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KingGen - A Random World Generator for 7 Days to Die


KingSlayerGM

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9 minutes ago, stallionsden said:

I dont know where you got that xml from but that is not 12.3, nor was it 12.2 or 12.1

re download the cp47 kinggen dl and use the one provided. You need to keep the format (remove lines is ok for pois you dont want just make sure you remove the whole line relating to that poi/s and no more. ) the format is important as well. 

If you want a certain settlement poi to spawn elsewhere other then just the settlement, you need to do this - 

xcostum_Asia_Apartments(by_magoli),24,17,44,-1,3,snow,rural,Asia_Town,, (as is in 12.3)

xcostum_Asia_Apartments(by_magoli),24,17,44,-1,3,snow,rural,town/Asia_Town,,

It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST

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19 minutes ago, Skullfracture said:

It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST

ok lot of wrong zones in there. 

i suggest re downloading and trying again  the settlements wont work at all with what you have done to it for starters missing critical info

Also there are only 5 zones to use in kinggen  -

 

██ old residential = 255,100,0
██ new residential = 255,255,0

██ downtown = 0,255,0

██ industrial = 0,0,255

██ commercial = 255,0,255

██ old west = 161,81,0

 

The other zones you have in wont work

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33 minutes ago, stallionsden said:

ok lot of wrong zones in there. 

i suggest re downloading and trying again  the settlements wont work at all with what you have done to it for starters missing critical info

Also there are only 5 zones to use in kinggen  -

 

██ old residential = 255,100,0
██ new residential = 255,255,0

██ downtown = 0,255,0

██ industrial = 0,0,255

██ commercial = 255,0,255

██ old west = 161,81,0

 

The other zones you have in wont work

I disabled the custom settlements deliberately. Too many, too much repetition.

 

According to the first page:

The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland.

The allowed values for townships are: city, town, rural and wilderness.

The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any.

 

I haven't used any zones other than those (and oldwest not at all), so what zones won't work?

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Ok this is weird but allowing the vanilla waste and remnant poi's I'd blocked from spawning to spawn fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved.

 

Thanks to both for the assistance.


These are the ones, for reference (which are the problem I have no idea):

mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,


remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,

 

Edited by Skullfracture
clarity (see edit history)
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38 minutes ago, Skullfracture said:

Ok this is weird but letting the vanilla waste and remnant poi's I'd blocked from spawning fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved.

 

Thanks to both for the assistance.


These are the ones, for reference (which are the problem I have no idea):

mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,
mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,,


remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,

 

Just woke up lol.

 

Glad you got it sorted and argh sneaky kingaslayer added the any zone lol. (I don't use it tho anyway)

 

But yeh unfort the option for unique settlements I am still hoping to  bribe kingslayer with dukes to implement lol. 

 

But KG 12 def is a big giant step forward as with each of his iterations.  These settlements and the unique and required is a godsend. 

By the look of some they spawn in the air a block or 2.

 

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1 hour ago, Skullfracture said:

Oh yeah KingGen is great--and in development, which is a plus.

 

I used to have modded versions of those waste PoI's that fixed the floating issues but I misplaced it at some point; they probably wouldn't work anyway (I believe it was from A17).

If you change the last value (2 or 3 values) it puts them ground level. Also going into the xml of each and changing the yoffset will help to. But yeh if you are happy without them in that is cool to

Edited by stallionsden (see edit history)
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Hi again.

 

Trying out 0.12.2, on 64bit Linux, downloaded from the link on page 1.

 

Command issued:

./KingGen gen MapName 4

Expected result: A map named "MapName" to be generated with default options, at a size of 4k x 4k.

Actual result:

> ./KingGen gen MapName 4
KingGen v0.12.2 for 7 Days to Die A19.6
Traceback (most recent call last):
File "king_gen.py", line 43, in <module>
File "king_gen.py", line 33, in main
File "ntime.py", line 11, in ntime
File "king_gen.py", line 24, in run
File "arguments.py", line 207, in parse_args
File "arguments.py", line 134, in gen_func
File "world.py", line 37, in __init__
File "world.py", line 107, in handle_kwargs
KeyError: 'poi_mode'
[302974] Failed to execute script king_gen

I have good news though. The bug that was keeping the GUI from launching appears to be patched up.

 

EDIT:

I had a hunch that I may have not re-installed the COMPO pack, or that it needed to be updated. So, I checked, and downloaded/installed the newest version for KingGen... No improvement. The error above remains.

Edited by DEAk0n (see edit history)
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v0.12.2

Getting this when I hit Generate world:

Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992
Generating heightmap.
Generating biomes.
Generating cities.
Traceback (most recent call last):
  File "city.py", line 209, in random_poi
  File "rrlist.py", line 25, in get_random
IndexError: list index out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1258, in run
  File "world.py", line 267, in generate
  File "world.py", line 534, in init_cities
  File "world.py", line 629, in gen_cities
  File "hub_factory.py", line 31, in gen_random_city
  File "hub_factory.py", line 62, in gen_random_hub
  File "city.py", line 46, in __init__
  File "city.py", line 61, in generate
  File "city.py", line 265, in populate_grid
  File "city.py", line 211, in random_poi
Exception: No traders POIs found.

