scallipus Posted June 20, 2021 Share Posted June 20, 2021 I was looking for a different solution to gimp and photoshop for editing biome.png files for 7 days to die... I decided to write an editor for it and it can also be used to create some of the additional mapping files that KINGGEN can use with the included colour palettes... Feel free to check it out and don't forget to report any bugs you find here. Cheers. Both the stand alone editor and the source code are available at the following url'shttps://scallisgaming.com/Biome_Editor.7zhttps://scallisgaming.com/Biome_Editor_Source_Code.7z 2 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 20, 2021 Share Posted June 20, 2021 Well done! I see you coded it in c++, thats pretty cool Link to comment Share on other sites More sharing options...
scallipus Posted June 21, 2021 Author Share Posted June 21, 2021 thanks I like C and C++ have been a novice hobby programmer for a few years but it's also been many years since I last coded anything wxWidgets was a huge help for the GUI as I did want it to be cross platform - it should compile under linux as well as there are no special windows specific calls being made from my code... Just use wxWidgets 3.15 for compiling it Also just to be clear because I did not include a licence file of any sort - the source code for my little editor project is free to use for anyone for any reason consider it public domain. Link to comment Share on other sites More sharing options...
scallipus Posted June 21, 2021 Author Share Posted June 21, 2021 Had a Lysdexic moment, had a couple of colours slighly wrong... all fixed now Link to comment Share on other sites More sharing options...
Gouki Posted June 26, 2021 Share Posted June 26, 2021 On 6/20/2021 at 11:43 AM, scallipus said: I was looking for a different solution to gimp and photoshop for editing biome.png files for 7 days to die... I decided to write an editor for it and it can also be used to create some of the additional mapping files that KINGGEN can use with the included colour palettes... Feel free to check it out and don't forget to report any bugs you find here. Cheers. Both the stand alone editor and the source code are available at the following url'shttps://scallisgaming.com/Biome_Editor.7zhttps://scallisgaming.com/Biome_Editor_Source_Code.7z Hi Scallipus Thank you very much for this wonderful tool, I have created only 1 biome map, because it is a bit difficult for me when I am painting the biomes and adjusting the zoom in the window that opens when you create a new biome map. The window does not show you the entire biome map like Gimp, Paint or Photoshop does. I think it would be a good idea to adjust that, don't you think. At first I could not run the program due to the lack of a DLL (vcruntime140_1), but that has already been solved, nothing serious. Regards Link to comment Share on other sites More sharing options...
scallipus Posted July 3, 2021 Author Share Posted July 3, 2021 On 6/27/2021 at 5:43 AM, Gouki said: Hi Scallipus Thank you very much for this wonderful tool, I have created only 1 biome map, because it is a bit difficult for me when I am painting the biomes and adjusting the zoom in the window that opens when you create a new biome map. The window does not show you the entire biome map like Gimp, Paint or Photoshop does. I think it would be a good idea to adjust that, don't you think. At first I could not run the program due to the lack of a DLL (vcruntime140_1), but that has already been solved, nothing serious. Regards Hi, yes zooming the window is something I am working on , I am also working on it indicating to the user what the current brush and selected colour are along with the brush parameters Umm the program uses static linked libraries so I am unsure why it is asking for the vcruntime but it is entirely possible something VS is doing behind the scenes requires it. Glad you sorted it out Link to comment Share on other sites More sharing options...
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