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Weird error message while playing solo


cultmethod

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Hi all,

I have been playing solo for a few weeks and never had any trouble. Just today this error popped up in console:

kaF9l3m.jpg

 

ObjectDisposedException: Cannot access a disposed object
Object name: 'System.Net.Sockets.NetworkStream'.

There doesn't seem to be any negative consequences but I thought it was odd as a google search turned up nothing. Anyone know what this is?

Edit: Adding the relevant portion of my output log:
 

ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Net.Sockets.NetworkStream'.
  at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at SteelSeries.GameSense.GSClient._sendServer (System.Uri uri, System.String data) [0x00043] in <6da05128343a426eb245eb86b1c82694>:0 
  at SteelSeries.GameSense.GSClient._sendMsg (SteelSeries.GameSense.GSClient+AbstractQueueMsg msg) [0x0001a] in <6da05128343a426eb245eb86b1c82694>:0 
  at SteelSeries.GameSense.GSClient._gamesenseWrk () [0x00112] in <6da05128343a426eb245eb86b1c82694>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)



Thanks much!

Edited by cultmethod (see edit history)
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