Jump to content

War3zuk Alpha 19 All In One


War3zuk

Recommended Posts

Hi. First of all thanks for an awesome mod. We are loving it.

One question though. Buried supplies quests from traders can't be shared among party/friends. Is this intended? Is there a way to change it (xml edit or something) so they can be shared again?

 

 

Link to comment
Share on other sites

  • 2 weeks later...

I'm trying to pick out a really good server/client mod for a gaming group of women.  War3zuk Mod 5.6 is almost perfect for the task.  Is there any chance of removing the "suicide girls" and other pornographic-like decor from the mod?   I'd even be willing to give it a try if it's not difficult.

Link to comment
Share on other sites

7 hours ago, AKMARK5000 said:

I'm trying to pick out a really good server/client mod for a gaming group of women.  War3zuk Mod 5.6 is almost perfect for the task.  Is there any chance of removing the "suicide girls" and other pornographic-like decor from the mod?   I'd even be willing to give it a try if it's not difficult.

 

This has been answered over on the War3zuk Discord....


Vincent Satoe — Today at 6:30 PM
if you use the 7D2D mod launcher you can choose which modlets ( puzzle pieces that make a whole mod) to download and install, I'm doing a very similar thing myself. the mentioned modlets are named clearly and should be easy to leave out.

Edited by AKMARK5000 (see edit history)
Link to comment
Share on other sites

  • 2 weeks later...

Hi,

i have "small" problem, some textures is lowress(trees, axes, cars, etc.), if i turn off streaming textures is everything ok, but FPS is unplayable. Vanilla game with 16K nitrogen map(with compopack, streaming textures off) works fine without fps dropouts with max details. Fps drops is also in forest, outside cities. I try remove other mods(war3zuk), but not works. Also not work minimum detail with half textures. Game version is A19.4(b7), with latest war3zuk.

Link to comment
Share on other sites

12 minutes ago, Saffron885 said:

I cant seem to get the wire tool to work l.keeps coming up object reference not set to an instance of an object


***************************************
did you ask for help from the mod creator? i dont have a link but should be in the mod community section.

 

good luck

 

:)
QA Tester-unholyjoe
***************************************

Edited by unholyjoe (see edit history)
Link to comment
Share on other sites

It looks like War3zuk's mod thread somehow got merged into Saffron's thread instead of Saffron's post being moved to War3zuk's thread. I'd like to fix this and move it all back to the mod forum but I'm not sure of the name of War3suk's mod and I will need to change the name of the thread title back to his name. Can someone who is familiar with this mod tell me the name of it?

 

Link to comment
Share on other sites

  • Roland changed the title to War3zuk Mod
  • Roland changed the title to War3zuk Alpha 19 All In One

Don't play the mod, but it's possible 19.5 broke some things as they added a ton of new vanilla loot IDs for all the Twitch stuff. So it's possible this mod was using some of those same IDs and will need to be fixed. I'd follow his discord for updates.

Link to comment
Share on other sites

10 hours ago, Unien said:

Anyone else suddenly getting console errors when looting some containers? Cardboard boxes and some pallets mostly

I was, until I updated the loot and blocks xmls.

 

Blocks.xml

<Blocks>

<append xpath="/blocks/block[@name='palletWhiteBagsBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="549"/>
</append>
	
<append xpath="/blocks/block[@name='palletBrownBoxesBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="550"/>
</append>
	
<append xpath="/blocks/block[@name='palletBricksBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="551"/>
</append>
	
<append xpath="/blocks/block[@name='palletBlueTarpBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="552"/>
</append>

<append xpath="/blocks/block[@name='wineBarrel']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="553"/>
</append>

<append xpath="/blocks/block[@name='airConditioner']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFan']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFanDouble']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='palletCompressedCardboard']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="555"/>
</append>

<append xpath="/blocks">

<block name="storeShelving01Full">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk --> 
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="556"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01Empty">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01DoubleFull">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="557"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01DoubleEmpty">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopFull">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="558"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopEmpty">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleFull">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="559"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleEmpty">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

