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KingSlayerGM

KingSlayerGM

Version 0.13.0 released!

Old POIs lists are no longer compatible with this version. Read the guide for more information.

Here is what's new:

  • POIs names are case insensitive to detect trader, oldwest and wasteland POIs
  • Added default hubs to POIs list. Users can now change the default generation of cities, towns and villages
  • Improved description inside POIs list
  • Improved error messages related to POIs list
  • POI prioritization: POIs that have never been placed are more likely to be placed next, POIs that have already been placed a lot, are less likely to be placed again
  • Changed POI's required and unique into min and max, which give more advanced control over the placement
  • Added min and max to hubs as well
  • Improved legend in preview
  • Added stats file to the world and to the preview. Stats contain how many times each hub and each POI have been placed
  • Added search bar to preview. You can now search individual POIs by name and see where they are located
  • Improved POIs mode. POIs are now in the center of the map and the spawn point is always at 0,0.

Version 0.12.0 released!

Old POIs lists are no longer compatible with this version. Read the guide for more information.

Here is what's new:

  • Fixed bug with combobox highlight
  • Fixed repetion of pois in the same hub
  • Added option to check before writing over existing worlds
  • Added snow to maps that have no mountains
  • Improved visibility of community heightmaps
  • Improved terrain roughness option (now terrain can be truly flat or more rouugh than before)
  • Added "POIs mode" for debugging prefabs (all pois are placed in a flat world)
  • Added option to view and save the default vanilla POIs list
  • Added old west settlements
  • Added tag "required" to the POIs list (a  required POI is guaranteed to be placed in the world)
  • Added tag "unique" to the POIs list (a  uniquePOI cannot be placed more than once in the whole world)
  • Added feedback when there is a problem in the POIs list
  • Added custom POIs zones support (zones are districts of a hub)
  • Added custom hubs support (hubs are clusters of buildings like cities, towns or villages)

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, like 16K, should be faster to generate now)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0 released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

Version 0.12.0 released!

Old POIs lists are no longer compatible with this version. Read the guide for more information.

Here is what's new:

  • Fixed bug with combobox highlight
  • Fixed repetion of pois in the same hub
  • Added option to check before writing over existing worlds
  • Added snow to maps that have no mountains
  • Improved visibility of community heightmaps
  • Improved terrain roughness option (now terrain can be truly flat or more rouugh than before)
  • Added "POIs mode" for debugging prefabs (all pois are placed in a flat world)
  • Added option to view and save the default vanilla POIs list
  • Added old west settlements
  • Added tag "required" to the POIs list (a  required POI is guaranteed to be placed in the world)
  • Added tag "unique" to the POIs list (a  uniquePOI cannot be placed more than once in the whole world)
  • Added feedback when there is a problem in the POIs list
  • Added custom POIs zones support (zones are districts of a hub)
  • Added custom hubs support (hubs are clusters of buildings like cities, towns or villages)

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, like 16K, should be faster to generate now)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0 released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

Version 0.12.0 released!

Old POIs lists are no longer compatible with this version. Read the guide for more information.

Here is what's new:

  • Fixed bug with combobox highlight
  • Fixed repetion of pois in the same hub
  • Added option to check before writing over existing worlds
  • Added snow to maps that have no mountains
  • Improved visibility of community heightmaps
  • Improved terrain roughness option (now terrain can be truly flat or more rouugh than before)
  • Added "POIs mode" for debugging prefabs (all pois are placed in a flat world)
  • Added option to view and save the default vanilla POIs list
  • Added old west settlements
  • Added tag "required" to the POIs list (a  required POI is guaranteed to be placed in the world)
  • Added tag "unique" to the POIs list (a  uniquePOI cannot be placed more than once in the whole world)
  • Added feedback when there is a problem in the POIs list
  • Added custom POIs zones support (zones are districts of a hub)
  • Added custom hubs support (hubs are clusters of buildings like cities, towns or villages)

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, like 16K, should be faster to generate now)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0. released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

Version 0.12.0 released!

