Jump to content

(A20) Server Side Vehicles


arramus

Recommended Posts

https://github.com/arramus/A20_ServerSideVehicles_2022Sept16

 

Pushed an update for the Motorcycles/Minibike to balance the following:

 

- At 'high' speed the Motorcycles would cause speed wobbles and tilting. This has been removed as far as tests could show.

- Landing jumps could cause the motorcycles to slow down and rear up on their front wheel. This is much less frequent.

 

The end result is smoother jumps and a greater ability to slide/drift corners. I am out of practice with pushing these vehicles but could mostly keep it together and the improvement in handling was welcome. For players who prefer the older style, the file will remain on Github in storage but those speed wobbles... ^^

 

 

Link to comment
Share on other sites

3 hours ago, arramus said:

https://github.com/arramus/A20_ServerSideVehicles_2022Sept16

 

Pushed an update for the Motorcycles/Minibike to balance the following:

 

- At 'high' speed the Motorcycles would cause speed wobbles and tilting. This has been removed as far as tests could show.

- Landing jumps could cause the motorcycles to slow down and rear up on their front wheel. This is much less frequent.

 

The end result is smoother jumps and a greater ability to slide/drift corners. I am out of practice with pushing these vehicles but could mostly keep it together and the improvement in handling was welcome. For players who prefer the older style, the file will remain on Github in storage but those speed wobbles... ^^

 

 

Brilliant, were launching Season 2 end of the month too so brilliant timing! :) 

I've just finished with reviewing all the Snufkin weapons and things also, need to boost the melee weapons abit but the ranged ones look pretty good so far, some edits to do to bring into line but overall very nice thanks for keeping these alive!!

Link to comment
Share on other sites

  • 2 weeks later...

At present, two people can be on the blimp. The pilot at the front and the passenger tucked just behind them.

 

It can be more. For convenience, this is best done with a group of people so you can test how it looks.

 

Instructions to add more passenger:

 

1. Go to the Config/vehicles.xml file.

2. Search for vehicleSharkBlimp.

3. Scroll down to this area for the vehicleSharkBlimp. seat0 is for the 'pilot' and seat1 is for the passenger.

 

        <property class="seat0">
            <property name="position" value="0, .7, -0.15"/>
            <property name="rotation" value="-25, 0, 0"/>
            <property name="exit" value="-2,0,0 ~ 2,0,0 ~ 0,0,-4 ~ 0,0,4 ~ 0,3,0"/>
        </property>
        
         <property class="seat1">
            <property name="position" value="0, 0.6, -0.7"/>
            <property name="rotation" value="-15, 0, 0"/>
            <property name="exit" value="-.9,0,0 ~ .9,0,0 ~ 0,0,-1.5 ~ 0,0,1.6 ~ 0,1.5,0"/>
        </property>

 

4. To add 2 additional seats behind the passenger, try adding this extra xml code below seat1. This will add the new seats and change the position value so players may sit in a line and look appropriate.
This changes the position value in two ways. The distance up from the center of the blimp (moving up) and the distance from the center of the blimp (moving back).

 

In seat0 it is .7 and -0.15 for up and away from the center.

In seat1 it is 0.6 and -0.7.

seat1 is moved 0.1 down from .7 to 0.6 (using 0 before the decimal point is optional and no worries about the discrepancy).

seat 1 is moved .55 back from -0.15 to -0.7.
If we use this 0.1 and .55 difference in position between we see in seat 0 and seat1, we can match that pattern for a new seat2 and seat3.

The shark is not quite totally flat with a slight downward slope to the end of the tail and these numbers may need further tweaking.

 

        <property class="seat2">
            <property name="position" value="0, .5, -1.25"/>
            <property name="rotation" value="-25, 0, 0"/>
            <property name="exit" value="-2,0,0 ~ 2,0,0 ~ 0,0,-4 ~ 0,0,4 ~ 0,3,0"/>
        </property>
        
         <property class="seat3">
            <property name="position" value="0, 0.4, -1.8"/>
            <property name="rotation" value="-15, 0, 0"/>
            <property name="exit" value="-.9,0,0 ~ .9,0,0 ~ 0,0,-1.5 ~ 0,0,1.6 ~ 0,1.5,0"/>
        </property>

 

This keeps the pattern for all seats. It may need tweaking more though depending on what you see in game. To move seat2 player up a little, consider .55 instead of .5.
To move seat2 players back a little behind seat1 consider -1.3.

