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Claim Auto Repair Block


ocbMaurice
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Introducing a Claim Auto Repair Block to ease the chore to clean up after horde night.
 

Do you also hate to have to look around your base after every horde-night to repair what
has been broken by the Zeds? Don't worry anymore, here comes the Claim Auto Repair Mod.

 

Nexus: https://www.nexusmods.com/7daystodie/mods/1705

GitHub: https://github.com/OCB7D2D/ClaimAutoRepair (A20)
 

game-block.jpg

 

All releases can be found at GitHub: https://github.com/OCB7D2D/ClaimAutoRepair/releases

 

Multiplayer Bugfix Release - 21. May 2022

  • Fix issue not reporting missing land claim
  • Improve multiplayer support for new features

 

Undead Legacy Release - 18. May 2022


Added compatibility with Undead Legacy out of the box, e.g. no further compatibility patches are
needed. But you will need to make sure that this mod loads after the regular Undead Legacy mods.
You can e.g. accomplish this simply by renaming the folder to `ZClaimAutoRepair`.

  • Fix issue with outline not moving fast enough
  • Fix high CPU usage (left dev mode on in 0.7.3)
  • Add compatibility (recipes etc.) for Undead Legacy
  • Also chat about missing land claim block

 

Update 6. May 2022

 

Improved visual/textual feedback and added translations:

  • Shows red outline if land claim is found missing
  • Shows orange outline if repair materials missing
  • Progresses outline from yellow to green on repair
  • Chats you about last missing material when opened
  • Add Simplified Chinese Translations (thx future93)
  • Automated deployment and release packaging
  • Expose repair speed factor to block xml config

 

Update 28. Dez. 2021

 

Made repair speed configurable via block xml (finding speed still hardcoded)

 

Important Update 9. Dez. 2021

 

I've finished porting this mod over to A20 (current latest version 0.7.0) which makes this
harmony mod now standalone and working out of the box with 7D2D A20 🎉🥳

  • Increased repair speed by factor 2.6
  • Decreased storage size for UI real-estate

 

Module Description

 

The Block is based on a storage chest, as you need to put the necessary repair materials into it.
It will randomly check blocks in its perimeter if they need repair and if the required materials

are in storage. If both requirements are met, the block will start to be repaired. This will take

some time and the repair sound will be played while repair is undergoing. If the block is

damaged during that process, the whole repair will be aborted. Also only blocks that

are within a claim you belong to (e.g. can pickup items) are repaired.

 

So far the UI is really just the standard storage chest, and no further information about

which block is being repaired etc. is displayed. Only some sounds will play according

to what is happening. For me that is probably enough, although I don't know if the

sounds might be too annoying after some time. Feel free to open a pull request on

GitHub if you have any improvements in that direction :)

 

Also multiplayer hasn't really been tested yet, but should work (tm).

 

how-to-use.jpg

 

 

I've developed and tested this Mod against version a20.b218.

 

All the best and good zombie hunting!

Edited by ocbMaurice
A20 Update (see edit history)
  • Thanks 1
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Yes, thought about it. Ideally I would have wanted something like the new drones that seem to be coming in a20. But that would be quite a substantial amount of work (I might revisit this decision once a20 is out). Not sure if lasers would be the right effect though. What I wanted to explore is the possibility to add like a 1x1x1 bounding box around the position being repaired. Also note that I was able to keep this mod harmony only and I would ideally like to keep it that way. But since the code is on GitHub, everybody is welcome to improve up on it :)

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Updated and tested the code a bit more in multiplayer.

- Boundary indicating what is repaired is now broadcasted to all players

- If inventory is accessed by one player, the repair should correctly be reset

- Inventory will only consume until one item is left (per material) in order to ease the

  fill-up process (so you know what resources you've put in before and need refilling).

 

Open points and further improvements:

- Enable block to be picked up again (volunteers?)

- Only show repair bounds to allies?

- Ditch `isAccessed` reset and just check on full repair if resources are available

  Would allow users to watch the inventory while repairs are being done.

  Unsure about implications in regard of stuff being currently dragged & dropped.

- Only allow one instance (active) per player like land claim blocks?

- Add a more fancy model (with animations).

- Add on/off toggle.

