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The controversial Update to clothing ideas


kelmir_osue
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So we all know how controversial the armor/model ideas are. Well I think there is a way to have a good middleground. We keep the current 10 slot idea. But instead we make sets for regular clothing. This should make designs a bit better without removing the 10 slots the players love

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TBH i really like the new armor idea

it gives alot more uses to many older cloths, be honest in terms of gameplay what do you go for? Some scarp boots or goth boots... my guess is scarp boots sense it gives you armor armor is pretty useful over being cold/warm 

But i do think it could have some nice little changes


Some changes i would do
Every class should at least have 3 armors to fit a play style and some as a mix

Nerd armor looks..... Very... Stupid... suggestions to make it looks a little better

  • shoulder pads could have some wires and other parts to help with batons power
  • Cloths should not look stupid.. add some Pants.. fully sleeved shirt 
  • chest looks fine. but maybe add some coils.. idk
  • Helmet

A skin system for armors so you could make them look like other armors. you don't like the look of your Nomad gear? Add a Skin too it and it looks different but acts the same. the Skins look like all the armors from the game but it goes by light and heavy. so you can't put Nerd armor on your farmer armor
 

Some extra ones like would be nice 

  • Millitary (jack of all trades for combat but not as good as some others) (Light)
  • Scrap (seen on artstation) (heavy is my guess)
  • Runner (Good for missions/on the run/Parkour) (light)
  • EOD (explosives damage, better resistance, better with hammers and M60s, and RPGs) (heavy)
  • Hunter (Gives extra meat, good for animals and could have a skull for a helmet, Better with spears and bows) (Light)
  • Ghillie (a Mix of a ghillie suit and a Ninja outfit, good for stealth) (light)
  • Wasteland surgeon (Helps with healing items, and gives boost to near by allies) (light)
  • Marksman: (Looks like a Old fashion Hunters outfit but with metal, vest and a mask, Better with marksmen rifles) (light)
  • Gladiator (looks like a football gear mixed with gladiator gear, Gives a small buff with all melee weapons) (heavy)
  • Batter: Looks like Baseball gear but makeshift better club damage. (heavy)
  • Gunslinger: Looks like a western Outfit but makeshift... Better pistol damage) (light)
  • guerrilla: Better with Assault rifles, mix with a little steath and a cigar on the mask place (can wear ether the mask or the hat gives same buff) (light)
  • Armored suit: a Mix of cop armor and a Nice suit, gives better trade deals and better with Magnums and a little buff to clubs. (light)
  • Hazard: a light version of Nomad armor. Gives buffs in speed and storage, but little in protection (light) 
  • Riot gear: great for standing your ground, even agents the bloodmoon hordes, Gives buffs when defending and better damage with Pistols and Shotguns. (heavy)

    faction armors are skins you can get and wear them over your armor
    still goes by light and heavy
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Well let's look at all the slots a character can fit. For the head we have the Hat, Glasses, and Face Mask. For the chest we have Overcoat, Chest Armor, and Shirt. For the hands we have gloves, for the lets we have leg armor and pants. And for the feet we have boots. The parts that armor only takes are the chest armor, hat, gloves, leg armor, and boots. Those are the main slots for the armor, this leaves the overcoat, shirt, glasses, face mask, and pants pretty much left to whatever the player desires. If the new sets were clothing instead, they can fit into any of those instead of the armor slots to apply their bonuses. And if needed there can be made some armors too specifically for the sets. But because they're looking at "removing" the 10 slot system instead of using the clothing slots to it's fullest potential. I feel that the way I'm suggesting would be better overall

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Personally I would prefer less armor or less protective armor and a lot more clothing variety. Some of the found armor or clothes could have buffs, crafted stuff does not.

I want to see everyone dressing differently and the occasional clipping that happens due to clothes or armor is perfectly fine imo.

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You are going to be changing outfits more often in the new system because each piece will have a unique benefit and sometimes you might want to swap out an entire outfit rather than a piece here or there. Swapping out a 10 piece outfit would be quite tedious. Hopefully a quick swap function will be added somehow but even so 10 pieces vs 4 pieces (while a lot more complex) might not be more fun-- nor will it force tough choices. If I can only wear 4 benefits at a time I will be making choices more often than if I can wear 10 benefits at once-- and that may be just a bit OP anyway.

 

Edited by Roland
said less but meant more (see edit history)
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11 minutes ago, Roland said:

You are going to be changing outfits more often in the new system because each piece will have a unique benefit and sometimes you might want to swap out an entire outfit rather than a piece here or there. Swapping out a 10 piece outfit would be quite tedious. Hopefully a quick swap function will be added somehow but even so 10 pieces vs 4 pieces (while a lot more complex) might not be more fun-- nor will it force tough choices. If I can only wear 4 benefits at a time I will be making choices less often than if I can wear 10 benefits at once-- and that may be just a bit OP anyway.

