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Question about the "new" look of biomes


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Is it possible to get the green atmosphere for the westland and the smoke for the scorched earth?

 

I loved the different biomes with different luminosity / atmospheres, but now they are very similar. Is there an option somewhere in the game files?

 

If not, don't you think it's a shame to have removed these visual effects?

 

I couldn't find any subject that talks about this change, does anyone care?

 

Thank you. 

 

 

 

Before :

maxresdefault.jpg

 

After :

7-days-to-die-wasteland-only-valley.jpg

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I’m interested in this and hope someone has a known way to do it...my guess of how i would try to do it is:

 

In the “biomes.xml” file, there are some “particle effects” and other things that might be so-able to put back the smoke but I’m not sure about the yellow fog, unless it’s something still in the game just not referenced in the xml code.  Maybe going back to that game version and seeing if it’s referenced somewhere in the xml files, then try adding that to the new game. 
 

maybe both are considered “fog”

which can be set per biome but as far as I know you cannot use XML modding to set the fog color, and setting the fog and color via the console commands is possible but “worldwide” and not biome specific (I think) and would have to be done at the start of every time you play

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5 hours ago, LeDruide said:

Is it possible to get the green atmosphere for the westland and the smoke for the scorched earth?

 

I loved the different biomes with different luminosity / atmospheres, but now they are very similar. Is there an option somewhere in the game files?

 

If not, don't you think it's a shame to have removed these visual effects?

 

I couldn't find any subject that talks about this change, does anyone care?

 

Thank you. 

 

 

 

Before :

maxresdefault.jpg

 

After :

7-days-to-die-wasteland-only-valley.jpg

yes i would love too see this.

when i played the *Redacted* the Main thing i companied about was the Wasteland new look. i was so sad sense i love the wasteland. my fav biome

they already kind of got rid of the ambience (that or I'm deaf) then they got rid of the nuclear wasteland fog!

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I will try to answer this for you.

 

This is a link to a tutorial I did a while back. Basically TFP has given us the ability to adjust atmospheric conditions to an vast extent.

The files are sky, fog, fade, sun, fogfade. They are gradient color values.  Each one has multiple values example sun2092 sun2468

sun5011. Each of these would be associated with a different biome, and also horde day and night.

 

The names have been altered a bit per alpha but still do the same thing. A simpler more limited way to adjust the atmosphere

is changing the spectrum, in biomes.xml.

 

I will upload some of my A19 images to show potential. 

 

So in short with a bit of work you can adjust to your hearts content.

 

I hope this helps point you in the right direction.

 

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Here are a few with captions.

A19.3_2021-02-20_12-54-49.thumb.jpg.ab5d2e38c5918aaba3dc4fae9b8db7ad.jpg1016078735_wastedesertburnt1.jpg.fd892b3ab46ee41e4125fe328a599ef6.jpg1644692965_desertburnttosnowelevation.jpg.c1f3e07210cc066aa7cc142ad5e95818.jpg1432804409_burntdesertpine.jpg.670be413930e35d8d6ebed9252c4bd4c.jpgA19.3_2021-02-22_23-17-06.thumb.jpg.67d1453574c5c11a0248b32a2dba6ee4.jpg

1039781163_blendedbiomesample.jpg.d88dc2a1d262d5c8c73884ea63528135.jpg

These are all from A193 variants.  They are blended biomes, that i hand painted, I wanted a more subtle blend from one biome to the other

and they are based off of the elevation map i designed so snow is at higher elevations, just a personal preference. Then I added some of the

other atmospherics from assemblycsharp dll like snowy. This should give a general idea of the capability.

Enjoy.

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6 minutes ago, 4sheetzngeegles said:

Here are a few with captions.

A19.3_2021-02-20_12-54-49.thumb.jpg.ab5d2e38c5918aaba3dc4fae9b8db7ad.jpg1016078735_wastedesertburnt1.jpg.fd892b3ab46ee41e4125fe328a599ef6.jpg1644692965_desertburnttosnowelevation.jpg.c1f3e07210cc066aa7cc142ad5e95818.jpg1432804409_burntdesertpine.jpg.670be413930e35d8d6ebed9252c4bd4c.jpgA19.3_2021-02-22_23-17-06.thumb.jpg.67d1453574c5c11a0248b32a2dba6ee4.jpg

1039781163_blendedbiomesample.jpg.d88dc2a1d262d5c8c73884ea63528135.jpg

These are all from A193 variants.  They are blended biomes, that i hand painted, I wanted a more subtle blend from one biome to the other

and they are based off of the elevation map i designed so snow is at higher elevations, just a personal preference. Then I added some of the

other atmospherics from assemblycsharp dll like snowy. This should give a general idea of the capability.

