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[Prefabs] ZZTong's Custom POIs


zztong
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Posted (edited)

THIS MODLET HAS BEEN UPDATED.

The current Version is 19.6-ZZ005 (As of 9/23/2021)

See release notes for later versions found within this discussion.

 

I've made a collection of original prefabs (POIs and Decorations) available as a modlet. It does not contain any custom blocks, resources, objects, etc. It depends only on the vanilla game and introduces no other requirements or dependencies.

 

My goal is to provide semi-plain "meat and potatoes" POIs of an acceptable quality and in enough quantity to fill gaps in world generation and make a meaningful dent in player demands for variety. I hope you'll find these to be good enough to help round out the nooks and crannies of your generated worlds.

 

The modlet is configured to plug into the Vanilla game, but it also includes suggested configurations for the Nitrogen and KingGen world generators.

 

My prefabs are also contributed to the CompoPack, though that mod's release schedule seems to correspond with major game releases. Thus, I have also decided to make this stand-alone modlet available.

 

Download at NexusMods

 

Included in Version ZZ005:

 

zztong_Apartment_Bldg_01
zztong_Apartment_Bldg_01_destroyed
zztong_Apartment_Bldg_02
zztong_Apartment_Bldg_02_destroyed
zztong_Bar_Pool_Hall_01
zztong_Brownstones_01
zztong_Cabin_Fort_01

zztong_Cave_01
zztong_Drive_In_Movie_01
zztong_Drive_Thru_01
zztong_EMS_01
zztong_Farmers_Market_01
zztong_House_01
zztong_House_02
zztong_House_03

zztong_Hunters_Trap_01 (Decoration)
zztong_Hunters_Trap_02 (Decoration)
zztong_KZMB_Radio_01
zztong_KZMB_Radio_01_destroyed

zztong_KZTV_01
zztong_Law_Offices_01
zztong_Lumber_Yard_01
zztong_Masonry_01
zztong_Mass_Grave_01 (Decoration)
zztong_Mass_Grave_02 (Decoration)
zztong_Motocross_01
zztong_Office_Bldg_01
zztong_Office_Bldg_01_destroyed
zztong_Office_Bldg_02
zztong_Office_Bldg_03
zztong_Office_Bldg_03_destroyed
zztong_Pharmacy_01
zztong_Pharmacy_01_destroyed
zztong_Propane_01

zztong_Remnant_House_01

zztong_Restaurant_01
zztong_Shelter_01
zztong_Shelter_01_destroyed
zztong_Solar_Farm_01
zztong_Stone_Quarry_01

zztong_Store_XS_01
zztong_Store_XS_02
zztong_Store_XS_03
zztong_Store_XS_04
zztong_Store_XS_05
zztong_Store_XS_06
zztong_Store_XS_07
zztong_Store_XS_08
zztong_Store_XS_09
zztong_Store_XS_10

zztong_Storm_Cellar_01

zztong_StripMall_01
zztong_StripMall_02
zztong_Survivor_Site_Urban_01

zztong_Tent_01 (Decoration)

zztong_Tent_02 (Decoration)

zztong_Tent_03 (Decoration)

zztong_Tent_04 (Decoration)

zztong_Tent_05 (Decoration)

zztong_TFP_Army_Barracks_01
zztong_TFP_Cemetery_01
zztong_TFP_House_New_04
zztong_TFP_Ranger_Station_01
zztong_Trailer_Park_01

zztong_Warehouse_01
zztong_Wind_Turbine_01

 

A few pics:

 

 

Apartments_01.jpg

KZMB_Radio_01.jpg

Pharmacy_01.jpg

Trailer_Park_01.jpg

Edited by zztong
New version released. (see edit history)
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1 hour ago, zztong said:

I've made a collection of 29 original prefabs / POIs available as a modlet. It does not contain any custom blocks, resources, objects, etc. It depends only on the vanilla game and introduces no other requirements or dependencies.

 

My goal is to provide semi-plain "meat and potatoes" POIs of an acceptable quality and in enough quantity to fill gaps in world generation and make a meaningful dent in player demands for variety. I hope you'll find these to be good enough to help round out the nooks and crannies of your generated worlds.

 

The modlet is configured to plug into the Vanilla game, but it also includes suggested configurations for the Nitrogen and KingGen world generators.

 

My prefabs are also contributed to the CompoPack, though that mod's release schedule seems to correspond with major game releases. Thus, I have also decided to make this stand-alone modlet available.

 

Download at NexusMods

 

Included:

zztong_Apartment_Bldg_01
zztong_Apartment_Bldg_02
zztong_Bar_Pool_Hall_01
zztong_Brownstones_01
zztong_Cabin_Fort_01
zztong_Drive_In_Movie_01
zztong_Drive_Thru_01
zztong_EMS_01
zztong_Farmers_Market_01
zztong_House_01
zztong_House_02
zztong_KZMB_Radio_01
zztong_Law_Offices_01
zztong_Lumber_Yard_01
zztong_Masonry_01
zztong_Mass_Grave_01
zztong_Mass_Grave_02
zztong_Motocross_01
zztong_Office_Bldg_01
zztong_Office_Bldg_02
zztong_Office_Bldg_03
zztong_Pharmacy_01
zztong_Propane_01
zztong_Shelter_01
zztong_Solar_Farm_01
zztong_Stone_Quarry_01
zztong_Survivor_Site_Urban_01
zztong_Trailer_Park_01
zztong_Wind_Turbine_01

 

A few pics:

 

 

Apartments_01.jpg

KZMB_Radio_01.jpg

Pharmacy_01.jpg

Trailer_Park_01.jpg

A superb collection of pois. Look forward to more 🙂 

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  • 1 month later...

