Wolves Hero Posted June 10, 2021 Share Posted June 10, 2021 (edited) I make funny shapes on square islands with custom POIs & biomes 16k map, they can make any shapes just draw on GIMP or use real map heightmap from image Google. Edited June 10, 2021 by Wolves Hero (see edit history) 2 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 11, 2021 Author Share Posted June 11, 2021 6 hours ago, Wolves Hero said: I make funny shapes on square islands with custom POIs & biomes 16k map, they can make any shapes just draw on GIMP or use real map heightmap from image Google. Looks cool 1 Link to comment Share on other sites More sharing options...
Jugom Posted June 11, 2021 Share Posted June 11, 2021 14 hours ago, Wolves Hero said: I make funny shapes on square islands with custom POIs & biomes 16k map, they can make any shapes just draw on GIMP or use real map heightmap from image Google. What tool do you use for the edges to transition so smooth? Link to comment Share on other sites More sharing options...
Wolves Hero Posted June 11, 2021 Share Posted June 11, 2021 2 hours ago, Jugom said: What tool do you use for the edges to transition so smooth? Just normal from GIMP shapes brushes adjust hardness make soft smoothing 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 13, 2021 Author Share Posted June 13, 2021 Version 0.10.0 released! Here is what's new: Fixed bug with water map Added custom radiation map import Added custom splat file import Added option for water level Added option for cities elevation Added option for snow elevation 4 Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 14, 2021 Share Posted June 14, 2021 I've been enjoying playing with the new water height feature but spotted something new. I haven't noticed this error before and it's occured 3 times since the update: https://imgur.com/a/BR4Wnoi It seems like the road is going off into infinity, gradually sloping down. This was with city and town grids set to large. I don't know if grid size is connected to the problem. But just in case you were testing the setting. If I regenerate it disappears. Not a big deal. Just wanted to point it out in case it was something to do with the update. I'll paste the config file, Just in case that helps. v0.10.0 - A19.5 7 Days to Die Random World Generator Spoiler Find out more at https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/ SETTINGS: biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png border_size=medium border_type=water burnt_size=medium cities_grid_size=large cities_level=60 cities_number=medium cities_size=large default_biome=pine forest default_biome_tools=pine forest desert_size=medium heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png heightmap_smoothing=little mountains_size=medium multiple_generations=1 name=KingGenWorld pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy pois_number=medium size=8 skip_preview=false snow_level= snow_size=medium spacing=medium spawn_points=medium terrain_roughness=medium towns_grid_size=large towns_number=medium towns_size=large traders_location=cities traders_number=increased villages_grid_size=medium villages_number=medium villages_size=medium waste_size=medium water_level=44 water_size=medium Link to comment Share on other sites More sharing options...
wicketness Posted June 14, 2021 Share Posted June 14, 2021 (edited) Well this is awesome. Great work guys. I am already testing on multiple new game servers for my group. Good Bye nitrogen, Hello King Gen. I love that i was able to get a completely empty map for some ideas i have. Events for my group are about to get really interesting lol. Now to find a couple builders. I am a complete nutcase for sure lol. I love killing players in the most heartless ways possible. Of course i am fair about it, zombies only, no buildings or anything allows me to up the ante for zombie counts. Edited June 14, 2021 by wicketness (see edit history) 1 Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 14, 2021 Author Share Posted June 14, 2021 2 hours ago, Tallman Brad said: I've been enjoying playing with the new water height feature but spotted something new. I haven't noticed this error before and it's occured 3 times since the update: https://imgur.com/a/BR4Wnoi It seems like the road is going off into infinity, gradually sloping down. This was with city and town grids set to large. I don't know if grid size is connected to the problem. But just in case you were testing the setting. If I regenerate it disappears. Not a big deal. Just wanted to point it out in case it was something to do with the update. I'll paste the config file, Just in case that helps. v0.10.0 - A19.5 7 Days to Die Random World Generator Hide contents Find out more at https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/ SETTINGS: biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png border_size=medium border_type=water burnt_size=medium cities_grid_size=large cities_level=60 cities_number=medium cities_size=large default_biome=pine forest default_biome_tools=pine forest desert_size=medium heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png heightmap_smoothing=little mountains_size=medium multiple_generations=1 name=KingGenWorld pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy pois_number=medium size=8 skip_preview=false snow_level= snow_size=medium spacing=medium spawn_points=medium terrain_roughness=medium towns_grid_size=large towns_number=medium towns_size=large traders_location=cities traders_number=increased villages_grid_size=medium villages_number=medium villages_size=medium waste_size=medium water_level=44 water_size=medium Thanks for reporting this problem. Could you give me a minimum example that will trigger this bug? I can't use this one because I don't have the biomes map and the heightmap that you used. Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 14, 2021 Share Posted June 14, 2021 Sorry Kingslayer I'm not sure what you mean about the "minimum example". I could upload the height and biome maps to Dropbox tomorrow and dm you a link if that helps? Bedtime here in the UK. Well, for me ha ha. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) 7 hours ago, Tallman Brad said: Sorry Kingslayer I'm not sure what you mean about the "minimum example". I could upload the height and biome maps to Dropbox tomorrow and dm you a link if that helps? Bedtime here in the UK. Well, for me ha ha. Sometimes a screenshot or an error message is enough to let me understand the problem. But other times I have to reproduce the error on my computer so that I can investigate further. To do so I need the configuration that the user used on his machine. A minimum example is the simplest configuration that would trigger the bug. For example if you used a custom heightmap and a custom biomes map, but they have nothing to do with the bug itself, than they should be removed from the minimum example. If on the other hand the bug only appears when using custom heightmap and custom biomes map, then they would be required in the minimum example. Edited June 15, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 15, 2021 Share Posted June 15, 2021 (edited) I've never heard the term before but it makes complete sense and it is a useful way to describe what you are looking for. Unfortunately that's my minimum. I've only seen it while working on a custom height map and biome. If I get time today I'll experiment further and see if I can reproduce the error. However it is solved by re generating the map. So that suggests the needs to be a specific combination of elements to trigger the error. If I was to speculate, perhaps a poi is dropped at the highest point of a mountain next to another poi which is at the lowest height, causing the sheer vertical wall that occurs occasionally, and the calculations for the road to start at one pregen height and end at another pregen height cause an issue? Next time it happens I'll import the map to the game and get a screenshot of the anomaly in the game world. That might also help? Edited June 15, 2021 by Tallman Brad Added further text (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 2 minutes ago, Tallman Brad said: I've never heard the term before but it makes complete sense and it is a useful way to describe what you are looking for. Unfortunately that's my minimum. I've only seen it while working on a custom height map and biome. If I get time today I'll experiment further and see if I can reproduce the error. However it is solved by re generating the map. So that suggests the needs to be a specific combination of elements to trigger the error. If I was to speculate, perhaps a poi is dropped at the highest point of a mountain next to another poi which is at the lowest height, causing the sheer vertical wall that occurs occasionally, and the calculations for the road to start at one pregen height and end at another pregen height cause an issue? ok, so if you can, please share the pngs that you used and the config file. Also I need the seed that causes the bug. If you did not secify a seed, you can find it inside the generated world, inside the config file of the world. Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 15, 2021 Share Posted June 15, 2021 I'll have to do this when the bug occurs again. I regenerated after this example to see if it cleared it, which I suspect also will have wiped the config in the folder. Sorry Kingslayer. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 2 minutes ago, Tallman Brad said: I'll have to do this when the bug occurs again. I regenerated after this example to see if it cleared it, which I suspect also will have wiped the config in the folder. Sorry Kingslayer. Ok, no problem Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 15, 2021 Share Posted June 15, 2021 Hey there, just wondering why the cities default to all the biomes but Pine Forest for the most part...and how I can change that. Here is an example of the many I have attempted to generate: Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) 3 minutes ago, Pra3t0r 0f R0m3 said: Hey there, just wondering why the cities default to all the biomes but Pine Forest for the most part...and how I can change that. Here is an example of the many I have attempted to generate: If you look carefully you will notice that actually cities are avoiding the snow biome. This is because the snow biome only appears on top of mountains and cities want to spawn on flat land. You can change the generated biome files if you wish. You can also supply your own custom biomes file to the generation. btw, which size is this map? Did you use the option large spacing? Edited June 15, 2021 by KingSlayerGM (see edit history) Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 15, 2021 Share Posted June 15, 2021 9 minutes ago, KingSlayerGM said: If you look carefully you will notice that actually cities are avoiding the snow biome. This is because the snow biome only appears on top of mountains and cities want to spawn on flat land. You can change the generated biome files if you wish. You can also supply your own custom biomes file to the generation. btw, which size is this map? Did you use the option large spacing? What I meant was, it's mostly avoiding the Pine Forest, and placing cities on Desert, Burnt Forest, and Wasteland...I spose I should have worded it that way lol. Anywho, yes, I have now moved it to Huge to see if it will place more cities in the Pine Forest. Also, they are 14k. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 2 minutes ago, Pra3t0r 0f R0m3 said: What I meant was, it's mostly avoiding the Pine Forest, and placing cities on Desert, Burnt Forest, and Wasteland...I spose I should have worded it that way lol. Anywho, yes, I have now moved it to Huge to see if it will place more cities in the Pine Forest. Also, they are 14k. Yeah, the actual reason is that cities avoid mountains, it has nothing to do with the biomes themselves. In your image though, it looks like about 50% of cities are in the pine forest, which isn't bad IMO. But yeah, you can always customize the biomes.png map. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 15, 2021 Share Posted June 15, 2021 (edited) 8 minutes ago, KingSlayerGM said: Yeah, the actual reason is that cities avoid mountains, it has nothing to do with the biomes themselves. In your image though, it looks like about 50% of cities are in the pine forest, which isn't bad IMO. But yeah, you can always customize the biomes.png map. Just curious, but what percentages are the "small, medium, and large" when it pertains to biome size? Is there a min, and max? Generation wise. Edited June 15, 2021 by Pra3t0r 0f R0m3 (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 1 minute ago, Pra3t0r 0f R0m3 said: Just curious, but what percentages are the "small, medium, and large" when it pertains to biome size? Is there a min, and max? They are not percentages. The algorithm uses noise to generate biomes. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 15, 2021 Share Posted June 15, 2021 Just now, KingSlayerGM said: They are not percentages. The algorithm uses noise to generate biomes. Ah...learn something new every day lol. Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 15, 2021 Share Posted June 15, 2021 (edited) Here's another example of the extended road bug. https://imgur.com/qspwsQ4 https://imgur.com/k3uld7i https://imgur.com/JrKlS34 Then out the other way https://imgur.com/xlMOyQf Spoiler SETTINGS: biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png border_size=medium border_type=water burnt_size=medium cities_grid_size=large cities_level=60 cities_number=medium cities_size=medium default_biome=pine forest default_biome_tools=pine forest desert_size=medium heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png heightmap_smoothing=little mountains_size=medium multiple_generations=1 name=KingGenWorld output_folder= png_heightmap=no pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy pois_number=medium seed=ZEv5o1eWlz size=8 skip_preview=false snow_level= snow_size=medium spacing=medium spawn_points=medium terrain_roughness=medium towns_grid_size=large towns_number=medium towns_size=medium traders_location=cities traders_number=increased villages_grid_size=medium villages_number=medium villages_size=medium waste_size=medium water_level=45 water_size=medium What system do you use to share files so I can send you the heightmap and biome pngs? Sorry, can you give me the name of the file to get the seed from? Edited June 15, 2021 by Tallman Brad (see edit history) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 1 minute ago, Tallman Brad said: Here's another example of the extended road bug. https://imgur.com/qspwsQ4 https://imgur.com/k3uld7i https://imgur.com/JrKlS34 Then out the other way https://imgur.com/xlMOyQf Reveal hidden contents SETTINGS: biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png border_size=medium border_type=water burnt_size=medium cities_grid_size=large cities_level=60 cities_number=medium cities_size=medium default_biome=pine forest default_biome_tools=pine forest desert_size=medium heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png heightmap_smoothing=little mountains_size=medium multiple_generations=1 name=KingGenWorld output_folder= png_heightmap=no pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy pois_number=medium seed=ZEv5o1eWlz size=8 skip_preview=false snow_level= snow_size=medium spacing=medium spawn_points=medium terrain_roughness=medium towns_grid_size=large towns_number=medium towns_size=medium traders_location=cities traders_number=increased villages_grid_size=medium villages_number=medium villages_size=medium waste_size=medium water_level=45 water_size=medium What system do you use to share files so I can send you the heightmap and biome pngs? Thanks, could you send the files via discord? You can find me in the compopack server. Or you can send me a wetransfer link. Link to comment Share on other sites More sharing options...
Tallman Brad Posted June 15, 2021 Share Posted June 15, 2021 Done Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 15, 2021 Author Share Posted June 15, 2021 5 hours ago, Tallman Brad said: Here's another example of the extended road bug. https://imgur.com/qspwsQ4 https://imgur.com/k3uld7i https://imgur.com/JrKlS34 Then out the other way https://imgur.com/xlMOyQf Reveal hidden contents SETTINGS: biomes_map=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus biomes.png border_size=medium border_type=water burnt_size=medium cities_grid_size=large cities_level=60 cities_number=medium cities_size=medium default_biome=pine forest default_biome_tools=pine forest desert_size=medium heightmap=C:/Users/golob/Desktop/kinggen/Maps/united-kingdom-8192landbridgesgaus.png heightmap_smoothing=little mountains_size=medium multiple_generations=1 name=KingGenWorld output_folder= png_heightmap=no pois_list=C:/Users/golob/Desktop/kinggen/A19.4 CP47 KingGen/KingGen Prefablist(vanilla inc)/CompoPackandVanilla original - Copy pois_number=medium seed=ZEv5o1eWlz size=8 skip_preview=false snow_level= snow_size=medium spacing=medium spawn_points=medium terrain_roughness=medium towns_grid_size=large towns_number=medium towns_size=medium traders_location=cities traders_number=increased villages_grid_size=medium villages_number=medium villages_size=medium waste_size=medium water_level=45 water_size=medium What system do you use to share files so I can send you the heightmap and biome pngs? Sorry, can you give me the name of the file to get the seed from? I replicated the bug, but I am still trying to figure out what's going on... Link to comment Share on other sites More sharing options...
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