ThePewter Posted July 2, 2021 Share Posted July 2, 2021 I just downloaded v0.11.1 for linux and it fails on start. There's a very brief display of the main window and the program exits with the following error: Quote X Error of failed request: BadIDChoice (invalid resource ID chosen for this connection) Major opcode of failed request: 55 (X_CreateGC) Resource id in failed request: 0x4000096 Serial number of failed request: 904 Current serial number in output stream: 905 I've had no problems with previous versions. Let me know if you need any further info. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 1 hour ago, ThePewter said: I just downloaded v0.11.1 for linux and it fails on start. There's a very brief display of the main window and the program exits with the following error: I've had no problems with previous versions. Let me know if you need any further info. Hi, thank you for reporting. Which distribution of linux are you on? You and @BigBrick both have errors on Linux. To be honest I don't know the cause. BigBrick have you made any progress? Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 (edited) Another great heightmap submission by Ashraio, aka @backdownhipi! This is a 16K map, just wow Edited July 2, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
ThePewter Posted July 2, 2021 Share Posted July 2, 2021 (edited) 5 hours ago, KingSlayerGM said: Hi, thank you for reporting. Which distribution of linux are you on? You and @BigBrick both have errors on Linux. To be honest I don't know the cause. BigBrick have you made any progress? I'm using Ubuntu 20.04.2 LTS. I'll have a better look at things tomorrow and see if I can find anything useful. Just to confirm: v0.10.0 works OK. Edited July 2, 2021 by ThePewter Add v0.10.0 info (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 21 minutes ago, ThePewter said: Just to confirm: v0.10.0 works OK. That's good top know. It must be something that I have added in v0.11 Link to comment Share on other sites More sharing options...
jdge439 Posted July 2, 2021 Share Posted July 2, 2021 Has this been addressed? I drew a height map, cut it to bedrock to create islands. We just discovered that the bedrock is too low( it's at 1 ) which we think is causing desync). It's also not bedrock but, infinite health topsoil. Any idea if it's something I did wrong here or any thoughts? Let me add I love messing with maps with your editor, I don't want to come off as complaining, this software is awesome, I just want to keep making fun island maps for my server and not break it Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 1 hour ago, jdge439 said: Has this been addressed? I drew a height map, cut it to bedrock to create islands. We just discovered that the bedrock is too low( it's at 1 ) which we think is causing desync). It's also not bedrock but, infinite health topsoil. Any idea if it's something I did wrong here or any thoughts? Let me add I love messing with maps with your editor, I don't want to come off as complaining, this software is awesome, I just want to keep making fun island maps for my server and not break it Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows that 1 Link to comment Share on other sites More sharing options...
jdge439 Posted July 2, 2021 Share Posted July 2, 2021 2 minutes ago, KingSlayerGM said: Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows that No, we want bedrock, we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands. I get I could just draw the water areas a little higher and it would work its just, we liked that players couldn't tunnel from island to island. It's pvp so, it created a forced choke point at the shallow areas. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 2 minutes ago, jdge439 said: No, we want bedrock, we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands. I get I could just draw the water areas a little higher and it would work its just, we liked that players couldn't tunnel from island to island. It's pvp so, it created a forced choke point at the shallow areas. That's not a problem with KingGen. The game is designed like this. 1 Link to comment Share on other sites More sharing options...
jdge439 Posted July 2, 2021 Share Posted July 2, 2021 2 minutes ago, KingSlayerGM said: That's not a problem with KingGen. The game is designed like this. Can you tell me what I should aim for to avoid this issue? What height is safe to cut to? Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 (edited) 2 hours ago, jdge439 said: Can you tell me what I should aim for to avoid this issue? What height is safe to cut to? Keep 20 as a minimum. Bear in mind that anything below 43 will be underwater. Also cities should be around level 60. Snow starts above level 100. Edited July 2, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
Cpt Krunch Posted July 2, 2021 Share Posted July 2, 2021 On 6/25/2021 at 3:14 AM, warmer said: This is def game design and not King Gen Link to comment Share on other sites More sharing options...
BarryTGash Posted July 2, 2021 Share Posted July 2, 2021 This looks seriously good. It's so quick - 16k on my poor old 4790K is done in 4 minutes. Here's a couple of previews of heightmaps I originally created for Nitrogen. I think some custom biome, city and zoning maps will really make them shine - but that'll have to wait. I'm off to explore! 3 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 9 minutes ago, BarryTGash said: This looks seriously good. It's so quick - 16k on my poor old 4790K is done in 4 minutes. Here's a couple of previews of heightmaps I originally created for Nitrogen. I think some custom biome, city and zoning maps will really make them shine - but that'll have to wait. I'm off to explore! This looks very nice, would you like to share the heightmaps with the community? If you decide to share them, you can follow this link: https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/?do=findComment&comment=424158 Link to comment Share on other sites More sharing options...
