Skullfracture Posted August 4, 2021 Share Posted August 4, 2021 9 minutes ago, stallionsden said: I dont know where you got that xml from but that is not 12.3, nor was it 12.2 or 12.1 re download the cp47 kinggen dl and use the one provided. You need to keep the format (remove lines is ok for pois you dont want just make sure you remove the whole line relating to that poi/s and no more. ) the format is important as well. If you want a certain settlement poi to spawn elsewhere other then just the settlement, you need to do this - xcostum_Asia_Apartments(by_magoli),24,17,44,-1,3,snow,rural,Asia_Town,, (as is in 12.3) xcostum_Asia_Apartments(by_magoli),24,17,44,-1,3,snow,rural,town/Asia_Town,, It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2021 Share Posted August 4, 2021 19 minutes ago, Skullfracture said: It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST ok lot of wrong zones in there. i suggest re downloading and trying again the settlements wont work at all with what you have done to it for starters missing critical info Also there are only 5 zones to use in kinggen - ██ old residential = 255,100,0██ new residential = 255,255,0 ██ downtown = 0,255,0 ██ industrial = 0,0,255 ██ commercial = 255,0,255 ██ old west = 161,81,0 The other zones you have in wont work Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2021 Share Posted August 4, 2021 @Skullfracture Maybe if you post what you want changed in the list and/or added I can take a look if you like. Link to comment Share on other sites More sharing options...
Skullfracture Posted August 4, 2021 Share Posted August 4, 2021 33 minutes ago, stallionsden said: ok lot of wrong zones in there. i suggest re downloading and trying again the settlements wont work at all with what you have done to it for starters missing critical info Also there are only 5 zones to use in kinggen - ██ old residential = 255,100,0██ new residential = 255,255,0 ██ downtown = 0,255,0 ██ industrial = 0,0,255 ██ commercial = 255,0,255 ██ old west = 161,81,0 The other zones you have in wont work I disabled the custom settlements deliberately. Too many, too much repetition. According to the first page: The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland. The allowed values for townships are: city, town, rural and wilderness. The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any. I haven't used any zones other than those (and oldwest not at all), so what zones won't work? Link to comment Share on other sites More sharing options...
Skullfracture Posted August 4, 2021 Share Posted August 4, 2021 (edited) Ok this is weird but allowing the vanilla waste and remnant poi's I'd blocked from spawning to spawn fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved. Thanks to both for the assistance. These are the ones, for reference (which are the problem I have no idea): mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, Edited August 5, 2021 by Skullfracture clarity (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2021 Share Posted August 4, 2021 38 minutes ago, Skullfracture said: Ok this is weird but letting the vanilla waste and remnant poi's I'd blocked from spawning fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved. Thanks to both for the assistance. These are the ones, for reference (which are the problem I have no idea): mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, Just woke up lol. Glad you got it sorted and argh sneaky kingaslayer added the any zone lol. (I don't use it tho anyway) But yeh unfort the option for unique settlements I am still hoping to bribe kingslayer with dukes to implement lol. But KG 12 def is a big giant step forward as with each of his iterations. These settlements and the unique and required is a godsend. By the look of some they spawn in the air a block or 2. Link to comment Share on other sites More sharing options...
Skullfracture Posted August 4, 2021 Share Posted August 4, 2021 Oh yeah KingGen is great--and in development, which is a plus. I used to have modded versions of those waste PoI's that fixed the floating issues but I misplaced it at some point; they probably wouldn't work anyway (I believe it was from A17). Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2021 Share Posted August 4, 2021 (edited) 1 hour ago, Skullfracture said: Oh yeah KingGen is great--and in development, which is a plus. I used to have modded versions of those waste PoI's that fixed the floating issues but I misplaced it at some point; they probably wouldn't work anyway (I believe it was from A17). If you change the last value (2 or 3 values) it puts them ground level. Also going into the xml of each and changing the yoffset will help to. But yeh if you are happy without them in that is cool to Edited August 4, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
DEAk0n Posted August 5, 2021 Share Posted August 5, 2021 (edited) Hi again. Trying out 0.12.2, on 64bit Linux, downloaded from the link on page 1. Command issued: ./KingGen gen MapName 4 Expected result: A map named "MapName" to be generated with default options, at a size of 4k x 4k. Actual result: > ./KingGen gen MapName 4 KingGen v0.12.2 for 7 Days to Die A19.6 Traceback (most recent call last): File "king_gen.py", line 43, in <module> File "king_gen.py", line 33, in main File "ntime.py", line 11, in ntime File "king_gen.py", line 24, in run File "arguments.py", line 207, in parse_args File "arguments.py", line 134, in gen_func File "world.py", line 37, in __init__ File "world.py", line 107, in handle_kwargs KeyError: 'poi_mode' [302974] Failed to execute script king_gen I have good news though. The bug that was keeping the GUI from launching appears to be patched up. EDIT: I had a hunch that I may have not re-installed the COMPO pack, or that it needed to be updated. So, I checked, and downloaded/installed the newest version for KingGen... No improvement. The error above remains. Edited August 5, 2021 by DEAk0n (see edit history) Link to comment Share on other sites More sharing options...