Edited by ocbMaurice (see edit history)
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Yeh lasers wasn't really what I was thinking, ever play total annihilation?  These little... Things... Would come out of the repair bots.  I dunno, drones would require being able to go around objects unless you just had a no collider animation play but then you'd see them phase through blocks... So yeh, lasers.  But not. :)

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  • 5 weeks later...
On 10/25/2021 at 6:17 AM, ocbMaurice said:

Introducing a Claim Auto Repair Block to ease the chore to clean up after horde night.

 

Do you also hate to have to look around your base after every horde-night to repair what
has been broken by the Zeds? Don't worry anymore, here comes the Claim Auto Repair Mod.

 

https://github.com/OCB7D2D/ClaimAutoRepair (DMT/Harmony)

 

game-block.jpg

 

The Block is based on a storage chest, as you need to put the necessary repair materials into it.
It will randomly check blocks in its perimeter if they need repair and if the required materials

are in storage. If both requirements are met, the block will start to be repaired. This will take

some time and the repair sound will be played while repair is undergoing. If the block is

damaged during that process, the whole repair will be aborted. Also only blocks that

are within a claim you belong to (e.g. can pickup items) are repaired.

 

So far the UI is really just the standard storage chest, and no further information about

which block is being repaired etc. is displayed. Only some sounds will play according

to what is happening. For me that is probably enough, although I don't know if the

sounds might be too annoying after some time. Feel free to open a pull request on

GitHub if you have any improvements in that direction :)

 

Also multiplayer hasn't really been tested yet, but should work (tm).

 

I've developed and tested this Mod against version a19.6b8.

 

All the best and good zombie hunting!

 

After several hours of trying, I finally understood how to do it with the dmt modding tool and I have to say even if I haven't been able to use / test the mod properly, I am still very enthusiastic about the mod because as it is, the repair is already done after the hordes night is really annoying.

 

therefore thank you 1000 times

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Main reason is that I didn't want it to be overpowered, it should repair your claim within 7 days, that's somewhat the goal.
Finding blocks is random, so I don't want to check too many block per frame to avoid frame drops.
Otherwise it's kinda open for discussion and I could probably make some settings configurable via config xml.

Edited by ocbMaurice (see edit history)
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just wanted to say thank you so much for taking the time to make this mod. My wife and i love this game but its hard to keep her engaged when after every horde we spend the next 2 days playing cleanup. Thanks again i really appreciate it.

 

quick question though, i understand the balance to this mod but in the case that i wanted to increase the repair rate what would i have to edit? of course with understanding it could hamper fps

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Although pretty much everything is document in the readme, there are two main factors.

1) How a block to be repaired is found is random (it just looks randomly for x blocks per tick).
2) The actual repair speed when a block is acquired (e.g. how long it takes to repair 8k damage).

Both factors are hard-coded and can only be changed in code (and would therefore need recompilation)...

Edited by ocbMaurice (see edit history)
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44 minutes ago, ocbMaurice said:

Although pretty much everything is document in the readme, there are two main factors.

1) How a block to be repaired is found is random (it just looks randomly for x blocks per tick).
2) The actual repair speed when a block is acquired (e.g. how long it takes to repair 8k damage).

Both factors are hard-coded and can only be changed in code (and would therefore need recompilation)...

ooh okay. thanks for the reply. i shouldve read the readme. ill just craft multiple!

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On 10/25/2021 at 6:17 AM, ocbMaurice said:

Introducing a Claim Auto Repair Block to ease the chore to clean up after horde night.
 

Do you also hate to have to look around your base after every horde-night to repair what
has been broken by the Zeds? Don't worry anymore, here comes the Claim Auto Repair Mod.

 

https://github.com/OCB7D2D/ClaimAutoRepair (A20)

 

game-block.jpg

 

All releases can be found at GitHub: https://github.com/OCB7D2D/ClaimAutoRepair/tags
Download v0.7.0 (zip): https://github.com/OCB7D2D/ClaimAutoRepair/archive/refs/tags/0.7.0.zip

Download v0.7.0 (tar.gz): https://github.com/OCB7D2D/ClaimAutoRepair/archive/refs/tags/0.7.0.tar.gz

 

Important Update 9. Dez. 2021

 

I've finished porting this mod over to A20 (current latest version 0.7.0) which makes this
harmony mod now standalone and working out of the box with 7D2D A20 🎉🥳

 

  • Increased repair speed by factor 2.6
  • Decreased storage size for UI real-estate

 

Module Description

 

The Block is based on a storage chest, as you need to put the necessary repair materials into it.
It will randomly check blocks in its perimeter if they need repair and if the required materials

are in storage. If both requirements are met, the block will start to be repaired. This will take

some time and the repair sound will be played while repair is undergoing. If the block is

damaged during that process, the whole repair will be aborted. Also only blocks that

are within a claim you belong to (e.g. can pickup items) are repaired.

