cultmethod Posted July 10, 2021 Share Posted July 10, 2021 (edited) Hi all, I have been playing solo for a few weeks and never had any trouble. Just today this error popped up in console: ObjectDisposedException: Cannot access a disposed object Object name: 'System.Net.Sockets.NetworkStream'. There doesn't seem to be any negative consequences but I thought it was odd as a google search turned up nothing. Anyone know what this is? Edit: Adding the relevant portion of my output log: ObjectDisposedException: Cannot access a disposed object. Object name: 'System.Net.Sockets.NetworkStream'. at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <ae22a4e8f83c41d69684ae7f557133d9>:0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <ae22a4e8f83c41d69684ae7f557133d9>:0 at SteelSeries.GameSense.GSClient._sendServer (System.Uri uri, System.String data) [0x00043] in <6da05128343a426eb245eb86b1c82694>:0 at SteelSeries.GameSense.GSClient._sendMsg (SteelSeries.GameSense.GSClient+AbstractQueueMsg msg) [0x0001a] in <6da05128343a426eb245eb86b1c82694>:0 at SteelSeries.GameSense.GSClient._gamesenseWrk () [0x00112] in <6da05128343a426eb245eb86b1c82694>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs) Thanks much! Edited July 10, 2021 by cultmethod (see edit history) Link to comment Share on other sites More sharing options...
Jugginator Posted July 11, 2021 Share Posted July 11, 2021 Mmm if I'm not mistaken I've gotten the same error when having the steelseries software running when i didn't have anything steelseries hooked up to the computer. Didn't get those anymore after I did that. Link to comment Share on other sites More sharing options...
cultmethod Posted July 11, 2021 Author Share Posted July 11, 2021 Yeah the SteelSeries Game Sense spam is a regular occurrence for me and I've heard it will be fixed in future builds, but this was the first time I actually got an error. (Console popped up on its own and threw an exception). Link to comment Share on other sites More sharing options...
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