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Zombie Ideas?


Maxley
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Some unique zombie ideas for to be adding greater diversity in zombie hazards

 

-Zombie cop acid pool should deal damage to blocks and players over time. So if you stand in a puddle of zombie cop acid you will take damage per second.

 

-Zombie exploder: a zombie whose only purpose is to run to the player and once within a couple of blocks range they self detonate, much like a cop except they explode even if you kill them before they reach you. They should have low hp but fast movement speed.

 

-Zombie grabber: this zombie grabs hold of the player when it comes within melee range and immobilizes the player until the player kills them. So you would want to take these zombies out first when fighting. This might be tricky to make it look like you are being immobilized by this zombie since we play in first person mode.

 

-Zombie cannibal: this zombie eats the corpses of dead zombies which causes it to heal and become stronger and faster.

 

-Zombie tanky ass boy: this zombie cant be knocked down or stunned and has a good amount of hp. Might not be a good idea, but it would add some variety.

 

-Zombie necromancer: screams or something and brings nearby zombies back to life (Only zombies who still have heads). These zombies should be a bit rare because fighting several of these at a time would be stupid.

 

-Zombie antifa: incites nearby zombies to become temporarily feral (increased move and attack speed).

 

-zombie creeper: just follows you around but only attacks when you go below 50% hit points. Is extremely fast. If possible has a lunge animation similar to the ghouls in fall out 4.

 

Ill think of more ideas.

 

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2 hours ago, Maxley said:

Some unique zombie ideas for to be adding greater diversity in zombie hazards

 

-Zombie cop acid pool should deal damage to blocks and players over time. So if you stand in a puddle of zombie cop acid you will take damage per second.

 

-Zombie exploder: a zombie whose only purpose is to run to the player and once within a couple of blocks range they self detonate, much like a cop except they explode even if you kill them before they reach you. They should have low hp but fast movement speed.

 

-Zombie grabber: this zombie grabs hold of the player when it comes within melee range and immobilizes the player until the player kills them. So you would want to take these zombies out first when fighting. This might be tricky to make it look like you are being immobilized by this zombie since we play in first person mode.

 

-Zombie cannibal: this zombie eats the corpses of dead zombies which causes it to heal and become stronger and faster.

 

-Zombie tanky ass boy: this zombie cant be knocked down or stunned and has a good amount of hp. Might not be a good idea, but it would add some variety.

 

-Zombie necromancer: screams or something and brings nearby zombies back to life (Only zombies who still have heads). These zombies should be a bit rare because fighting several of these at a time would be stupid.

 

-Zombie antifa: incites nearby zombies to become temporarily feral (increased move and attack speed).

 

-zombie creeper: just follows you around but only attacks when you go below 50% hit points. Is extremely fast. If possible has a lunge animation similar to the ghouls in fall out 4.

 

Ill think of more ideas.

 

We have exploder now. 

Grabber probably coudn't work because technical stuff

Cannibal and necromancer : bodies disappering quiet fast because optimalisation - so they can't work good.

Creeper- honestly sound quiet good.

"anitfia" - well you can turn off feral so this is quiet pointless .

Acid is quiet hard to create- it can do dmg to player but to block could be too much problematic

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