 

So far the UI is really just the standard storage chest, and no further information about

which block is being repaired etc. is displayed. Only some sounds will play according

to what is happening. For me that is probably enough, although I don't know if the

sounds might be too annoying after some time. Feel free to open a pull request on

GitHub if you have any improvements in that direction :)

 

Also multiplayer hasn't really been tested yet, but should work (tm).

 

how-to-use.jpg

 

I've developed and tested this Mod against version a20.b218.

 

All the best and good zombie hunting!

 

 

 

2021-12-11T05:42:19 10.736 ERR XML loader: Loading and parsing 'blocks.xml' failed
2021-12-11T05:42:19 10.736 EXC Class 'BlockClaimAutoRepair, Harmony-ClaimAutoRepair' not found on block ocbBlockClaimAutoRepair!
Exception: Class 'BlockClaimAutoRepair, Harmony-ClaimAutoRepair' not found on block ocbBlockClaimAutoRepair!
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x002a6] in <04dadecddd574642a95f4f1ad2dc6444>:0

 

Here is the log file:

 

Spoiler

Mono path[0] = '/home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Managed'
Mono config path = '/home/s1430775/7daystodie_linux/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
    libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.068 seconds
UnloadTime: 0.715300 ms
2021-12-11T05:42:08 0.001 INF [GSM] Singleton Initialized...
2021-12-11T05:42:08 0.069 INF Awake IsFocused: True
2021-12-11T05:42:08 0.069 INF Awake
2021-12-11T05:42:08 0.226 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit
2021-12-11T05:42:08 0.226 INF System information:
2021-12-11T05:42:08 0.260 INF    OS: Linux 5.4 Ubuntu 20.04 64bit
2021-12-11T05:42:08 0.262 INF    CPU: AMD Ryzen 7 PRO 1700X Eight-Core Processor (cores: 16)
2021-12-11T05:42:08 0.263 INF    RAM: 32131 MB
2021-12-11T05:42:08 0.263 INF    GPU: Null Device (128 MB)
2021-12-11T05:42:08 0.265 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2021-12-11T05:42:08 0.283 INF Last played version: Alpha 19.6
2021-12-11T05:42:08 0.284 INF Local UTC offset: 0 hours
2021-12-11T05:42:08 0.292 INF Command line arguments: ./7DaysToDieServer.x86_64 -nographics -batchmode -configfile=serverconfig.xml -dedicated -logFile log.txt
2021-12-11T05:42:08 0.294 INF Parsing server configfile: /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/../serverconfig.xml
2021-12-11T05:42:08 0.362 INF Parsing server configfile successfully completed
2021-12-11T05:42:08 0.362 INF Starting dedicated server level=North Kowomi Mountains game name=Die Chaoten
2021-12-11T05:42:08 0.363 INF Maximum allowed players: 10
2021-12-11T05:42:08 0.363 INF Game mode: GameModeSurvival
2021-12-11T05:42:08 0.363 INF Dedicated server only build
2021-12-11T05:42:08 0.364 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-12-11T05:42:08 0.364 INF Starting PlayerInputManager...
2021-12-11T05:42:08 0.597 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2021-12-11T05:42:08 0.619 INF Starting UserProfileManager...
2021-12-11T05:42:09 0.683 INF Occlusion: Awake
2021-12-11T05:42:09 0.685 INF Texture quality is set to 3
2021-12-11T05:42:09 0.736 INF [MODS] Start loading
2021-12-11T05:42:09 0.741 INF [MODS] Trying to load from folder: 3 Skill Points Per Level
2021-12-11T05:42:09 0.751 INF [MODS] Loaded Mod: 3 Skill Points Per Level (A19)
2021-12-11T05:42:09 0.752 INF [MODS] Trying to load from folder: Advanced Forge2.5
2021-12-11T05:42:09 0.752 INF [MODS] Loaded Mod: Advanced Forge (2.5)
2021-12-11T05:42:09 0.752 INF [MODS] Trying to load from folder: Ammo Factory
2021-12-11T05:42:09 0.752 INF [MODS] Loaded Mod: Ammo Factory (1.0)
2021-12-11T05:42:09 0.752 INF [MODS] Trying to load from folder: Better Quest Rewards
2021-12-11T05:42:09 0.752 INF [MODS] Loaded Mod: Better Quests (1.193)
2021-12-11T05:42:09 0.752 INF [MODS] Trying to load from folder: ClaimAutoRepair
2021-12-11T05:42:09 0.753 INF [MODS] Loaded Mod: ClaimAutoRepair (0.1.0)
2021-12-11T05:42:09 0.753 INF [MODS] Trying to load from folder: CustomPerksv3.1.1
