oldeKatana Posted December 20, 2021 Share Posted December 20, 2021 https://drive.google.com/file/d/19w1oLH0JGVlIZhNxi9-IWB4y66j9_sDF/view?usp=sharing I hope nobody minds, I've updated this for A20. Mostly I verified this works on my servers and added some quest reward bundles. It's still AlmondMilk's modlet, I've just fixed one syntax issue and added some new A20 stuff. They put a lot of work into this and I just wanted to keep it fresh. Feel free to use my work as part of an official release if you like, once you've had a chance to review it. This file is just the XML-only version, I don't know anything about the others. Link to comment Share on other sites More sharing options...
oldeKatana Posted March 3 Share Posted March 3 https://drive.google.com/file/d/1CraF90ZwOblz4BUT8k341t-nBXaUQt1S/view?usp=sharing Finally got around to adapting this for A21. (Also some A20 changes noted here.) - Changed some of the fire sounds. Because reasons. - Changed from using schematic unlocks to using skill-book-based unlocks.* - Also locked behind Engineering progression. - I didn't like cluttering my workspace with a near-useless extra workbench, so I folded crafting these into the standard workbench. Saving the clutter in the crafting menus isn't worth it IMHO. - Added the new turrets as quest rewards (as of A20). - Removed schematics from the loot containers (of course). - Added the quest rewards to loot containers (as of A20). So a loot drop may net you new turrets. * That was a hassle. For some reason extending the autoTurret to make the shotgunHeavyTurret (in blocks.xml) caused the turret to set halfway down the block, which caused it not to work if placed on a full block (auto-targeting was obscured), which I finally figured out had something to do with the "Model" override. I changed it to extend the shotgunTurret instead, which has the exact same model override, but now it works.🤷♀️ 1 Link to comment Share on other sites More sharing options...
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