Kire Posted October 2, 2021 Share Posted October 2, 2021 Hey, so i thought i'd try out the editor and made my first prefab. I tried to replicate my real life house 😃https://www.mediafire.com/file/u40qax0juzk6v71/Kire_House1.zip/file I made a video of a testrun too:  Spoiler   4 Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2021 Share Posted October 2, 2021 (edited) On 10/2/2021 at 12:49 PM, Kire said: Hey, so i thought i'd try out the editor and made my first prefab. I tried to replicate my real life house 😃https://www.mediafire.com/file/u40qax0juzk6v71/Kire_House1.zip/file I made a video of a testrun too:   Hide contents   Hi @Kire  Great work on your first poi. Welcome to prefabbing.  Is it ok to include this In the next Compopack release.  Stallionsden Edited October 29, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Kire Posted October 2, 2021 Author Share Posted October 2, 2021 21 minutes ago, stallionsden said: Â Yeah that's fine, and thanks 1 Link to comment Share on other sites More sharing options...
Crater Creator Posted October 29, 2021 Share Posted October 29, 2021 Â First thing's first: nice house. I like that you gave the house a proper apocalypse treatment, with broken walls and trash strewn everywhere. In the shed, you seem to use cupboards up high instead of cabinets. Â The cupboard's textures look best on the ground. Maybe your brightness is just set high, but the POI seemed very bright. Â I like to only turn on a light if it will A) guide the player along the one true path, or B) when they're particularly effective to set the mood for a space. Speaking of the one true path, it looks like the house is reversible: it can be navigated front-to-back or back-to-front. Â If you want this to be a questable dungeon crawl, I encourage you to pick which end is the start and which is the finish, and lock the doors accordingly. The house seemed very dense on loot. Â It's tempting to overuse the newest decorative art, like the clothing racks and piles, everywhere they make sense, but I feel the rewards in this house are heavy relative to the risks. Â 1 Link to comment Share on other sites More sharing options...
DeeJayWon Posted December 18, 2021 Share Posted December 18, 2021 On 10/29/2021 at 3:00 AM, Crater Creator said:  First thing's first: nice house. I like that you gave the house a proper apocalypse treatment, with broken walls and trash strewn everywhere. In the shed, you seem to use cupboards up high instead of cabinets.  The cupboard's textures look best on the ground. Maybe your brightness is just set high, but the POI seemed very bright.  I like to only turn on a light if it will A) guide the player along the one true path, or B) when they're particularly effective to set the mood for a space. Speaking of the one true path, it looks like the house is reversible: it can be navigated front-to-back or back-to-front.  If you want this to be a questable dungeon crawl, I encourage you to pick which end is the start and which is the finish, and lock the doors accordingly. The house seemed very dense on loot.  It's tempting to overuse the newest decorative art, like the clothing racks and piles, everywhere they make sense, but I feel the rewards in this house are heavy relative to the risks.  wow that was a very in depth and insightful feedback. Id love for you to test out my first POI. I will give this one a try too! Link to comment Share on other sites More sharing options...
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