TWORDY Posted June 30, 2021 Share Posted June 30, 2021 Hello, Right now after killing a zombie, a yellow bag pops out on the screen. What I would like to see is a glowing small orb on the ground so players may interact with or anything in a similar manner. Orb with a loot (let's call it that way) might be only drawn on the screen if a player is nearby. I have no idea what's more memory demanding or taxing the performance. In my view having the models of neutralized zombies disappear after some time is a good thing for performance gains. In addition, replacing the current 3D bag with some simple effect might be a better solution. That way zombies may drop more often items/bones etc, that way. 1 Link to comment Share on other sites More sharing options...
Vinceras Posted June 30, 2021 Share Posted June 30, 2021 I really miss the days when zombies actually dropped loot, instead of a random loot bag. I get that it's likely a performance issue that necessitated the change, but I would hope there could be a middle ground. Like the OP said, a small yet visible loot pile on the ground that drops. 2 Link to comment Share on other sites More sharing options...
doughphunghus Posted June 30, 2021 Share Posted June 30, 2021 I agree. It might be interesting to be able to drop the purse (as a container) and “other small items” (by themselves, no container) since really, most items dropped turn into those generic brown sacks. You can drop a ton of sacks. An “issue” as I see it is that the loot bags are supposed to be “good stuff” and also hang around for a long time. So just make a “basic drop” despawn at normal rates and it be an item and not a loot container? If you don’t pick it up almost immediately it despawns. It would likely be overkill/boring if every zed dropped an item so maybe a workaround is to make the drop rate “a lot higher” for normal stuff and keep the loot bags “as is”, so maybe 1 in 4-6 zed kills drops “something small”? 1 Link to comment Share on other sites More sharing options...
TWORDY Posted June 30, 2021 Author Share Posted June 30, 2021 Slicing every zed after each blood moon was a laborous activity. First should be performance gains and gameplay solutions then implementation of certain mechanics. Link to comment Share on other sites More sharing options...
Matt115 Posted July 6, 2021 Share Posted July 6, 2021 okay guys TFP don't want it because people spend too much on looting after blood moon. I wish they just let them lay on ground on rot like - dead zombie , rotting zombie skeleton. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 6, 2021 Share Posted July 6, 2021 1 hour ago, Matt115 said: okay guys TFP don't want it because people spend too much on looting after blood moon. I wish they just let them lay on ground on rot like - dead zombie , rotting zombie skeleton. That feature was removed to improve performance. Each zombie body became a loot container so they would stick around for a long time. Removing that feature was amway to reduce performance loss, at least thst is what I recall they said when they made the changes. Link to comment Share on other sites More sharing options...
Matt115 Posted July 6, 2021 Share Posted July 6, 2021 3 hours ago, BFT2020 said: That feature was removed to improve performance. Each zombie body became a loot container so they would stick around for a long time. Removing that feature was amway to reduce performance loss, at least thst is what I recall they said when they made the changes. I mean reduced droping "yellow backpack" too Link to comment Share on other sites More sharing options...
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