2021-12-11T05:42:09 0.753 INF [MODS] Loaded Mod: Custom Perks (3.1)
2021-12-11T05:42:09 0.753 INF [MODS] Trying to load from folder: Duriel_s More Eggs
2021-12-11T05:42:09 0.754 INF [MODS] Loaded Mod: Duriel's More Eggs (1.0)
2021-12-11T05:42:09 0.754 INF [MODS] Trying to load from folder: FasterSmelting2.0
2021-12-11T05:42:09 0.754 INF [MODS] Loaded Mod: FasterSmelting (1.0)
2021-12-11T05:42:09 0.754 INF [MODS] Trying to load from folder: FirearmsExpansion4.5
2021-12-11T05:42:09 0.755 INF [MODS] Loaded Mod: FirearmsExpansion4 (A19)
2021-12-11T05:42:09 0.755 INF [MODS] Trying to load from folder: InstantCrafting5.0
2021-12-11T05:42:09 0.755 INF [MODS] Loaded Mod: InstantCrafting (1.0)
2021-12-11T05:42:09 0.755 INF [MODS] Trying to load from folder: KHA19-12CraftQueue
2021-12-11T05:42:09 0.755 INF [MODS] Loaded Mod: Khaine's 12-slot Crafting Queue (1.0.0)
2021-12-11T05:42:09 0.755 INF [MODS] Trying to load from folder: khzmusik_Snowberry_Love
2021-12-11T05:42:09 0.756 INF [MODS] Loaded Mod: khzmusik_Snowberry_Love (1.0.2)
2021-12-11T05:42:09 0.756 INF [MODS] Trying to load from folder: LavaBlock
2021-12-11T05:42:09 0.756 INF [MODS] Loaded Mod: Lava Block (1.2)
2021-12-11T05:42:09 0.756 INF [MODS] Trying to load from folder: Maximum Junk Turrets
2021-12-11T05:42:09 0.756 INF [MODS] Loaded Mod: Maximum Junk Turrets (1.0)
2021-12-11T05:42:09 0.756 INF [MODS] Trying to load from folder: MoreContainers
2021-12-11T05:42:09 0.758 INF [MODS] Loaded Mod: MoreContainers (1.7)
2021-12-11T05:42:09 0.758 INF [MODS] Trying to load from folder: PaintJob
2021-12-11T05:42:09 0.759 INF [MODS] Loaded Mod: PaintJob (1.18)
2021-12-11T05:42:09 0.759 INF [MODS] Trying to load from folder: Perk Mastery
2021-12-11T05:42:09 0.759 INF [MODS] Loaded Mod: Perk Mastery (1.1951)
2021-12-11T05:42:09 0.759 INF [MODS] Trying to load from folder: PhD Better Lights 3.3 (A19)
2021-12-11T05:42:09 0.759 INF [MODS] Loaded Mod: PhD Better Lights (3.3)
2021-12-11T05:42:09 0.759 INF [MODS] Trying to load from folder: PhD Bigger Backpack and Secure Storage Chests 1.3 (A19)
2021-12-11T05:42:09 0.759 INF [MODS] Loaded Mod: PhD Bigger Backpack and Secure Storage Chests (1.3)
2021-12-11T05:42:09 0.759 INF [MODS] Trying to load from folder: RELXIX_UIMENU_AddLandClaimCountOption
2021-12-11T05:42:09 0.760 INF [MODS] Loaded Mod: RELXIX_UIMENU_AddLandClaimCountOption (1.1.0)
2021-12-11T05:42:09 0.760 INF [MODS] Trying to load from folder: RELXIX_UIMENU_AddMaxZedAndAnimalOptions
2021-12-11T05:42:09 0.760 INF [MODS] Loaded Mod: RELXIX_UIMENU_AddMaxZedAndAnimalOptions (1.1.0)
2021-12-11T05:42:09 0.760 INF [MODS] Trying to load from folder: RELXIX_UIMENU_MoreLandClaimSizeOptions
2021-12-11T05:42:09 0.760 INF [MODS] Loaded Mod: RELXIX_UIMENU_MoreLandClaimSizeOptions (1.1.0)
2021-12-11T05:42:09 0.760 INF [MODS] Trying to load from folder: Robeloto_StackmoreItems_XL
2021-12-11T05:42:09 0.760 INF [MODS] Loaded Mod: RobelotoStackMoreItems_extra (19.0)
2021-12-11T05:42:09 0.760 INF [MODS] Trying to load from folder: Shorter-open-and-close-time
2021-12-11T05:42:09 0.760 INF [MODS] Loaded Mod: Shorter_open_and_close_time (19.6)
2021-12-11T05:42:09 0.761 INF [MODS] Trying to load from folder: SolarRecipes
2021-12-11T05:42:09 0.761 INF [MODS] Loaded Mod: SolarRecipes (0.1.0)
2021-12-11T05:42:09 0.761 INF [MODS] Initializing mod code
2021-12-11T05:42:09 0.761 INF [MODS] Loading done
2021-12-11T05:42:09 0.762 INF [MODS] Loading localization from mod: ClaimAutoRepair
2021-12-11T05:42:09 0.763 INF [MODS] Loading localization from mod: Perk Mastery
2021-12-11T05:42:09 1.097 INF Loading permissions file at '/home/s1430775/7daystodie_linux/saves//serveradmin.xml'
2021-12-11T05:42:09 1.114 INF Loading permissions file done.
2021-12-11T05:42:09 1.406 INF UMA Overlay loading took 143 ms
2021-12-11T05:42:09 1.408 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-12-11T05:42:10 1.805 INF WorldStaticData.Init() needed 0.392s
2021-12-11T05:42:10 1.815 INF Started Telnet on 27116