 

You can do the same for seat4 and seat5 if you want a party of 6 players all on the same blimp.

 

Please share your results if you pursue this as other players may want to try the same.

Edited by arramus (see edit history)
Link to comment
Share on other sites

It worked like a charm!

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2868224828

 

Pictured with only three of us, but I'm sure 4 will work just fine. I didn't adjust it at all, so the positioning works fine, at least for my own purposes.

 

However, found a bug. Now that we did this, after we exit the shark blimp, the way our character models weapons, or anything really, it puts the hand way off. 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2868226594

 

I did science and had people log off and log back in, fixing the issue. Then getting back on the blimp and getting off and the problem returned. Very strange. Not breaking the game, just making the character models look funky. 

Link to comment
Share on other sites

Yes, it can get tricky at times using things as they weren't quite intended and it'll require a little more of that science. Things like moving the new seats a little or changing the exit property for the new seats may suddenly snap things back into place. I haven't seen that hold bug before when exiting a vehicle and that's a new one.

 

 

Link to comment
Share on other sites

The good news is that removing the mod and reinstalling a fresh download that is also updated (thanks for naming the mod folders with the months) that fixed the issues. I'll report back with more than 2 seat adjustments.  One quick question though, when you say "exit property", what are you referring to? What do you think might need to be adjusted there?

Link to comment
Share on other sites

If players are exiting the vehicle appropriately, then there is nothing to change. When this vehicle was created it was a single person vehicle. Another member of the modding team 'Dre' set up the original second person seating and customised it for a specific player which did not match default scaling. For fully scaled players it has caused no issues in the past and shouldn't need changing unless that was causing issues.

Link to comment
Share on other sites

  • 2 weeks later...

The 'magic' school bus was added back in upon request and given some extended seating for up to 9 players.
It was originally left out of the A20 server vehicles update because of the Unity model error warning that players receive when attempting to place it.

 

This is something you also noticed and posted about recently to see if it was possible to remove that warning. It was to avoid this concern that it was not originally added either. Adding another vehicle with this warning\error has the potential to exacerbate this issue on dedicated servers and take away processing services to deal with this every time a player uses it.

Link to comment
Share on other sites

On 10/11/2022 at 4:52 AM, arramus said:

The 'magic' school bus was added back in upon request and given some extended seating for up to 9 players.
It was originally left out of the A20 server vehicles update because of the Unity model error warning that players receive when attempting to place it.

 

This is something you also noticed and posted about recently to see if it was possible to remove that warning. It was to avoid this concern that it was not originally added either. Adding another vehicle with this warning\error has the potential to exacerbate this issue on dedicated servers and take away processing services to deal with this every time a player uses it.

We manage this by limiting it to event days basically were mods drive them around, it probably brings more fun to the game than anything else but maybe not worth the trouble by sounds, cheers

Link to comment
Share on other sites

  • 2 months later...

Here is a fun flyer for players/communities that wish to celebrate the Christmas period in style.

It is brought to us be CaveToad and is clearly based on a lot of trial and error to get everything nicely aligned and functional.

It flies like a Gyrocopter with the run up which gives take off in a sleigh better context. It flies very smoothly and by using the 4x4 as its model base is as stable as it can be.

uZCZDTG.jpg

 

Link to comment
Share on other sites

  • 6 months later...

It has been updated, but will not be released yet as there is an issue. One important feature is currently not working as intended. The decorative feature which makes the vehicles look different is not currently doing what it did in A20 and before. It has been reported as a 'bug' and we are waiting for feedback. This is an issue for a few vehicle creations in the community and all are facing the same type of issue.

Link to comment
Share on other sites

Added to the first post for A20 Server Side Vehicles.

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This mod has been partially updated for A21. However, the feature which adds decorations to vehicles such as spikes to the 4x4 is not working as intended.
This has been reported as a potential bug (even though it is for modding) and we are awaiting a response or action on this. It will be released once resolved.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Link to comment
Share on other sites

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...