</append>
</Blocks>

 

Loot.xml

<Loot>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='124']">
	
<lootcontainer id="549" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCement" count="10,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="550" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourcePaper" count="2,4" prob="0.1"/>
    <item name="resourceScrapPolymers" count="2,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="551" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceWood" count="5,10" prob="0.1"/>
	<item name="resourceRockSmall" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="552" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCobblestones" count="5,10" prob="0.1"/>
    <item name="resourceWood" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="553" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceGunPowder" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="554" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceSpring" count="3,6" prob="1"/>
	<item name="resourceElectricParts" count="3,6" prob="1"/>
	<item name="resourceMetalPipe" count="3,6" prob="1"/>
	<item name="resourceMechanicalParts" count="3,6" prob="1"/>
</lootcontainer>

<lootcontainer id="555" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="5,10" prob="1"/>
	<item name="resourceCloth" count="5,10" prob="1"/>
</lootcontainer>

<lootcontainer id="556" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="557" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="558" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="559" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
	
</insertAfter>
</Loot>

 

 

Hope this helps.

Link to comment
Share on other sites

12 hours ago, The Freehold said:

I was, until I updated the loot and blocks xmls.

 

Blocks.xml



<Blocks>

<append xpath="/blocks/block[@name='palletWhiteBagsBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="549"/>
</append>
	
<append xpath="/blocks/block[@name='palletBrownBoxesBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="550"/>
</append>
	
<append xpath="/blocks/block[@name='palletBricksBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="551"/>
</append>
	
<append xpath="/blocks/block[@name='palletBlueTarpBase']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="552"/>
</append>

<append xpath="/blocks/block[@name='wineBarrel']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="553"/>
</append>

<append xpath="/blocks/block[@name='airConditioner']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFan']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='airConditionVentFanDouble']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="554" />
</append>

<append xpath="/blocks/block[@name='palletCompressedCardboard']">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="555"/>
</append>

<append xpath="/blocks">

<block name="storeShelving01Full">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk --> 
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="556"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01Empty">
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Mesh" value="models"/>
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01DoubleFull">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="557"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01DoubleEmpty">
	<property name="CustomIcon" value="storeShelving01Double"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopFull">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="558"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopEmpty">
	<property name="CustomIcon" value="storeShelving01Top"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleFull">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Full"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="559"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleFull.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

<block name="storeShelving01TopDoubleEmpty">
	<property name="CustomIcon" value="storeShelving01TopDouble"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="storeShelving01Empty"/>
	<property name="Model" value="#@modfolder:Resources/HDShelves.unity3d?HDShelvesDoubleEmpty.Prefab"/>   <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
</block>

</append>
</Blocks>

 

Loot.xml



<Loot>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='124']">
	
<lootcontainer id="549" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCement" count="10,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="550" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourcePaper" count="2,4" prob="0.1"/>
    <item name="resourceScrapPolymers" count="2,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="551" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceWood" count="5,10" prob="0.1"/>
	<item name="resourceRockSmall" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>
		   
<lootcontainer id="552" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
    <item name="resourceCobblestones" count="5,10" prob="0.1"/>
    <item name="resourceWood" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="553" count="2,3" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceGunPowder" count="5,10" prob="0.1"/>
	<item name="resourceScrapBrass" count="5,10" prob="0.1"/>
</lootcontainer>

<lootcontainer id="554" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourceSpring" count="3,6" prob="1"/>
	<item name="resourceElectricParts" count="3,6" prob="1"/>
	<item name="resourceMetalPipe" count="3,6" prob="1"/>
	<item name="resourceMechanicalParts" count="3,6" prob="1"/>
</lootcontainer>

<lootcontainer id="555" count="2,4" size="3,3" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate">
	<item name="resourcePaper" count="5,10" prob="1"/>
	<item name="resourceCloth" count="5,10" prob="1"/>
</lootcontainer>

<lootcontainer id="556" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="557" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="558" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>

<lootcontainer id="559" count="1,2" size="8,9" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
	<item group="coldfood" count="1" prob=".25"/>
	<item group="beverages" count="1" prob=".25"/>
	<item name="foodHoney" count="1" prob=".25"/>
	<item name="drinkJarEmpty" count="5" prob=".25"/>
</lootcontainer>
	
</insertAfter>
</Loot>

 

 

Hope this helps.