2021-12-11T05:42:10 1.837 INF Awake done in 1768 ms
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/s1430775/7daystodie_linux/7DaysToDieServer_Data/Mono/libKernel32
2021-12-11T05:42:11 3.446 INF [GSM] GameSparks Connected
2021-12-11T05:42:12 4.600 INF NET: Starting server protocols
2021-12-11T05:42:12 4.602 INF [NET] Disabling protocol: SteamNetworking
2021-12-11T05:42:12 4.610 INF NET: LiteNetLib server started
2021-12-11T05:42:12 4.612 INF StartGame
2021-12-11T05:42:12 4.613 INF NetPackageManager Init
2021-12-11T05:42:12 4.647 INF [GSM] Skipping me
2021-12-11T05:42:13 4.847 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 24
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 30
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 200
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 64
GamePref.BloodMoonFrequency = 30
GamePref.BloodMoonRange = 20
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = True
GamePref.ControlPanelPort = 27115
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 120
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 1
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 5
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = Die Chaoten
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.6
GamePref.GameWorld = North Kowomi Mountains
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 200
GamePref.LandClaimDeadZone = 41
GamePref.LandClaimDecayMode = 2
GamePref.LandClaimExpiryTime = 3
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 128
GamePref.LandClaimOnlineDurabilityModifier = 128
GamePref.LandClaimSize = 91
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab = 
GamePref.LastLoadedPrefabSize = 
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 200
GamePref.LootRespawnDays = 2
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 100
GamePref.MaxSpawnedZombies = 128
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId = 
GamePref.PlayerKillingMode = 0
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /home/s1430775/7daystodie_linux/saves/
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die on UnitedGameserver.de
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 10
GamePref.ServerMaxWorldTransferSpeedKiBs = 1024
GamePref.ServerName = Die Chaoten
GamePref.ServerPort = 27115
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = www.United-gameserver.de
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 27116
GamePref.TerminalWindowEnabled = False
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDeferredLighting = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsImageEffects = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = wird automatisch gesetzt
GamePref.WorldGenSeed = 8856459095348085
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 175
GamePref.ZombieBMMove = 4
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 1
GamePref.ZombieMoveNight = 2
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-12-11T05:42:13 4.948 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-12-11T05:42:19 10.736 ERR XML loader: Loading and parsing 'blocks.xml' failed
2021-12-11T05:42:19 10.736 EXC Class 'BlockClaimAutoRepair, Harmony-ClaimAutoRepair' not found on block ocbBlockClaimAutoRepair!
Exception: Class 'BlockClaimAutoRepair, Harmony-ClaimAutoRepair' not found on block ocbBlockClaimAutoRepair!
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x002a6] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-12-11T05:42:21 13.570 ERR XML loader: Loading and parsing 'items.xml' failed
2021-12-11T05:42:21 13.571 EXC Unknown block name 'wallTorchLightPlayer' in use_action!
Exception: Unknown block name 'wallTorchLightPlayer' in use_action!
  at ItemActionPlaceAsBlock.ReadFrom (DynamicProperties _props) [0x00069] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x00a56] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:42:22 14.111 INF Item IDs with mapping
2021-12-11T05:42:22 14.112 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)

