Jump to content

Parachute Hat Mod and Drone Hat Mod


arramus

Recommended Posts

Here is a small server side only standalone modlet that allows players to attach a Parachute Hat Mod and Drone Hat Mod to the dye area of headware.

Credit to @oakraven for the concept and code used for the Hat Mods in the Snufkin Weapons Xpansion Mod.

 

https://github.com/arramus/Parachute-and-Drone-Hat-Mod-2021May17

 

Parachute Hat Mod

Once attached, it provides the player with 60 seconds of fall damage protection which can be used to launch from a high building.

This fall damage protection is courtesy of TFP's 'Oh @%$#z Drops' and the requisite edited buff code.

In addition, if you depart a vehicle such as the gyro, it will trigger the buff to reset and players will be given another 60 seconds of fall damage protection.

And should you not be wearing the Parachute Hat Mod on your player at the time you depart from an airborne vehicle, you will be able to quickly put it on to avoid an unpleasant landing.

 

The Parachute Hat Mod can also be made on the Workbench using a variety of resources, including Oh @%$#z Drops to give it some context.

 

A few images of it in action.

 

Making
20210517225700_1.thumb.jpg.c3f45003e47f5162a4e5f6d27ec5d52b.jpg

 

Description
20210517225717_1.thumb.jpg.2a415be1b6f5cd36c833bbe032c2a475.jpg

 

Attaching

20210517185135_1.thumb.jpg.56b80bae488d391592b608d4f44a075a.jpg

 

Today's tester friend is from The Wasteland Mod by @bdubyah. He is using the machete purely for direction purposes. ^^

20210517185147_1.thumb.jpg.e20b9c409bc95d9e97156f771506d01d.jpg

 

Taking Off

20210517185219_1.thumb.jpg.37a4c006bf9b80ac51302e8eb383b3f8.jpg

 

Put on the helmet with the parachute attached. You can see the countdown has reached 25 seconds remaining.

20210517185307_1.thumb.jpg.cd68deee16a775f9015244f068c561de.jpg

 

The counter has reset to 60 seconds and it is clearly sufficient time to land.

20210517185325_1.thumb.jpg.2ebcc0485829a809fc85b9f2e807c1a6.jpg

 

And here comes the gyro.

20210517185330_1.thumb.jpg.3d4ab932f664eba8beb98cf23360967f.jpg

 

I was unable to remove part of the parachute model using a trigger within the xml. Something to consider for the future.

20210517185444_1.thumb.jpg.f89fbec9d1d37d2293d626e082eecb20.jpg

 

Drone Hat Mod

And the second hat mod is for the Drone Hat Mod. This mod is purely cosmetic and has no real functional use beyond providing context to a Server Admin in God Mode performing their Godly duties. This mod cannot be crafted and will only be accessible through Creative Mode.

20210517192312_1.thumb.jpg.b5ca62d79700017c3b24f673f22950c4.jpg

Edited by arramus (see edit history)
Link to comment
Share on other sites

  • arramus changed the title to Parachute Hat Mod and Drone Hat Mod

i am new to doing mods in 7 days to die on a hosted server but have edited other games alot. when i download the files for this mod, does the folder and everything just go in the mods folder? or is there specific places that this mods needs to go in?

Link to comment
Share on other sites

This mod is installed in exactly the same way as other mods in the Mods folder in the game's main directory. Github has a habit of creating an extra folder surrounding mods and you may need to take the mod folder outside of that extra folder layer before you place it in the Mods folder. You will know which folder is at the correct top hierarchical level because there will be a ModInfo.xml file within it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...