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Valdren

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21 minutes ago, Valdren said:

ok

 

where do i find that?

 

Instructions for the game log are in the Pinned thread that tells you to read it before you start a thread.

As for the Windows Event log, learn how to use Google.

As for Windows 11, it's not even in Beta yet. As such it is not supported, and may have a lot of issues. Good luck.

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You can get it as a Dev in the insider program

 

Mono path[0] = 'E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/Program/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 with Max-Q Design (ID=0x1f91)
    Vendor:   
    VRAM:     3962 MB
    Driver:   30.0.14.7111
Begin MonoManager ReloadAssembly
- Completed reload, in  0.450 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.450300 ms
2021-06-30T05:29:27 0.055 INF [Steamworks.NET] SteamAPI_Init() ok
2021-06-30T05:29:28 0.348 INF Localization language: english
2021-06-30T05:29:28 0.372 INF Texture quality is set to 1
2021-06-30T05:29:28 0.373 INF Precaching...
2021-06-30T05:29:28 0.415 INF Precaching file: 7DaysToDie_Data/resources.assets
2021-06-30T05:29:28 0.598 INF [EAC] Not loading, not started from launcher
2021-06-30T05:29:33 5.592 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2021-06-30T05:29:33 5.628 INF Precaching file: Data/Bundles/blocktextureatlases
2021-06-30T05:29:43 15.669 INF Precaching file: Data/Bundles/terraintextures
2021-06-30T05:29:56 28.737 INF Precaching done
2021-06-30T05:29:56 28.739 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.914000 ms
2021-06-30T05:29:57 29.206 INF [GSM] Singleton Initialized...
2021-06-30T05:29:57 29.212 INF Awake IsFocused: True
2021-06-30T05:29:57 29.212 INF Awake
2021-06-30T05:29:57 29.232 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Windows 64 Bit
2021-06-30T05:29:57 29.233 INF System information:
2021-06-30T05:29:57 29.233 INF    OS: Windows 10  (10.0.0) 64bit
2021-06-30T05:29:57 29.234 INF    CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2021-06-30T05:29:57 29.234 INF    RAM: 32613 MB
2021-06-30T05:29:57 29.234 INF    GPU: NVIDIA GeForce GTX 1650 with Max-Q Design (3962 MB)
2021-06-30T05:29:57 29.235 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2021-06-30T05:29:57 29.235 INF Last played version: Alpha 19.2
2021-06-30T05:29:57 29.236 INF Local UTC offset: -4 hours
2021-06-30T05:29:57 29.241 INF Command line arguments: E:\Program\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile E:\Program\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-06-30__05-29-11.txt
2021-06-30T05:29:57 29.242 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-06-30T05:29:57 29.243 INF Starting PlayerInputManager...
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2021-06-30T05:29:57 29.601 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2021-06-30T05:29:57 29.616 INF Starting UserProfileManager...
2021-06-30T05:29:57 29.702 INF Occlusion: Awake
2021-06-30T05:29:57 29.718 INF Persistent GamePrefs saved
2021-06-30T05:29:57 29.722 INF Controls Reset
2021-06-30T05:29:57 29.724 INF ApplyAllOptions streaming budget 3565.8 MB
2021-06-30T05:29:57 29.736 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True ExclusiveFullScreen
2021-06-30T05:29:57 29.736 INF Texture quality is set to 1
2021-06-30T05:29:57 29.736 INF ApplyTextureFilter 1, AF Enable
2021-06-30T05:29:57 29.738 INF ApplyTerrainOptions 2
2021-06-30T05:30:03 36.044 INF [MODS] No mods folder found
2021-06-30T05:30:03 36.103 INF Loading permissions file at 'C:\Users\njasa\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-06-30T05:30:04 36.281 INF Loading permissions file done.
2021-06-30T05:30:04 36.394 INF GameSense server not found (no props file), disabling
2021-06-30T05:30:04 36.394 INF Awake done in 7182 ms
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4425.
Total: 19.580900 ms (FindLiveObjects: 0.227300 ms CreateObjectMapping: 0.051800 ms MarkObjects: 19.229100 ms  DeleteObjects: 0.071700 ms)