Enjoy.

that looks really good but...

na too hard

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5 hours ago, 4sheetzngeegles said:

Here are a few with captions.

A19.3_2021-02-20_12-54-49.thumb.jpg.ab5d2e38c5918aaba3dc4fae9b8db7ad.jpg1016078735_wastedesertburnt1.jpg.fd892b3ab46ee41e4125fe328a599ef6.jpg1644692965_desertburnttosnowelevation.jpg.c1f3e07210cc066aa7cc142ad5e95818.jpg1432804409_burntdesertpine.jpg.670be413930e35d8d6ebed9252c4bd4c.jpgA19.3_2021-02-22_23-17-06.thumb.jpg.67d1453574c5c11a0248b32a2dba6ee4.jpg

1039781163_blendedbiomesample.jpg.d88dc2a1d262d5c8c73884ea63528135.jpg

These are all from A193 variants.  They are blended biomes, that i hand painted, I wanted a more subtle blend from one biome to the other

and they are based off of the elevation map i designed so snow is at higher elevations, just a personal preference. Then I added some of the

other atmospherics from assemblycsharp dll like snowy. This should give a general idea of the capability.

Enjoy.

 

I didn't see the green fog ?

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I don't use that color, as a preference when I play I like a dark balmy feel.

 

But a person can edit to the color of their preference. By editing the the files

listed above. The old tutorial is still a valid way of getting a specific color desired.

 

The hardest or longest part is that the numeric extension changes per alpha, so you

have to chart them then adjust the color. normally I play with gamma 0, then begin an

a modified adjustment to the atmosphere.

to get to that color its basically editing sky fog fogfade  to shades of green and leaving sun as is.

sky is the central of 3 circles of color the fog and finally fogfade is from the horizon up to fog ring.

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22 hours ago, 4sheetzngeegles said:

The hardest or longest part is that the numeric extension changes per alpha

 

blech....I couldn't handle the alpha to alpha upkeep necessary for modding. I hope everyone appreciates you guys who keep things updated for every iteration. It is a major PITA- probably only slightly less than the PITA of having to read the angry rants of players who demand for your mod to work for the most recent alpha, amirite?

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On 5/19/2021 at 3:08 PM, 4sheetzngeegles said:

I will try to answer this for you.

 

This is a link to a tutorial I did a while back. Basically TFP has given us the ability to adjust atmospheric conditions to an vast extent.

The files are sky, fog, fade, sun, fogfade. They are gradient color values.  Each one has multiple values example sun2092 sun2468

sun5011. Each of these would be associated with a different biome, and also horde day and night.

 

The names have been altered a bit per alpha but still do the same thing. A simpler more limited way to adjust the atmosphere

is changing the spectrum, in biomes.xml.

 

I will upload some of my A19 images to show potential. 

 

So in short with a bit of work you can adjust to your hearts content.

 

I hope this helps point you in the right direction.

 

 

I've read this thread and the thread you've linked, but the file links in that thread seem so be down.

Is there a mod that restores the original look in wasteland and burned forest biomes?

 

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The files I had on the shared server were removed, because they had
been there for 3 years. A lot has changed in that time.

 

Below is the chart to adjust the atmosphere to your
desire. The file that needs to be edited is resourc.assets.
The tools required are UABE,possibly a zip program,a graphics
program and notepad++; Examples are photoshop, Krita, GIMP.

 

https://i.imgur.com/QkrUfM7.gif

 

On the left sky box, sky, sun, fog, fogfade. are the file prefixes
that need to be edited. each has a four digit number suffix, examples
sky2288 sky2738 sky1763 etc. Each one would be called depending on
the biome you are in. The numbers have changed in each released alpha.
so if a person wants or needs to revert to a prior color.
easiest way is if you favored a color scheme from say alpha 16 or 15
download the alpha, use uabe to extract the files with the names shown in the
first line of this paragraph.

 

Open them in an image editor look for the favored color, and save those.
You then open the version you are playing and export all sky fog and fogfade.
The way I would figure them out is paint all of them black and paint one group
1 red 1 blue 1 green 1 yellow 1 purple etc. start game in Dm and teleport to
each biome. Just look up and there is your color, which points to the exported
file. Now rename the saved sky file that you liked from the prior alpha
to the new version name. repeat for fog and fogfade and sun. You reimport and you are
done. If you see a weird variance in the game, go to biomes.xml and look at the
biome to see if the old version is making a call to the spectrum, highlight that
line and in notepad ++ temporarily comment it out.

Edited by 4sheetzngeegles (see edit history)
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