2021-12-11T05:42:24 16.410 ERR XML loader: Loading and parsing 'recipes.xml' failed
2021-12-11T05:42:24 16.410 EXC No item/block with name 'resourceMilitaryFiber' existing
Exception: No item/block with name 'resourceMilitaryFiber' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:42:25 17.419 ERR XML loader: Loading and parsing 'loot.xml' failed
2021-12-11T05:42:25 17.419 EXC Item with name 'HK USP' not found!
Exception: Item with name 'HK USP' not found!
  at LootFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x00554] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:42:30 21.962 ERR XML loader: Loading and parsing 'traders.xml' failed
2021-12-11T05:42:30 21.962 EXC Item with name 'apparelBandana' not found!
Exception: Item with name 'apparelBandana' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:42:36 28.472 ERR XML loader: Loading and parsing 'biomes.xml' failed
2021-12-11T05:42:36 28.472 EXC Block with name 'terrSnow' not found!
Exception: Block with name 'terrSnow' not found!
  at WorldBiomes.getBlockValueForName (System.String blockname) [0x0001f] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x0091b] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x00148] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at WorldStaticData+<LoadBiomes>d__38.MoveNext () [0x00013] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass53_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at PowerItem.SetValuesFromBlock () [0x0000d] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at PowerConsumer.SetValuesFromBlock () [0x00000] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at PowerItem.read (System.IO.BinaryReader _br, System.Byte _version) [0x0000c] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at PowerTrigger.read (System.IO.BinaryReader _br, System.Byte _version) [0x00000] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at PowerManager.Read (System.IO.BinaryReader br) [0x00036] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at PowerManager.LoadPowerManager () [0x00099] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at GameManager+<StartAsServer>d__135.MoveNext () [0x0023e] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <1580092fcc9a4cc19685cc4eaf066b05>:0 
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:47:47 339.616 INF Telnet connection from: 93.186.198.205:57774
2021-12-11T05:47:47 339.618 INF Started thread TelnetClient_93.186.198.205:57774
2021-12-11T05:48:23 375.621 INF Telnet connection from: 93.186.198.205:57784
2021-12-11T05:48:23 375.621 INF Started thread TelnetClient_93.186.198.205:57784
2021-12-11T05:48:23 375.628 ERR IOException in ReadLine for TelnetClient_93.186.198.205:57774: Unable to write data to the transport connection: The socket has been shut down.
2021-12-11T05:48:23 375.628 EXC Unable to write data to the transport connection: The socket has been shut down.
SocketException: The socket has been shut down
  at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
Rethrow as IOException: Unable to write data to the transport connection: The socket has been shut down.
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001e1] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
 
