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Traders and biomes


7d2dMP

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18 minutes ago, 7d2dMP said:

What happens if there is no forest biome on the map ?

In vanilla the opening quest wouldl fail to complete with a "No Trader" message. There will still be traders on the map,

you'd just have to find them or cheat to locate one.

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22 minutes ago, Beelzybub said:

Yes, I think also if there is no trader in the forest, the opening quest will fail. (if that's what you're asking, not sure. Feel free to clarify)

Yes, i only had the "no trader" fail on the starter quest once when trying a nitrogen map and wondered, because i found traders anyway.

I didn't know that the trader for the starterquest has to be in a forest biome. I hadn't payed attention to this, but from memory all games where i (for almost sure) remember the initial trader was not in forest biome, have been modded games....

Edited by Liesel Weppen (see edit history)
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I don't have any no-forest maps ready to use, so I haven't done any testing, but it seems to me if you just deleted/commented out the two highlighted lines (manually or via a mod), the quest would work for a trader in any biome. In fact, you can see that apparently this was set to "exclude Wasteland", but they changed it to "only Forest".

 

This is in quests.xml.

 

<!-- White River Citizen 1 - Journey to Settlement -->
<quest id="quest_whiteRiverCitizen1">

 

    ...some other stuff...

 

   <objective type="Goto" id="trader" value="5" phase="1">
        <property name="biome_filter_type" value="OnlyBiome" />
        <property name="biome_filter" value="pine_forest" />

        <!-- <property name="biome_filter_type" value="ExcludeBiome" /> -->
        <!-- <property name="biome_filter" value="wasteland" /> -->
        <property name="nav_object" value="go_to_trader" />
    </objective>

Edited by Boidster (see edit history)
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