Edited by Cadamier (see edit history)
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19 minutes ago, Cadamier said:

v0.12.2

Getting this when I hit Generate world:

Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992
Generating heightmap.
Generating biomes.
Generating cities.
Traceback (most recent call last):
  File "city.py", line 209, in random_poi
  File "rrlist.py", line 25, in get_random
IndexError: list index out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1258, in run
  File "world.py", line 267, in generate
  File "world.py", line 534, in init_cities
  File "world.py", line 629, in gen_cities
  File "hub_factory.py", line 31, in gen_random_city
  File "hub_factory.py", line 62, in gen_random_hub
  File "city.py", line 46, in __init__
  File "city.py", line 61, in generate
  File "city.py", line 265, in populate_grid
  File "city.py", line 211, in random_poi
Exception: No traders POIs found.

There is something wrong on those lines of your list. 

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12 hours ago, Cadamier said:

v0.12.2

Getting this when I hit Generate world:

Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992
Generating heightmap.
Generating biomes.
Generating cities.
Traceback (most recent call last):
  File "city.py", line 209, in random_poi
  File "rrlist.py", line 25, in get_random
IndexError: list index out of range

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1258, in run
  File "world.py", line 267, in generate
  File "world.py", line 534, in init_cities
  File "world.py", line 629, in gen_cities
  File "hub_factory.py", line 31, in gen_random_city
  File "hub_factory.py", line 62, in gen_random_hub
  File "city.py", line 46, in __init__
  File "city.py", line 61, in generate
  File "city.py", line 265, in populate_grid
  File "city.py", line 211, in random_poi
Exception: No traders POIs found.

I just got this same thing, did the POIs list change or some such?

Edited by fabulux (see edit history)
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I'm sorry if this has been asked before, but is there anyway to have the Biomes created like they are in RWG and Nitrogen? For example, I like having the Desert/Snow/Burn/Wasteland on separate areas of the map. I hate having Biomes mixed together randomly, prefer to have something like Snow north, Desert south, greenland center, etc. 

 

Is there anyway to do this in Kinggen and if so, how? Thanks. 

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In the generation settings, I indicated that the snow biome should be generated at an altitude of 100. I did not like the automatic location of the biomes, so I drew my biome map and fed it to the generator. At the same time, I did not give the generator a height map in the hope that he would generate it himself based on the biome map and the height settings of the snow biome. But the generator ignored the altitude and generated a snow biome at the same altitude as everyone else. The height differences are quite insignificant. This is upsetting. Can I fix this somehow?

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Don't think so, K14 . . . Snow 'starting height level' can be set in KG, just as with the water and city levels, but the colors in the biomes.png only sets the type and coverage area of the different biomes that 7Days will apply. That has nothing to do with height.  The easy way is to follow Brad's videos, learning how to create the heightmap.png in GIMP by watching, pausing and doing it as the video moves along. Takes time, but is well worth the effort.
 

Edited by paulj_3 (see edit history)
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2 hours ago, K14M said:

In the generation settings, I indicated that the snow biome should be generated at an altitude of 100. I did not like the automatic location of the biomes, so I drew my biome map and fed it to the generator. At the same time, I did not give the generator a height map in the hope that he would generate it himself based on the biome map and the height settings of the snow biome. But the generator ignored the altitude and generated a snow biome at the same altitude as everyone else. The height differences are quite insignificant. This is upsetting. Can I fix this somehow?


Agree with Paul and Brad. Ive been making my own for years, and once you get the hang of it, you wont make them any other way. My suggestion to start is to make a few dozen maps in KG just in forest biome. Pick a few that work for your plans, and then hand paint them. I still use stamps to make most of my maps because i always end up painting them anyway.



 

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4 hours ago, paulj_3 said:

Um . . . . er . . . . stoopid question, Cap'n . . . when you say 'stamp' - what are you referring to?   🤒

King Gen uses code generated terrain to make the height map. I use terrain stamps to make the majority of my maps

 

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Ok. . . .   but what is a "stamp"? What does it look like? How would I use it? Where would I get one from? Is it a picture, like an overhead view of a volcano, for e.g? I know very little of graphics, and, while I do know what 'code-generated terrain' is and looks like - for me a 'stamp' is a piece of paper that's stuck on an envelope - or maybe a metal casting with a pattern on its underside that's covered with ink, then pressed against a surface of some sort - to copy an image of some sort to it. There must be hundreds of others out there who have never heard of this too. Exploring and learning the new world that KingSlayer, you, Brad and Stallion have opened up is daunting enough, but expecting that we all understand phrases like "I use terrain stamps to make ... etc., " makes me feel totally inadequate.

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9 hours ago, paulj_3 said:

Ok. . . .   but what is a "stamp"? What does it look like? How would I use it? Where would I get one from? Is it a picture, like an overhead view of a volcano, for e.g? I know very little of graphics, and, while I do know what 'code-generated terrain' is and looks like - for me a 'stamp' is a piece of paper that's stuck on an envelope - or maybe a metal casting with a pattern on its underside that's covered with ink, then pressed against a surface of some sort - to copy an image of some sort to it. There must be hundreds of others out there who have never heard of this too. Exploring and learning the new world that KingSlayer, you, Brad and Stallion have opened up is daunting enough, but expecting that we all understand phrases like "I use terrain stamps to make ... etc., " makes me feel totally inadequate.

Coincidentally I'm working on a tutorial for creating and using terrain stamps. In simple terms a 'stamp' is a ready drawn mountain, lake or terrain texture that you place on top of your existing heightmap to add the feature without having to draw it. I'm hoping to have the tutorial finished today and will share it here as soon as I can. A stamp can also be thought of as a brush, although typically you don't paint strokes with it. It's most effective just placing or stamping it onto/into your existing map. 

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