I think that so to make things a Tad more balanced. the effects take about 5 mins to activate, so you don't just throw on one thing, and another and another, etc 

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2 minutes ago, Adam the Waster said:

the effects take about 5 mins to activate

 

That is not what I have heard and it also is not how clothing with effects currently work. If you put on lucky goggles you don't have to wait 5 minutes before you get the benefits. I'm pretty sure it is going to be that you get the benefit as soon as you put on the clothes and lose the benefit as soon as you take them off. If Madmole said something different than that please show me because that would be a radical difference in how buffs work in the game.

On 10/10/2021 at 4:33 PM, Fanatical_Meat said:

the occasional clipping that happens due to clothes or armor is perfectly fine imo.

 

Madmole doesn't see it this way. It is one of the things in the game right now that he absolutely hates. One of the driving forces for the new system was to make it so that everyone looks good in whatever they are wearing and the multiple layering and subsequent clipping of clothing and armor would be gone. If you think about how things stand right now, everyone pretty much looks the same anyway since armor covers the clothing so that you either have a steel armor look, scrap armor look, military gear look, leather armor look, or padded armor look. Sure there is more variety if you never wear armor since there are a lot of variations of clothing but then you have to sacrifice armor for variety. There will be a lot more outfit variety that includes an armor rating than the current armor kits and with mixing up types you will get a large variety of looks-- more than what we currently have when wearing armor.

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37 minutes ago, Roland said:

 

That is not what I have heard and it also is not how clothing with effects currently work. If you put on lucky goggles you don't have to wait 5 minutes before you get the benefits. I'm pretty sure it is going to be that you get the benefit as soon as you put on the clothes and lose the benefit as soon as you take them off. If Madmole said something different than that please show me because that would be a radical difference in how buffs work in the game.

 

Madmole doesn't see it this way. It is one of the things in the game right now that he absolutely hates. One of the driving forces for the new system was to make it so that everyone looks good in whatever they are wearing and the multiple layering and subsequent clipping of clothing and armor would be gone. If you think about how things stand right now, everyone pretty much looks the same anyway since armor covers the clothing so that you either have a steel armor look, scrap armor look, military gear look, leather armor look, or padded armor look. Sure there is more variety if you never wear armor since there are a lot of variations of clothing but then you have to sacrifice armor for variety. There will be a lot more outfit variety that includes an armor rating than the current armor kits and with mixing up types you will get a large variety of looks-- more than what we currently have when wearing armor.

I totally get that point. Not saying it is wrong.

I have always felt heavy armor protects too well.

My perfect world would be clothes and armor sort of like Rust. Wear pants or kilt or skirt or shorts or whatever, Add a top piece, gloves, hat, footwear and so on. Have tons of different choices/colors/styles, hell even do it like rust where you get steam card drops that translate to clothing or skins for stuff. Make armor so none fully encloses the wearer as in there is a chest plate but that plate doesn’t cover everything, same with the hats/helmets...well mostly some full helmets would be fun. All armor is generally pretty junky looking like recycled stop signs. 

All armors should protect less. Maybe light armors offer no protection but small running buffs or whatever.

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1 hour ago, Roland said:

 

That is not what I have heard and it also is not how clothing with effects currently work. If you put on lucky goggles you don't have to wait 5 minutes before you get the benefits. I'm pretty sure it is going to be that you get the benefit as soon as you put on the clothes and lose the benefit as soon as you take them off. If Madmole said something different than that please show me because that would be a radical difference in how buffs work in the game.

 

Madmole doesn't see it this way. It is one of the things in the game right now that he absolutely hates. One of the driving forces for the new system was to make it so that everyone looks good in whatever they are wearing and the multiple layering and subsequent clipping of clothing and armor would be gone. If you think about how things stand right now, everyone pretty much looks the same anyway since armor covers the clothing so that you either have a steel armor look, scrap armor look, military gear look, leather armor look, or padded armor look. Sure there is more variety if you never wear armor since there are a lot of variations of clothing but then you have to sacrifice armor for variety. There will be a lot more outfit variety that includes an armor rating than the current armor kits and with mixing up types you will get a large variety of looks-- more than what we currently have when wearing armor.