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)

2021-12-11T05:48:23 375.656 ERR Exception in thread TelnetClient_93.186.198.205:57774:
2021-12-11T05:48:23 375.656 EXC The operation is not allowed on non-connected sockets.
InvalidOperationException: The operation is not allowed on non-connected sockets.
  at System.Net.Sockets.TcpClient.GetStream () [0x00036] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at TelnetConnection.Close (System.Boolean kickedForLogins) [0x0001e] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TelnetConnection.ThreadEnd (ThreadManager+ThreadInfo _threadInfo, System.Boolean _exitForException) [0x00000] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x000ab] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
 
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)

2021-12-11T05:48:23 375.657 INF Exited thread TelnetClient_93.186.198.205:57774
2021-12-11T05:48:24 376.676 ERR IOException in ReadLine for TelnetClient_93.186.198.205:57784: Unable to write data to the transport connection: The socket has been shut down.
2021-12-11T05:48:24 376.676 EXC Unable to write data to the transport connection: The socket has been shut down.
SocketException: The socket has been shut down
  at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
Rethrow as IOException: Unable to write data to the transport connection: The socket has been shut down.
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001e1] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
 
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)

2021-12-11T05:48:25 376.703 ERR Exception in thread TelnetClient_93.186.198.205:57784:
2021-12-11T05:48:25 376.703 EXC The operation is not allowed on non-connected sockets.
InvalidOperationException: The operation is not allowed on non-connected sockets.
  at System.Net.Sockets.TcpClient.GetStream () [0x00036] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at TelnetConnection.Close (System.Boolean kickedForLogins) [0x0001e] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at TelnetConnection.ThreadEnd (ThreadManager+ThreadInfo _threadInfo, System.Boolean _exitForException) [0x00000] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x000ab] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
 
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)

2021-12-11T05:48:25 376.704 INF Exited thread TelnetClient_93.186.198.205:57784
2021-12-11T05:48:50 401.723 INF Preparing quit
2021-12-11T05:48:50 401.723 INF Disconnect
2021-12-11T05:48:50 401.725 INF [NET] ServerShutdown
2021-12-11T05:48:50 401.725 INF NET: Stopping server protocols
2021-12-11T05:48:50 401.745 INF NET: LiteNetLib server stopped
2021-12-11T05:48:50 401.749 INF SaveAndCleanupWorld
2021-12-11T05:48:50 401.749 ERR Disconnecting failed:
2021-12-11T05:48:50 401.749 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at GameManager.SaveLocalPlayerData () [0x00000] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at GameManager.SaveAndCleanupWorld () [0x00056] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at ConnectionManager.StopServers () [0x00028] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at GameManager.Disconnect () [0x00136] in <04dadecddd574642a95f4f1ad2dc6444>:0 
  at GameManager+<ApplicationQuitCo>d__151.MoveNext () [0x0003f] in <04dadecddd574642a95f4f1ad2dc6444>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<ApplicationQuitCo>d__151:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameManager:OnApplicationQuit()
 
(Filename: <04dadecddd574642a95f4f1ad2dc6444> Line: 0)

2021-12-11T05:48:50 401.955 INF [GSM] GameSparks Disconnected
2021-12-11T05:48:50 401.955 INF Persistent GamePrefs saved
2021-12-11T05:48:50 401.955 INF Cleanup
2021-12-11T05:48:50 402.056 INF Terminating threads
2021-12-11T05:48:50 402.056 INF OnApplicationQuit
2021-12-11T05:48:50 402.056 INF Terminating threads
2021-12-11T05:48:50 402.056 INF OnApplicationQuit
2021-12-11T05:48:51 402.706 INF Terminating threads
2021-12-11T05:48:51 402.706 INF OnApplicationQuit
2021-12-11T05:48:51 402.706 INF Terminating threads
2021-12-11T05:48:51 402.706 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
  Thread -> id: 7fda587fe700 -> priority: 1 
  Thread -> id: 7fda57ffd700 -> priority: 1 
  Thread -> id: 7fda577fc700 -> priority: 1 
  Thread -> id: 7fda56ffb700 -> priority: 1 
  Thread -> id: 7fda567fa700 -> priority: 1 
  Thread -> id: 7fda55ff9700 -> priority: 1 
  Thread -> id: 7fda557f8700 -> priority: 1 
  Thread -> id: 7fda54ff7700 -> priority: 1 
eac_server.so [x64] :: OnLoad()
eac_server.so [x64] :: OnUnload()
 

 

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@TK1993 please forget what I wrote before, just saw you are actually trying it with A19.

 

The mod is unfortunately not yet compatible with linux out of the box.

You might be able to compile it yourself though, but I can't really help here.
Have it on my todo list to check out how to compile it on linux myself.
Until then you are probably out of luck, sorry!

 

Edit: Make sure that you disabled EAC ...

Edited by ocbMaurice (see edit history)
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This is not working on my A20 (windows) server, i am getting the same blockclaim error the others above are getting.

 

I've disabled EAC on my Client side, and in the Serverconfig.xml settings.

 

Is it possible to have this completely just Server side, and not have client side installs for MP dedicated servers?

 

Also is there any progress on a settings configurable via config xml file?

 

 

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@ocbMaurice

 

Would any manual repairs we perform cause problems for the Claim Auto-Repair Block (CARB for short)?

 

1) The CARB is checking one block. I repair that block during CARB's check. Does CARB halt its check and move on to a different block?

 

2) If I start to repair a block that CARB is already fixing, does CARB see my action as "damage" and halt its repairs as if I had hit the block with a weapon or harvesting tool?

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