Maxley Posted September 13, 2021 Share Posted September 13, 2021 Some unique zombie ideas for to be adding greater diversity in zombie hazards -Zombie cop acid pool should deal damage to blocks and players over time. So if you stand in a puddle of zombie cop acid you will take damage per second. -Zombie exploder: a zombie whose only purpose is to run to the player and once within a couple of blocks range they self detonate, much like a cop except they explode even if you kill them before they reach you. They should have low hp but fast movement speed. -Zombie grabber: this zombie grabs hold of the player when it comes within melee range and immobilizes the player until the player kills them. So you would want to take these zombies out first when fighting. This might be tricky to make it look like you are being immobilized by this zombie since we play in first person mode. -Zombie cannibal: this zombie eats the corpses of dead zombies which causes it to heal and become stronger and faster. -Zombie tanky ass boy: this zombie cant be knocked down or stunned and has a good amount of hp. Might not be a good idea, but it would add some variety. -Zombie necromancer: screams or something and brings nearby zombies back to life (Only zombies who still have heads). These zombies should be a bit rare because fighting several of these at a time would be stupid. -Zombie antifa: incites nearby zombies to become temporarily feral (increased move and attack speed). -zombie creeper: just follows you around but only attacks when you go below 50% hit points. Is extremely fast. If possible has a lunge animation similar to the ghouls in fall out 4. Ill think of more ideas. 2 Link to comment Share on other sites More sharing options...
Matt115 Posted September 13, 2021 Share Posted September 13, 2021 2 hours ago, Maxley said: Some unique zombie ideas for to be adding greater diversity in zombie hazards -Zombie cop acid pool should deal damage to blocks and players over time. So if you stand in a puddle of zombie cop acid you will take damage per second. -Zombie exploder: a zombie whose only purpose is to run to the player and once within a couple of blocks range they self detonate, much like a cop except they explode even if you kill them before they reach you. They should have low hp but fast movement speed. -Zombie grabber: this zombie grabs hold of the player when it comes within melee range and immobilizes the player until the player kills them. So you would want to take these zombies out first when fighting. This might be tricky to make it look like you are being immobilized by this zombie since we play in first person mode. -Zombie cannibal: this zombie eats the corpses of dead zombies which causes it to heal and become stronger and faster. -Zombie tanky ass boy: this zombie cant be knocked down or stunned and has a good amount of hp. Might not be a good idea, but it would add some variety. -Zombie necromancer: screams or something and brings nearby zombies back to life (Only zombies who still have heads). These zombies should be a bit rare because fighting several of these at a time would be stupid. -Zombie antifa: incites nearby zombies to become temporarily feral (increased move and attack speed). -zombie creeper: just follows you around but only attacks when you go below 50% hit points. Is extremely fast. If possible has a lunge animation similar to the ghouls in fall out 4. Ill think of more ideas. We have exploder now. Grabber probably coudn't work because technical stuff Cannibal and necromancer : bodies disappering quiet fast because optimalisation - so they can't work good. Creeper- honestly sound quiet good. "anitfia" - well you can turn off feral so this is quiet pointless . Acid is quiet hard to create- it can do dmg to player but to block could be too much problematic Link to comment Share on other sites More sharing options...
dimko Posted October 30, 2021 Share Posted October 30, 2021 On 9/13/2021 at 1:18 PM, Matt115 said: well you can turn off feral so this is quiet pointless . May be you can't but you can swap type of zombie to another type with same HP percentage... Link to comment Share on other sites More sharing options...
Matt115 Posted October 30, 2021 Share Posted October 30, 2021 3 hours ago, dimko said: May be you can't but you can swap type of zombie to another type with same HP percentage... nope, feral is not a type but mode of zombie behavioure Link to comment Share on other sites More sharing options...
dimko Posted November 1, 2021 Share Posted November 1, 2021 As someone who has just enough programming skill to be useless, I can say, it is possible from technical stand point. And its not too hard either. Link to comment Share on other sites More sharing options...
SKINK Posted November 12, 2021 Share Posted November 12, 2021 (edited) . Edited March 26, 2022 by SKINK (see edit history) 1 Link to comment Share on other sites More sharing options...
wicketness Posted November 12, 2021 Share Posted November 12, 2021 There is no point, WE all know Pretzel Zombies is the only one we need ever. FOLLY. Link to comment Share on other sites More sharing options...
Matt115 Posted November 12, 2021 Share Posted November 12, 2021 5 hours ago, SKINK said: I've had some ideas of special infected for a little while and I wanted to suggest some concept ideas of unique special infected, this zombie would make the game more dynamic and make for a fun encounter during Horde Nights and POIS. -The Gorger Backstory: A creature devoided of any resmblence to what it once was. A figure that ignite husks in to flesh starved beasts. A menace that looms the wasteland that will devour you. An omen of death that comes closer. The only task for a Gorger. Ability: Gore husk: allows The Gorger to emit a pulse surrounding a 6 block radius around itself to rapidly mutate zombies in the area of effect. Once a zombie have been effected by this pulse it will start to radiate and regain previous HP loss back. Speed and Damage increase with 15%. The Gorger is support focused special infected that tends to stick closer to other zombies but can fend off for itself. It has 275 HP with no armor and normal resistances. It has no alternative versions such as feral or radiated. This special ability could only work if radiation was reworked to only appear when the Gorger was around to do the pulse. Game Stage/Where to be found? The Gorger will show up through the game stage of 30-Max meaning that as soon as players reach this threshold they will start seing this zombie during Horde Nights and inside POIS. The function of this zombie is to enhance zombies and make use of the very aimless radiation feature on zombies into a more streamlined special zombie that can make it unique. Requirments for The Gorger: A animation for the pulse animation for a stance for the Gorger A different running and stance animation. He is alos hunched over a bit. THIS IS THE CONCEPT ART/SKETCH FOR THE GORGER About this zombie is there one big problem- is too big- in past devs was thinking about behemot zombie but they decided to keep every zombie this same size ( except dog, crawler and spider zombie) Link to comment Share on other sites More sharing options...
SKINK Posted November 13, 2021 Share Posted November 13, 2021 (edited) . Edited March 26, 2022 by SKINK (see edit history) Link to comment Share on other sites More sharing options...
Matt115 Posted November 13, 2021 Share Posted November 13, 2021 (edited) 1 hour ago, SKINK said: The Gorger is a 2 block height zombie? and yes I'm aware of the behemoth issue. I'll add some extra text to not confuse anyone if they have the same question about it. Every zombie that I thought of will always be 2 block tall/1 block wide. Or 1 block tall and 1 block wide Btw i wrote a 2 topic about my zombies ideas you can read it if you want Edited November 13, 2021 by Matt115 (see edit history) Link to comment Share on other sites More sharing options...
SKINK Posted November 13, 2021 Share Posted November 13, 2021 (edited) . Edited March 26, 2022 by SKINK (see edit history) Link to comment Share on other sites More sharing options...
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