I said thats how it "should work" 

my bad 

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I really don't like the idea of losing all the armor and clothing stuff for a few bland sets that are meant for specific circumstances. One of the bits that I thought was really well done with the current system was that you can mix and match armor, clothing, and mods to get the results you want. With the new system we'll have to waste more inventory slots to carry around multiple outfits. And with each outfit being geared specifically towards one attribute you'll be limiting multi classing more.

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1 hour ago, Whorhay said:

I really don't like the idea of losing all the armor and clothing stuff for a few bland sets that are meant for specific circumstances. One of the bits that I thought was really well done with the current system was that you can mix and match armor, clothing, and mods to get the results you want. With the new system we'll have to waste more inventory slots to carry around multiple outfits. And with each outfit being geared specifically towards one attribute you'll be limiting multi classing more.

 

How do you know that the new outfits will be bland? Currently there are very few clothing items that grant abilities in addition to warming or cooling effects. In the future every piece of clothing will grant a buff of some kind. It is going to be much less bland than it is now.

 

You will still be able to mix and match outfit pieces to get the results that you want. You never are forced to waste inventory slots to carry anything. You simply have to make a choice about where you want buffs and then play with those strengths. Feeling like you have to be always as strong as you possibly can be in every action you take which necessitates you changing clothes before undertaking any action is not a weakness of the game. If you want to be strong in all areas then the price you pay is a full inventory and lots of switching clothes. I'm perfectly happy to play with some strengths and some weaknesses so my inventory will be empty of other outfits and my playtime will be devoid of making outfit changes. Just because you will get a bonus for wearing matching gear for a complete outfit doesn't mean you can't mix and match for a spectrum of small bonuses. You can wear a hat that grants an Intellect bonus, a top that grants a Strength bonus, a bottom that grants a Perception bonus and footwear that grants an Agility bonus. That right there is much more broad and multi-classing than any clothing combination we can currently wear in this system.

 

There is nothing finalized about it yet. Maybe there will end up being more than four slots which would be cool. Mainly they don't want layering any longer. 

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On 10/15/2021 at 12:13 AM, Roland said:

You are going to be changing outfits more often in the new system because each piece will have a unique benefit and sometimes you might want to swap out an entire outfit rather than a piece here or there. Swapping out a 10 piece outfit would be quite tedious. Hopefully a quick swap function will be added somehow but even so 10 pieces vs 4 pieces (while a lot more complex) might not be more fun-- nor will it force tough choices. If I can only wear 4 benefits at a time I will be making choices more often than if I can wear 10 benefits at once-- and that may be just a bit OP anyway.

 

This sound's like typical  fantasy rpg. so i'm against this a lot - maybe add magic afire balls too xd . typical stat's are good enough. well if they want to add tons of outfits they should add more guns too. 

6 hours ago, Roland said:

 

How do you know that the new outfits will be bland? Currently there are very few clothing items that grant abilities in addition to warming or cooling effects. In the future every piece of clothing will grant a buff of some kind. It is going to be much less bland than it is now.

 

You will still be able to mix and match outfit pieces to get the results that you want. You never are forced to waste inventory slots to carry anything. You simply have to make a choice about where you want buffs and then play with those strengths. Feeling like you have to be always as strong as you possibly can be in every action you take which necessitates you changing clothes before undertaking any action is not a weakness of the game. If you want to be strong in all areas then the price you pay is a full inventory and lots of switching clothes. I'm perfectly happy to play with some strengths and some weaknesses so my inventory will be empty of other outfits and my playtime will be devoid of making outfit changes. Just because you will get a bonus for wearing matching gear for a complete outfit doesn't mean you can't mix and match for a spectrum of small bonuses. You can wear a hat that grants an Intellect bonus, a top that grants a Strength bonus, a bottom that grants a Perception bonus and footwear that grants an Agility bonus. That right there is much more broad and multi-classing than any clothing combination we can currently wear in this system.

 

There is nothing finalized about it yet. Maybe there will end up being more than four slots which would be cool. Mainly they don't want layering any longer. 

So my solution is : create sets not outifts but focused on stat's.

1. riot armor - best against melee

2. soldier armor - best against bullets.

3. spec ops the most quiet armor

4. hazmat - against radioactive 

etc

Just make set with tiers and specialised - scrap iron steel - basic variant with diffrent quality  , soldier riot- specialised variant focused on 1 stat

4 hours ago, Laz Man said:

I think its a promising idea.  I hope they add different tints for each piece as well so players have more variety which is important in MP games imo.

