and it's for us to share this kind of feedback where a small update may be needed.

 

There are a number of options to choose from for icons, such as the Acid or Kerosene containers, or anything else that fits your idea. The icon name in the icons folder will just be copied identically in the items.xml file based on what you want to use.

Hey arramus, quick question. I added this mod into my dedicated server and it works fine, only problem is the item in-game does not have its intended server side name/description. I replaced the code in the items.xml file 

from:

 

            <property name="CustomIcon" value="steelPolish"/>

 

to

 

            <property name="CustomIcon" value="resourceOil"/>
            <property name="CustomIconTint" value="25,140,255"/>            
            <!--property name="CustomIcon" value="steelPolish"/-->

in two places; steelPolish and steelPolishBundle.

 

Copy and pasted over and still couldn’t get it, can you help me please?

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14 minutes ago, AlexHydro said:

Hey arramus, quick question. I added this mod into my dedicated server and it works fine, only problem is the item in-game does not have its intended server side name/description. I replaced the code in the items.xml file 

from:

 

            <property name="CustomIcon" value="steelPolish"/>

 

to

 

            <property name="CustomIcon" value="resourceOil"/>
            <property name="CustomIconTint" value="25,140,255"/>            
            <!--property name="CustomIcon" value="steelPolish"/-->

in two places; steelPolish and steelPolishBundle.

 

Copy and pasted over and still couldn’t get it, can you help me please?

 

These changes are only helping the player see the oil icon with a blue tint over it instead of the custom icon, just to allow it to remain server side only. It doesn't make any change to the name or description and is purely an icon change.

 

It seems the problem you are having is that the description and name of the item is not showing up properly and maybe it is called steelPolish instead of Steel Polish and doesn't show the description.

 

My guess is that your server is on a Linux setup. If that is the case, change the file name 'localization' to 'Localization' which Linux prefers on this occasion and it may magically work as intended.

 

If that isn't the issue, please further explain.

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7 hours ago, arramus said:

 

These changes are only helping the player see the oil icon with a blue tint over it instead of the custom icon, just to allow it to remain server side only. It doesn't make any change to the name or description and is purely an icon change.

 

It seems the problem you are having is that the description and name of the item is not showing up properly and maybe it is called steelPolish instead of Steel Polish and doesn't show the description.

 

My guess is that your server is on a Linux setup. If that is the case, change the file name 'localization' to 'Localization' which Linux prefers on this occasion and it may magically work as intended.

 

If that isn't the issue, please further explain.

Wow, that worked. That is mind blowing lmao I spent about an hour trying to fix this. Thank you so much!

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