2021-06-30T05:30:04 37.001 INF Reloading serveradmin.xml
2021-06-30T05:30:04 37.001 INF Loading permissions file at 'C:\Users\njasa\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-06-30T05:30:04 37.002 INF Loading permissions file done.
2021-06-30T05:30:04 37.003 INF User joined: GrandMasterRyuX
2021-06-30T05:30:05 37.486 INF Updated culture for display texts
2021-06-30T05:30:07 39.347 INF [GSM] GameSparks Connected
2021-06-30T05:30:18 50.346 INF UMA Overlay loading took 10996 ms
2021-06-30T05:30:18 50.348 INF UMA Slot loading took 1 ms
2021-06-30T05:30:24 56.619 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2021-06-30T05:30:25 57.210 INF [GSM] Skipping me
2021-06-30T05:30:26 59.141 INF WorldStaticData.Init() needed 8.548s
2021-06-30T05:30:27 59.530 INF [Steamworks.NET] Login ok.
2021-06-30T05:30:27 59.750 INF AchievementManager: Received stats and achievements from Steam
2021-06-30T05:30:36 68.964 INF NET: Starting server protocols
2021-06-30T05:30:36 68.975 INF NET: LiteNetLib server started
2021-06-30T05:30:36 68.976 INF [Steamworks.NET] NET: Server started
2021-06-30T05:30:36 68.977 INF Started thread SteamNetworkingServer
2021-06-30T05:30:36 68.979 INF StartGame
2021-06-30T05:30:36 68.980 INF NetPackageManager Init
2021-06-30T05:30:36 69.051 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 50
GamePref.BlockDamageAIBM = 50
GamePref.BlockDamagePlayer = 300
GamePref.BloodMoonEnemyCount = 4
GamePref.BloodMoonFrequency = 30
GamePref.BloodMoonRange = 20
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 120
GamePref.DebugMenuEnabled = True
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = True
GamePref.DropOnDeath = 0
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeEditWorld
GamePref.GameName = PrefabEditor
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.5
GamePref.GameWorld = Empty
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 5
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 3
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 71
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadedPrefabSize = 
GamePref.LastLoadingTipRead = 3
GamePref.LootAbundance = 200
GamePref.LootRespawnDays = 5
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 60
GamePref.MaxSpawnedZombies = 60
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 5
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.3
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = False
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 1
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 2
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 2
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 1
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 0
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = False
GamePref.OptionsGfxTerrainQuality = 2
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.2974138
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.5
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = True
GamePref.PlayerAutologin = False
GamePref.PlayerId = 76561198815741454
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = GrandMasterRyuX
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.RebuildMap = False
GamePref.SaveGameFolder = C:\Users\njasa\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = False
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 27020
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDeferredLighting = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsImageEffects = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = C:\Users\njasa\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 300
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 6
GameStat.AnimalCount = 0
GameStat.AutoParty = True
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 300
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 1
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = True
GameStat.IsFlyingEnabled = True
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = False
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = False
GameStat.IsSpawnNearOtherPlayer = True
GameStat.IsTeleportEnabled = True
GameStat.IsVersionCheckDone = True
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 1
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = 2
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 1
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 300
GameStat.ZombieHordeMeter = False
2021-06-30T05:30:36 69.117 INF StartAsServer
2021-06-30T05:31:26 118.727 INF Block IDs withOUT mapping
2021-06-30T05:31:26 118.727 INF BlockIDs linear
2021-06-30T05:31:39 131.440 INF Item IDs withOUT mapping
2021-06-30T05:31:39 131.441 INF ItemIDs linear
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
2021-06-30T05:31:50 142.515 INF createWorld: Empty, PrefabEditor, GameModeEditWorld
2021-06-30T05:31:50 142.516 INF Occlusion: Disabled
2021-06-30T05:31:50 142.661 INF Started thread ChunkRegeneration
2021-06-30T05:31:50 142.661 INF Started thread ChunkCalc
2021-06-30T05:31:50 142.798 INF ShapeControllers: 64
2021-06-30T05:31:50 142.876 INF World.Load: Empty
2021-06-30T05:31:50 142.933 WRN Loaded world file from different version: 'Alpha 16(b15)'
2021-06-30T05:31:50 142.939 INF BloodMoon SetDay: day 45, last day 0, freq 30, range 20
2021-06-30T05:31:50 143.121 INF Started thread SaveChunks E:/Program/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Worlds/Empty/Region
2021-06-30T05:31:51 143.763 INF Loading asset at #Sounds/Music?HomeDay.wav...
2021-06-30T05:31:51 143.763 INF Loading asset at #Sounds/Music?HomeNight.wav...
2021-06-30T05:31:51 143.764 INF Loading asset at #Sounds/Music?TraderBob.wav...
2021-06-30T05:31:51 143.764 INF Loading asset at #Sounds/Music?TraderHugh.wav...
2021-06-30T05:31:51 143.764 INF Loading asset at #Sounds/Music?TraderJen.wav...
2021-06-30T05:31:51 143.764 INF Loading asset at #Sounds/Music?TraderJoel.wav...
2021-06-30T05:31:51 143.764 INF Loading asset at #Sounds/Music?TraderRekt.wav...
 

 

Edited by Valdren (see edit history)
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12 minutes ago, Valdren said:

You can get it as a Dev in the insider program

Which is designed for software developers to use for testing compatibility with the software they design. It's not for the general public to use and expect for things to work 80% of the time.

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cant very well be supported by game devs if they do not have the official public release version yet and that is if they want it (provided it isnt forced on them by ms). i cant and wont quote numbers but be willing to say there arent a lot of games (if any) out there that have been updated to support a new OS since it isnt in their hands yet.

 

i also cant say how tests will go, but really shouldnt be much of a issue for games.. time will tell tho. :)

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