ZehMatt Posted December 10, 2021 Share Posted December 10, 2021 (edited) Since A20 client mods are now officially supported without the need of DMT, thanks a lot for that! This mod aims to increase the headshot damage to be able to kill ordinary zombies with one bullet if shot in the head. This works for any damage that is considered piercing damage, bullets, arrows, (probably) spears, excluded are enemies that have armor. Why? There are a couple of reasons to why I wanted it this way. 1. Bullets and brains do not like each other, so when I shoot something that has a head that holds the brain in it and there is no magic involved and also has no protection then the bullet should be the last thing the enemy will see. So for me this is usually an immersion breaking thing when bullets seem to be as weak as throwing stones at them. 2. The pacing of the game is a bit too slow. If you go with a silenced pistol and are a capable shooter this will change the entire pacing of the game, you can now pretend to be John Wick with precise shots. Why not XML? I actually looked at doing it with XML but the damage system in this game is quite complex and I didn't feel comfortable messing with those, I'm a coder and this was straight forward for me. Download https://github.com/ZehMatt/7dtd-HeadshotTime/releases/tag/v1.0.0 Source Code https://github.com/ZehMatt/7dtd-HeadshotTime Installation (Client) 1. Download the release 2. Unpack the archive into "%STEAM_PATH%\steamapps\common\7 Days to Die\Mods" folder. 3. Disable EAC, the mod will not load otherwise. 4. Done Installation (Server) 1. Download the release 2. Unpack the archive into "%STEAM_PATH%\steamapps\common\7 Days to Die Dedicated Server\Mods" folder. 3. Done NOTE: If you install this on the server the clients will NOT need the mod. Edited December 10, 2021 by ZehMatt Phrasing (see edit history) 2 Link to comment Share on other sites More sharing options...
xyth Posted December 10, 2021 Share Posted December 10, 2021 Nice. "Only works for bullets"? To be clear, does not work for arrows? Link to comment Share on other sites More sharing options...
ZehMatt Posted December 10, 2021 Author Share Posted December 10, 2021 I corrected the initial post, but yes it will actually work for all piercing damage. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted December 12, 2021 Share Posted December 12, 2021 I have a headshot multipler on now, but it includes clubs and stuff too. I actually think I will take it out and include this modlet instead. Sounds more realistic and fun. Link to comment Share on other sites More sharing options...
ZehMatt Posted December 13, 2021 Author Share Posted December 13, 2021 Been playing with this mod and on the hardest difficulty, this makes all the difference now. Link to comment Share on other sites More sharing options...
Pointy Posted December 13, 2021 Share Posted December 13, 2021 I am either missing something or stupid (probably both) but this does not appear to work on a dedicated server for me. The mod, seems to load, as I see the multiplier is set to 66 in the console, but no headshot kills. (works fine in SP) I even downloaded the source and added some extra debug log statements, but nothing is printed server or client side. Link to comment Share on other sites More sharing options...
ab247 Posted December 25, 2021 Share Posted December 25, 2021 yeah I seem to be having the same issue too. cant understand why it works SP but Server it doesn't? maybe its the EAU part? Link to comment Share on other sites More sharing options...
Hubbleton Posted March 28, 2022 Share Posted March 28, 2022 If I'm using weapons from a mod (Tactical Weapons, for example) will the modifier be applied to those weapons? I am thinking yes because they are probably piercing damage, but wanted to confirm. Also, were the issues with the mod functioning on dedicated servers mentioned in the two previous posts resolved? Thank you. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now