There is a known issue with zztong_Cabin_Fort_01.  (Thanks to baronlandau on NexusMods for reporting it.

 

There is a layer of incorrectly filled land below the POI that makes the entire POI collapse into an empty lot.

 

This will be fixed by the ZZ002 update, coming soon. Sorry for any inconveniences.

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Posted (edited)

An updated version of this modlet is now available: A19.5-ZZ002

 

POIs Included:

 

zztong_Apartment_Bldg_01
zztong_Apartment_Bldg_01_destroyed (New in ZZ002)
zztong_Apartment_Bldg_02
zztong_Apartment_Bldg_02_destroyed (New in ZZ002)
zztong_Bar_Pool_Hall_01
zztong_Brownstones_01
zztong_Cabin_Fort_01 (Updated in ZZ002)
zztong_Drive_In_Movie_01
zztong_Drive_Thru_01
zztong_EMS_01
zztong_Farmers_Market_01 (Updated in ZZ002)
zztong_House_01
zztong_House_02
zztong_House_03 (New in ZZ002)
zztong_KZMB_Radio_01
zztong_KZMB_Radio_01_destroyed (New in ZZ002)
zztong_Law_Offices_01
zztong_Lumber_Yard_01
zztong_Masonry_01
zztong_Motocross_01
zztong_Office_Bldg_01
zztong_Office_Bldg_01_destroyed (New in ZZ002)
zztong_Office_Bldg_02
zztong_Office_Bldg_03
zztong_Office_Bldg_03_destroyed (New in ZZ002)
zztong_Pharmacy_01
zztong_Pharmacy_01_destroyed (New in ZZ002)
zztong_Propane_01
zztong_Remnant_House_01 (New in ZZ002)
zztong_Restaurant_01 (New in ZZ002)
zztong_Shelter_01
zztong_Shelter_01_destroyed (New in ZZ002)
zztong_Solar_Farm_01
zztong_Stone_Quarry_01
zztong_Storm_Cellar_01 (New in ZZ002)
zztong_Strip_Mall_01 (New in ZZ002)
zztong_Strip_Mall_02 (New in ZZ002)
zztong_Survivor_Site_Urban_01
zztong_Trailer_Park_01
zztong_Wind_Turbine_01

 

Decorations Inlcuded:

 

zztong_Hunters_Trap_01 (New in ZZ002)
zztong_Hunters_Trap_02 (New in ZZ002)
zztong_Mass_Grave_01 (Updated in ZZ002)
zztong_Mass_Grave_02 (Updated in ZZ002)

Edited by zztong (see edit history)
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Posted (edited)
9 hours ago, 8thrbls said:

kinggen prefab list doesnt work..

Which version of KingGen and what errors or issues did you see?

 

You are copying/pasting the contents of the file I give you into whatever larger file you're making, right? The file I give you won't stand alone because it doesn't include vanilla POIs, Traders, etc.

Edited by zztong (see edit history)
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Version 19.6-ZZ003 has been released.

 

There are 9 new original POIs.

There are 4 classic TFP POIs that have been recovered from A17 and brought up to date.

This modlet now contains a total of 57 POIs.

The contents of this modlet will also be in the next CompoPack expected to be released with A20.

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  • 3 weeks later...
  • 3 weeks later...
On 8/16/2021 at 11:55 PM, zztong said:

Version 19.6-ZZ003 has been released.

 

There are 9 new original POIs.

There are 4 classic TFP POIs that have been recovered from A17 and brought up to date.

This modlet now contains a total of 57 POIs.

The contents of this modlet will also be in the next CompoPack expected to be released with A20.

Your @%$#ing epic!

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Version 19.6-ZZ005 has been released.

 

There are now 60 POIs and 9 Decorations (minor content, like POIs).

New in this release: Cave_01, KZTV_01, Skyscraper_01, Skyscraper_01_destroyed, Store_09, Store_10, Warehouse_01.

The contents of this modlet will also be in the next CompoPack expected to be released with A20.

I do plan to support and expand on this modlet in A20. (I'd start now if I could.) I don't envision any new content for A19 after this.

Edited by zztong (see edit history)
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i got some error with the latest KingGen (no work)

 

Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1301, in run
  File "world.py", line 69, in __init__
  File "hub_factory.py", line 14, in __init__
Exception: Cannot find default hubs

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22 hours ago, marcou44 said:

i got some error with the latest KingGen (no work)

 

Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1301, in run
  File "world.py", line 69, in __init__
  File "hub_factory.py", line 14, in __init__
Exception: Cannot find default hubs

 

Note this part... "Cannot find default hubs." I believe this is saying it cannot find the "@hubs" part of your configuration file. If so, there are two possibilities:

 

1. I suspect you're pointing KG at the file I provided with the modlet. That's not how you use it. What my file contains is the text that you have to paste into a KG POI list that includes all of the rest of the world and POI configuration that you want. You see, I cannot know what other POIs you have, so I cannot provide you a complete file ready for KG. I can only provide you the details for my POIs.

 

2. When you edited your KG file that controls world generation, you somehow have messed up the structure of that file such that it cannot find the "@hubs" part. Since you should have just been pasting the suggestions found in my configuration file onto the end of your own file, you might have instead pasted my suggestions into the wrong place in your file.

 

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