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unholyjoe

unholyjoe

17 minutes ago, Gamida said:

also I thought for sure I did it at least one time to a wolf...you sure it is not something that works on animals too?

unless playing on a modded game/server the animal's AI task list doesnt have distraction allowed.

 

(this particular task was in one of the zombie's AI task list)   

<property name="AITask-4" value="ApproachDistraction"/>



this is the current a19 AI task list for the wolf.

    <property name="AITask-1" value="BreakBlock"/>
    <property name="AITask-2" value="Territorial"/>
    <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,30,EntityPlayer,30"/>
    <property name="AITask-4" value="ApproachSpot"/>
    <property name="AITask-5" value="Look"/>
    <property name="AITask-6" value="Wander"/>
    <property name="AITask-7" value=""/>
    <property name="AITarget-1" value="SetAsTargetIfHurt"/>
    <property name="AITarget-2" value="BlockingTargetTask"/>
    <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,29,24,EntityAnimalStag,0,0"/>
    <property name="AITarget-4" value=""/>

 

unholyjoe

unholyjoe

12 minutes ago, Gamida said:

I have used it in the very early days of a game when on a rock at night and didn't feel like fighting. When  I saw a zombie heading slowly towards me I would just toss a coin stone to my zombie and guide him away. I also used that trick you mentioned. Sometimes on a building zombies would go under me where I couldn't get a shot and I could toss a stone to bring them out in the open...also I thought for sure I did it at least one time to a wolf...you sure it is not something that works on animals too?

unless playing on a modded game/server the animal's AI task list doesnt have distraction allowed.

 

(this particular task was in one of the zombie's AI task list)   

<property name="AITask-4" value="ApproachDistraction"/>



this is the current a19 AI task list for the wolf.

    <property name="AITask-1" value="BreakBlock"/>
    <property name="AITask-2" value="Territorial"/>
    <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,30,EntityPlayer,30"/>
    <property name="AITask-4" value="ApproachSpot"/>
    <property name="AITask-5" value="Look"/>
    <property name="AITask-6" value="Wander"/>
    <property name="AITask-7" value=""/>
    <property name="AITarget-1" value="SetAsTargetIfHurt"/>
    <property name="AITarget-2" value="BlockingTargetTask"/>
    <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,29,24,EntityAnimalStag,0,0"/>
    <property name="AITarget-4" value=""/>

 

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