TWORDY Posted May 2, 2021 Share Posted May 2, 2021 T H E I N F E C T E D Current models might be reused in the process. The only differences in visual fidelity are represented in: - dark eyes, glittering in the dark, or if the light source was pointed at them, - pale, even more, rotten skin, - dark blue veins, - dark scars and blood, - slightly more used clothing, - grey hair or almost completely bald head, - in general Infected zombie brings horror, --- This zombie might represent some sort of transition between feral and normal zombies. Don't call it EMO zombie or I swear... Infected Zombie features compared to current zombies: --- - has got 25% less health than current zombies, - possibility to dismember Infected by a player is 33% higher, - possibility to stun Infected by a player is higher by 15% when zombie charges at a player, - infected deals 15% more damage when charges at the player, - zombie has a 15% greater possibility to deal other types of injuries in charge mode, - possibility to transfer the infection to a player is around 12% and gets progressively higher with any hit on the player. In general infected can be killed easily but charges at a player in certain situations often too, transfers infection and is more lethal if enraged. --- B E H A V I O U R I will just oversimplify how I would see this. - at the range of 4 to 6 metres and above the Infected turns slowly and stares at the prey (giving some unique sound) that would alert other infected in the area, then after 3 - 4 seconds runs towards the player, - below the range of 6 to 4 metres or less the Infected almost always attacks instantly and charges at a player, - basically movement and sound attract the Infected, the player in crouch/stealth mode may walk nearby Infected (that behaves as hibernated if not in wandering/walking/running/sprinting state) and would never react unless the player walks past or makes a noize. --- I N F E C T I O N How does the infection look like? Infection never kills a player itself, what causes is that a player is more prone to injuries and if the player's health is below 20% then actually may die instantly to any injury. Visually player would have slightly narrower sight, rarely blurred vision, the player would hear strange noises/sounds and whispers when the disease progressed enough, the colours on the screen would fade away with the use of a filter, etc. Infection would help a player to locate other players (Idk how but might indicate players on the hud within a range of 100 metres). Infected would ignore already a sick player and never attack him if the disease reached over 25%. So basically same models of present zombies might be modified slightly and some behaviour could have been changed too. --- S T O R Y B E H I N D Infected could be patients zero that turned into Feral zombies. Written while having a morning tea. Have a great day. 🌞 1 Link to comment Share on other sites More sharing options...
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