 

Nice! I'll try this afternoon thanks a ton.

Edited by Unien (see edit history)
Link to comment
Share on other sites

  • 1 month later...

Hello, I'm only using indestructible blocks mod, but Chromium wrench is not working at all. It can be found in the creative menu but it has no icon so you must hover over it to see it, and even if you try to use it to remove the blocks, nothing happens. What do I do?

Link to comment
Share on other sites

  • 2 weeks later...

I am having an issue with farming, I have my Living off the Land skilled maxed at 3/3 but yet I only get 1 crop when harvesting and the seed doesn't stay so I can never get ahead since 1 seed grows 1 crop then I only get 1 crop at harvest and have to turn that back into seed. For example I am trying to get 25 corn for the quest and I planted some corn but when I harvest it I should get 3 corn but I only get one. Is this a known bug or am i missing something

Link to comment
Share on other sites

47 minutes ago, Tatiana2656 said:

I am having an issue with farming, I have my Living off the Land skilled maxed at 3/3 but yet I only get 1 crop when harvesting and the seed doesn't stay so I can never get ahead since 1 seed grows 1 crop then I only get 1 crop at harvest and have to turn that back into seed. For example I am trying to get 25 corn for the quest and I planted some corn but when I harvest it I should get 3 corn but I only get one. Is this a known bug or am i missing something

You probably need to hit the plant for the perk to apply, pressing e to harvest does not apply the perk. Of course it also need to have finished growing. My favourite things to hit with is the hunting knife or steel knuckle since they hit pretty quickly.

Edited by Destro (see edit history)
Link to comment
Share on other sites

15 hours ago, Destro said:

You probably need to hit the plant for the perk to apply, pressing e to harvest does not apply the perk. Of course it also need to have finished growing. My favourite things to hit with is the hunting knife or steel knuckle since they hit pretty quickly.

I thought of that too and tried hitting with the axe like in normal 7d2d but still only one corn and no seed left planted

Link to comment
Share on other sites

  • 2 weeks later...

Um, well, this is a woonderful overhaul no doubt - just some link of description is missing to know what is this about.

That would be eeexquisite.

 

;)

On 6/1/2021 at 8:55 PM, Unien said:

Not sure if I did it right, but it isn't working.

I created a new folder inside mods, and then a Blocks and Loot files with the post content. I'm pretty lost with this modding thing.

Use 7D2D Mod Launcher, install an overhaul, put in modlets, and voila!

You broke it!

Then you try to activate/deactivate modlets to find the culprit - or even just play this overhaul alone without modlets at all!

 

https://github.com/7D2DModLauncher/ThickInstaller/blob/master/SetupInstaller.msi?raw=true

Link to comment
Share on other sites

  • 3 weeks later...

Hi there, I just wanted to say how much fun the mod is, it's a great overhaul and the new weapons and creatures and that are awesome. I do have a couple of queries:

 

Is it compatible with King Gen? Can you just generate a map and it works or do you need to add a certain prefab list?

 

Is there a way to disable blurry textures? I think it's the texture streaming option that TFP's introduced earlier in the alpha causing it, I can use the console command to disable it, but often it comes back. This is the only time I've had an issue with it, other mods have been OK as has vanilla. Just wondered if there is a permanent fix?

 

Thanks again for the fun mod. 

 

Link to comment
Share on other sites

  • 2 weeks later...

Does this Mod work with Worlds generated using the KingGen world generator tool ? 

 

I was hoping to find a way to include the POI's specific to this mod when generating a new world but can't find any information on whether this is possible ?

 

Thanks

Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...