Marshallcoolman Posted June 28, 2021 Share Posted June 28, 2021 Love this. Thanks so much for working so hard on this. 1 Link to comment Share on other sites More sharing options...
BigBrick Posted June 28, 2021 Share Posted June 28, 2021 ~/Downloads$ ./KingGen [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. KingGen: xcb_io.c:260: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. Aborted (core dumped) I got this on Ubuntu 21.04. Is there source code available for this tool? 1 Link to comment Share on other sites More sharing options...
warmer Posted June 28, 2021 Share Posted June 28, 2021 @KingSlayerGM you rock man! Hotfix 0.11.1 worked. Thank you! 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 28, 2021 Author Share Posted June 28, 2021 58 minutes ago, BigBrick said: ~/Downloads$ ./KingGen [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. KingGen: xcb_io.c:260: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. Aborted (core dumped) I got this on Ubuntu 21.04. Is there source code available for this tool? Thanks for reporting. I will try to investigate. Which version of python is in your system? The source code is not available Link to comment Share on other sites More sharing options...
Kolos Posted June 28, 2021 Share Posted June 28, 2021 I checked again and the file is really clean. I liked the map that the editor created, it was very nice, but where are the rivers? Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 28, 2021 Author Share Posted June 28, 2021 13 minutes ago, Kolos said: I checked again and the file is really clean. I liked the map that the editor created, it was very nice, but where are the rivers? I want to add rivers, sooner or later 3 Link to comment Share on other sites More sharing options...
BigBrick Posted June 28, 2021 Share Posted June 28, 2021 3 hours ago, KingSlayerGM said: Thanks for reporting. I will try to investigate. Which version of python is in your system? The source code is not available I tried 2.7.18 and 3.9.5 Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 28, 2021 Share Posted June 28, 2021 Here's a preview of a UK map I'm still working on. But might be fun for someone to play with as it is. Bare in mind you won't get the biomes as they are in the preview, Just the height map. 3 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 28, 2021 Author Share Posted June 28, 2021 39 minutes ago, Tallman Brad said: Here's a preview of a UK map I'm still working on. But might be fun for someone to play with as it is. Bare in mind you won't get the biomes as they are in the preview, Just the height map. Thank you for sharing! It's a very nice map 1 Link to comment Share on other sites More sharing options...
Omnitographer Posted June 29, 2021 Share Posted June 29, 2021 Is there a way to increase the overall connectivity of settlements, eg more roads between places? Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 29, 2021 Author Share Posted June 29, 2021 2 hours ago, Omnitographer said: Is there a way to increase the overall connectivity of settlements, eg more roads between places? Are you using a custom heightmap? Which version of KG are you using? Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 29, 2021 Author Share Posted June 29, 2021 Here are some community heightmaps available with KG. Italy Japan and Korea Scandinavia Trento 3 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 29, 2021 Author Share Posted June 29, 2021 Here are more awesome maps made by @Cpt Krunch using KingGen 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 29, 2021 Author Share Posted June 29, 2021 here is Spain 2 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 29, 2021 Author Share Posted June 29, 2021 Here is Skull Island 1 Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 30, 2021 Share Posted June 30, 2021 Get ready for some visitors! Gamez4kickz just did a stream promoting KingGen. He very kindly shared one of my tutorials too. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 30, 2021 Author Share Posted June 30, 2021 (edited) 2 minutes ago, Tallman Brad said: Get ready for some visitors! Gamez4kickz just did a stream promoting KingGen. He very kindly shared one of my tutorials too. Thats great news Edited June 30, 2021 by KingSlayerGM (see edit history) 2 Link to comment Share on other sites More sharing options...
paulj_3 Posted June 30, 2021 Share Posted June 30, 2021 (edited) unnecessary post. . . Edited June 30, 2021 by paulj_3 (see edit history) Link to comment Share on other sites More sharing options...
halberd7 Posted June 30, 2021 Share Posted June 30, 2021 This is the first mod for 7days I've tried that was easy to install and use. I had a game up and running in less that five minutes by just watching the tutorial. Great work! Just one question: If I want to host some friends to play on my KingGen map using your custom POIs, will they need to install the custom POI files for them to be able to see and interact with the POIs? 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 30, 2021 Author Share Posted June 30, 2021 Hello and welcome. Yes, every client must install the custom pois. Link to comment Share on other sites More sharing options...
Grinch843 Posted June 30, 2021 Share Posted June 30, 2021 Hi, I'am working on some custom maps and trying to setup specific prefabs to spawn in certain areas. I'am trying to figure out the format of the kinggen prefab list but need a little help. In this line "pine_forest/snow/desert,town/city,residential" what is the difference between the (/) and (,). Thanks, Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 30, 2021 Author Share Posted June 30, 2021 13 minutes ago, Grinch843 said: Hi, I'am working on some custom maps and trying to setup specific prefabs to spawn in certain areas. I'am trying to figure out the format of the kinggen prefab list but need a little help. In this line "pine_forest/snow/desert,town/city,residential" what is the difference between the (/) and (,). Thanks, , separates properties / separates values of the same property The properties in you example are: allowed biomes, allowed township and zoning. Each of them can have multiple values, separated by a /. Link to comment Share on other sites More sharing options...
WickesGuru Posted June 30, 2021 Share Posted June 30, 2021 I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software! Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 1, 2021 Author Share Posted July 1, 2021 6 hours ago, WickesGuru said: I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software! Hi, could you send screenshots? Link to comment Share on other sites More sharing options...
Cpt Krunch Posted July 1, 2021 Share Posted July 1, 2021 8 hours ago, WickesGuru said: I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software! This is likely an issue with the -y offset setting in the prefab's xml. More than likely you are using an old WOTW list if heights are off. Ping me on my Discord channel and I can probably find you a valid list.https://discord.gg/tsmneMRk53 King this would be a case for the debugging we were talking about yesterday if no updated list were available. 1 Link to comment Share on other sites More sharing options...
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