cammel Posted August 5, 2021 Share Posted August 5, 2021 Did you try with something other than MapName? Like "Home" Just to see if it worked. Link to comment Share on other sites More sharing options...
Wenzil Posted August 5, 2021 Share Posted August 5, 2021 Just wanted to thank the Kingslayer for the great work and for adding western towns. Thanks! 3 Link to comment Share on other sites More sharing options...
Cadamier Posted August 6, 2021 Share Posted August 6, 2021 (edited) v0.12.2 Getting this when I hit Generate world: Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992 Generating heightmap. Generating biomes. Generating cities. Traceback (most recent call last): File "city.py", line 209, in random_poi File "rrlist.py", line 25, in get_random IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 534, in init_cities File "world.py", line 629, in gen_cities File "hub_factory.py", line 31, in gen_random_city File "hub_factory.py", line 62, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 265, in populate_grid File "city.py", line 211, in random_poi Exception: No traders POIs found. Edited August 6, 2021 by Cadamier (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 6, 2021 Share Posted August 6, 2021 19 minutes ago, Cadamier said: v0.12.2 Getting this when I hit Generate world: Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992 Generating heightmap. Generating biomes. Generating cities. Traceback (most recent call last): File "city.py", line 209, in random_poi File "rrlist.py", line 25, in get_random IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 534, in init_cities File "world.py", line 629, in gen_cities File "hub_factory.py", line 31, in gen_random_city File "hub_factory.py", line 62, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 265, in populate_grid File "city.py", line 211, in random_poi Exception: No traders POIs found. There is something wrong on those lines of your list. 1 Link to comment Share on other sites More sharing options...
fabulux Posted August 6, 2021 Share Posted August 6, 2021 (edited) 12 hours ago, Cadamier said: v0.12.2 Getting this when I hit Generate world: Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992 Generating heightmap. Generating biomes. Generating cities. Traceback (most recent call last): File "city.py", line 209, in random_poi File "rrlist.py", line 25, in get_random IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 534, in init_cities File "world.py", line 629, in gen_cities File "hub_factory.py", line 31, in gen_random_city File "hub_factory.py", line 62, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 265, in populate_grid File "city.py", line 211, in random_poi Exception: No traders POIs found. I just got this same thing, did the POIs list change or some such? Edited August 6, 2021 by fabulux (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted August 6, 2021 Author Share Posted August 6, 2021 2 hours ago, fabulux said: I just got this same thing, did the POIs list change or some such? It did change, please download the latest version of the CP list, or get the vanilla list from KG (there is a new button) Link to comment Share on other sites More sharing options...
fabulux Posted August 6, 2021 Share Posted August 6, 2021 2 hours ago, KingSlayerGM said: It did change, please download the latest version of the CP list, or get the vanilla list from KG (there is a new button) I got the new list and it's working great. Thanks! Link to comment Share on other sites More sharing options...
mjimlay Posted August 7, 2021 Share Posted August 7, 2021 I'm sorry if this has been asked before, but is there anyway to have the Biomes created like they are in RWG and Nitrogen? For example, I like having the Desert/Snow/Burn/Wasteland on separate areas of the map. I hate having Biomes mixed together randomly, prefer to have something like Snow north, Desert south, greenland center, etc. Is there anyway to do this in Kinggen and if so, how? Thanks. Link to comment Share on other sites More sharing options...
Tallman Brad Posted August 7, 2021 Share Posted August 7, 2021 There certainly is a way to do this and here's a video showing you how. I hope it helps. Link to comment Share on other sites More sharing options...