BarryTGash Posted July 2, 2021 Share Posted July 2, 2021 23 minutes ago, KingSlayerGM said: This looks very nice, would you like to share the heightmaps with the community? If you decide to share them, you can follow this link: https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/?do=findComment&comment=424158 Done and done. Tricorn Island is a relatively large file at 16k/16bit 125mb. If there are any issues with the google drive link, let me know and I'll sort something else out. 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 10 minutes ago, BarryTGash said: Done and done. Tricorn Island is a relatively large file at 16k/16bit 125mb. If there are any issues with the google drive link, let me know and I'll sort something else out. Is it a 16bit png? Jesus 125 mb is very large.. Link to comment Share on other sites More sharing options...
BarryTGash Posted July 2, 2021 Share Posted July 2, 2021 4 minutes ago, KingSlayerGM said: Is it a 16bit png? Jesus 125 mb is very large.. 'Fraid so 😅 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 1 minute ago, BarryTGash said: 'Fraid so 😅 It's ok, I'll let you know if I have problems with the download Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 20 minutes ago, BarryTGash said: 'Fraid so 😅 how the @%$# can one be 1.5 MB and the other one 124MB ?? Do you think you could save the large one in the same way you saved the small one? so I can save space on the server Link to comment Share on other sites More sharing options...
BarryTGash Posted July 2, 2021 Share Posted July 2, 2021 14 minutes ago, KingSlayerGM said: how the @%$# can one be 1.5 MB and the other one 124MB ?? Do you think you could save the large one in the same way you saved the small one? so I can save space on the server There's (at least) two things going on here: 1. One is 8bit, the other 16bit grayscale 2. The smaller file size one is much smoother, meaning the lossless compression algorithm is much more effective. Conversely, there's a lot of finer, random, detail in the larger map. Here's a link to an 8bit version of Tricorn - it's still really big in comparison (30mb): https://mega.nz/file/6qAFCKwY#HODbEEbjJgZAD43Yuq4FTrzTycI27oF-flvCWYLDUOo Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 2, 2021 Author Share Posted July 2, 2021 (edited) 1 hour ago, BarryTGash said: There's (at least) two things going on here: 1. One is 8bit, the other 16bit grayscale 2. The smaller file size one is much smoother, meaning the lossless compression algorithm is much more effective. Conversely, there's a lot of finer, random, detail in the larger map. Here's a link to an 8bit version of Tricorn - it's still really big in comparison (30mb): https://mega.nz/file/6qAFCKwY#HODbEEbjJgZAD43Yuq4FTrzTycI27oF-flvCWYLDUOo Thanks, I've just uploaded the lighter version. The larger one was causing troubles during the download. Edited July 2, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
Wenzil Posted July 3, 2021 Share Posted July 3, 2021 So far I like it! It's not as mature as Nitrogen. It's also not abandoned... Some things I've missed (and maybe I'm not doing it right) 1. Ability to contain the snow to the north and the desert to the south (I know I could go custom) 2. Farms? I haven't found a farm yet. 3. Old Western Towns - Were these a feature of Nitrogen? Great effort KingSlayer. I'm glad a Lannister is finally on the job. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 3, 2021 Author Share Posted July 3, 2021 1 hour ago, Wenzil said: So far I like it! It's not as mature as Nitrogen. It's also not abandoned... Some things I've missed (and maybe I'm not doing it right) 1. Ability to contain the snow to the north and the desert to the south (I know I could go custom) 2. Farms? I haven't found a farm yet. 3. Old Western Towns - Were these a feature of Nitrogen? Great effort KingSlayer. I'm glad a Lannister is finally on the job. Thanks for the feedback. I plan on adding all those features. 2 and 3 are sort of planned for v12. Number 1 I have to think about it. Because KG's biomes and mountains are noise based, so it's a bit tricky to place them arbitrarily in the north or south. But I think I will figure something out eventually. 2 Link to comment Share on other sites More sharing options...
ThePewter Posted July 3, 2021 Share Posted July 3, 2021 Re: Linux and v0.11.1 ... I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening. Two things I noticed: the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet; it's clearly something in the GUI that's causing a problem. When I start it "normally" a windows is briefly created with the text "loading kinggen" -- it exiting immediately after that. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 3, 2021 Author Share Posted July 3, 2021 3 minutes ago, ThePewter said: Re: Linux and v0.11.1 ... I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening. Two things I noticed: the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet; it's clearly something in the GUI that's causing a problem. When I start it "normally" a windows is briefly created with the text "loading kinggen" -- it exiting immediately after that. Ok, thanks. At least I know it's in the gui Link to comment Share on other sites More sharing options...
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