Well and there is problem too-  i love stalker because suits looks soo good.  honestly i hate "CuStOmIsAtIoN" in games- i think cod 1 or need for speed hot pursuite from 2004 ( if i good remember) is much better that new games. this same problem with the division , rust etc. Fact most people will looks this same and that's is good- well i think in rly group of survivors would were similiar clothes too  better know if someone is from their group or not. in fallout every faction have diffrent outfits so you know if they are on your side or not. So that's why a lot of people are complaing about cod operators in vanguard because you can't know which side someone it.  So better option is too keep for example 10  1 part suit that 100 diffrent parts and diffrent slots

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14 hours ago, Crater Creator said:

Since this is Pimp Dreams and I’m totally not salty about losing building materials, I propose the new system have scrap iron gloves, reinforced wood helmet, rebar frame chest armor, brick boots, flagstone pants…

I miss my scrap :(

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Another thing i also want to throw in is i think they should keep some of the old parts like Mask and glasses 

the old ones will still be there like shades, bandana, cigar, Nerdy glasses etc and i think they should give extra buffs and can even add more if you wear a fill set. 

like say the nerdy glasses and Nerd armor.  with some new ones like a face mask, gasmask, and other parts



Also i think it would be better if they made the armor look more, whats the word? "generic". Although having cool looking armor is great, but when you have 4 other people with you and they look the same... then you get the issue we have with the zombies, IE they look the same. the best thing to go with is Change some parts too look even. Take the farmer armor

Spoiler

the farmer armor looks good but it looks too personalized, it would be fine if this was a named NPC like trader joe but no everyone would look like this, Having the loses Overall strap, the one Shoulder plate looks too personalized. 1212989640_Screenshot(97).thumb.png.e25898beb78029a7de6dd838cf4bbb10.png

 Another thing is to balanced armor swapping. Make a timer for it.

While yes if you wear the armor you will get the protection and armor But the effects will come later (5 mins)

so you can't just grab one armor to bring to every part. (oh i need my lumberjack gear but im wearing my mining gear... but im in a hurry so ill just hit it with the mining gear! 

 

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So, I've been watching all the streams and I wondered... since the weapons will have weapon specific mods now (or that's how I interpreted what they were saying) is the same to be true for the new armor parts?  If this is true, then I'm baffled at being okay with adding so many 'new' items when the object of the exercise in new armor was to make things 'easier' 'more streamlined' etc... Am I understanding this improperly?

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1 hour ago, Khissi said:

So, I've been watching all the streams and I wondered... since the weapons will have weapon specific mods now (or that's how I interpreted what they were saying) is the same to be true for the new armor parts?  If this is true, then I'm baffled at being okay with adding so many 'new' items when the object of the exercise in new armor was to make things 'easier' 'more streamlined' etc... Am I understanding this improperly?

"weapons will have weapon specific mods". That has been the case for 2 years now, since A18 (maybe even A17?).

 

Have you been in a cryogenic tank lately?

 

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Perhaps you've not watched the dev stream in question concerning the new pipe weapons and their specific mods.  Also, though many mods are specific such as those for shotguns, others are used in multiple weapon types.  My question, however, was about armor mods, and I see you don't have an answer, so... cryogenically speaking, at least I asked a question relevant to the topic.  And, Vault 111 was a pretty darned good place to sleep. 

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As I was not sure what your question was about exactly I thought it prudent to ask first to clear any misconceptions before even trying to answer.

 

Now even if pipe weapons get specific mods only for them I still don't see a difference to the specific mods for shotgun. But I haven't seen the dev stream in question, maybe there is one.

 

What I can say about the new armors is that mods were (to my knowledge) not mentioned while showing them. I would assume that the armor mods we currently have will still be available largely unchanged with the new armors, but that is just a guess. I would also assume that the current clothing mods will also be available to make the decision which mods to use more difficult.

 

The reason for the armor streamlining was not to make anything easier but for strictly visual reasons: Armor and clothes were clipping into each other and that seems to have been especially a thorn in Madmoles side.

 

Independent of that mods absolutely need an improved UI or better descriptions of the mods so you can find out which mods fit into which weapon or tool

 

Edited by meganoth (see edit history)
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On 10/14/2021 at 4:13 PM, Roland said:

You are going to be changing outfits more often in the new system because each piece will have a unique benefit and sometimes you might want to swap out an entire outfit rather than a piece here or there. Swapping out a 10 piece outfit would be quite tedious. Hopefully a quick swap function will be added somehow but even so 10 pieces vs 4 pieces (while a lot more complex) might not be more fun-- nor will it force tough choices. If I can only wear 4 benefits at a time I will be making choices more often than if I can wear 10 benefits at once-- and that may be just a bit OP anyway.

 

the important thing will there be middle ground pieces of clothing that are good for all scenarios :)

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