K14M Posted August 7, 2021 Share Posted August 7, 2021 In the generation settings, I indicated that the snow biome should be generated at an altitude of 100. I did not like the automatic location of the biomes, so I drew my biome map and fed it to the generator. At the same time, I did not give the generator a height map in the hope that he would generate it himself based on the biome map and the height settings of the snow biome. But the generator ignored the altitude and generated a snow biome at the same altitude as everyone else. The height differences are quite insignificant. This is upsetting. Can I fix this somehow? Link to comment Share on other sites More sharing options...
paulj_3 Posted August 7, 2021 Share Posted August 7, 2021 (edited) Don't think so, K14 . . . Snow 'starting height level' can be set in KG, just as with the water and city levels, but the colors in the biomes.png only sets the type and coverage area of the different biomes that 7Days will apply. That has nothing to do with height. The easy way is to follow Brad's videos, learning how to create the heightmap.png in GIMP by watching, pausing and doing it as the video moves along. Takes time, but is well worth the effort. Edited August 7, 2021 by paulj_3 (see edit history) 2 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted August 7, 2021 Share Posted August 7, 2021 2 hours ago, K14M said: In the generation settings, I indicated that the snow biome should be generated at an altitude of 100. I did not like the automatic location of the biomes, so I drew my biome map and fed it to the generator. At the same time, I did not give the generator a height map in the hope that he would generate it himself based on the biome map and the height settings of the snow biome. But the generator ignored the altitude and generated a snow biome at the same altitude as everyone else. The height differences are quite insignificant. This is upsetting. Can I fix this somehow? Agree with Paul and Brad. Ive been making my own for years, and once you get the hang of it, you wont make them any other way. My suggestion to start is to make a few dozen maps in KG just in forest biome. Pick a few that work for your plans, and then hand paint them. I still use stamps to make most of my maps because i always end up painting them anyway. Link to comment Share on other sites More sharing options...
paulj_3 Posted August 7, 2021 Share Posted August 7, 2021 Um . . . . er . . . . stoopid question, Cap'n . . . when you say 'stamp' - what are you referring to? 🤒 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted August 7, 2021 Share Posted August 7, 2021 4 hours ago, paulj_3 said: Um . . . . er . . . . stoopid question, Cap'n . . . when you say 'stamp' - what are you referring to? 🤒 King Gen uses code generated terrain to make the height map. I use terrain stamps to make the majority of my maps Link to comment Share on other sites More sharing options...
paulj_3 Posted August 7, 2021 Share Posted August 7, 2021 Ok. . . . but what is a "stamp"? What does it look like? How would I use it? Where would I get one from? Is it a picture, like an overhead view of a volcano, for e.g? I know very little of graphics, and, while I do know what 'code-generated terrain' is and looks like - for me a 'stamp' is a piece of paper that's stuck on an envelope - or maybe a metal casting with a pattern on its underside that's covered with ink, then pressed against a surface of some sort - to copy an image of some sort to it. There must be hundreds of others out there who have never heard of this too. Exploring and learning the new world that KingSlayer, you, Brad and Stallion have opened up is daunting enough, but expecting that we all understand phrases like "I use terrain stamps to make ... etc., " makes me feel totally inadequate. Link to comment Share on other sites More sharing options...
Tallman Brad Posted August 8, 2021 Share Posted August 8, 2021 9 hours ago, paulj_3 said: Ok. . . . but what is a "stamp"? What does it look like? How would I use it? Where would I get one from? Is it a picture, like an overhead view of a volcano, for e.g? I know very little of graphics, and, while I do know what 'code-generated terrain' is and looks like - for me a 'stamp' is a piece of paper that's stuck on an envelope - or maybe a metal casting with a pattern on its underside that's covered with ink, then pressed against a surface of some sort - to copy an image of some sort to it. There must be hundreds of others out there who have never heard of this too. Exploring and learning the new world that KingSlayer, you, Brad and Stallion have opened up is daunting enough, but expecting that we all understand phrases like "I use terrain stamps to make ... etc., " makes me feel totally inadequate. Coincidentally I'm working on a tutorial for creating and using terrain stamps. In simple terms a 'stamp' is a ready drawn mountain, lake or terrain texture that you place on top of your existing heightmap to add the feature without having to draw it. I'm hoping to have the tutorial finished today and will share it here as soon as I can. A stamp can also be thought of as a brush, although typically you don't paint strokes with it. It's most effective just placing or stamping it onto/into your existing map. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now