Here is what's new:

  • Fixed bug with combobox highlight
  • Fixed repetion of pois in the same hub
  • Added option to check before writing over existing worlds
  • Added snow to maps that have no mountains
  • Improved visibility of community heightmaps
  • Improved terrain roughness option (now terrain can be truly flat or more rouugh than before)
  • Added "POIs mode" for debugging prefabs (all pois are placed in a flat world)
  • Added option to view and save the default vanilla POIs list
  • Added old west settlements
  • Added tag "required" to the POIs list (a  required POI is guaranteed to be placed in the world)
  • Added tag "unique" to the POIs list (a  uniquePOI cannot be placed more than once in the whole world)
  • Added feedback when there is a problem in the POIs list
  • Added custom POIs zones support (zones are districts of a hub)
  • Added custom hubs support (hubs are clusters of buildings like cities, towns or villages)

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, like 16K, should be faster to generate now)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0. released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, like 16K, should be faster to generate now)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0. released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

Version 0.11.0 released!

Here is what's new:

  • Fixed error with CLI on Windows
  • Fixed bug with preview generator and water level
  • Fixed bug with roads
  • Added coordinates to preview
  • Added poi names to preview
  • Updated vanilla poi list to A19.5
  • Added crash log to tools
  • Added rgb heightmap support
  • Added community heightmaps download button
  • Preview now appears in editor after beign generated from tool
  • Improved road generation (still work in progress, however large worlds, lik e16K, should be faster to generate)
  • Added option to load pre generated world into editor

Version 0.10.0 released!

Here is what's new:

  • Fixed bug with water map
  • Added custom radiation map import
  • Added custom splat file import
  • Added option for water level
  • Added option for cities elevation
  • Added option for snow elevation

Version 0.9.0 released!

Here is what's new:

  • Fixed spawns in water
  • Fixed crevasse near villages
  • Fixed import of images in palette mode
  • Added spawn points to preview
  • Added dialog for output folder
  • Added button to open generated worlds folder
  • Added option for border biome
  • Added option for traders in the wilderness
  • Added option for heightmap smoothing
  • Added option to control grid size of cities, towns and villages individually
  • Added option to control number of cities, towns and villages individually
  • Improved water edges
  • Added custom water map import
  • Added forced generation of cities if imported cities map is empty. This is usefull if you want to use the cities map only to restrict some areas from the generation, but you still want KingGen to generate the cities.

Version 0.8.0 released!

Here is what's new:

  • Added very wide biomes option
  • Added label to identify game version (for compatibility)
  • Added key bindings: "enter" to start generation, "escape" to stop generation, "escape" when not generating to close the editor, "tab" to switch to advanged settings and back
  • Added option to customize world border
  • Added option to choose output folder
  • Optimizations for smoothing world around pois
  • Added support for raw heightmap import
  • Added tools for map makers:
    • png to raw
    • raw to 16 bit png
    • raw to 8 bit png
    • biomes file fix
    • splat file fix
    • preview generator for any world
  • Optimized caching of native functions
  • Improved mountains. Sharper edges, rougher terrain.
  • Added dynamic elevation for cities. Now cities spawn at whatever height the terrain underneath is
  • Added cities map import: you can now draw cities on a file and KG will generate cities accordingly
  • Added zoning map import: you can mask zones on a png file and KG will use that to generate pois

Version 0.7.0 released!

Here is what's new:

  • Added biomes/mountains spacing option
  • Biomes are now slightly larger with larger maps
  • Added option to save png heightmaps
  • Added support for 8-bit heightmaps import
  • Biomes creation optimizations
  • Preview rendering optimizations
  • Fixed bug with roads
  • Added compatibility with Darkness Falls (to be verified)

Version 0.6.0 released!

Here is what's new:

  • Smoother villages
  • Smoother roads
  • Optimized preview rendering
  • Custom biomes map support
  • Added single biome option
  • Added no city/town/village option
  • Added configfile support for CLI
  • Faster water generation
  • Reduced executable size
  • Added check for no streetlights/signs
  • Fixed seed not working
  • Fixed spawning random pois forever

Version 0.5.0 released!

Here is what's new:

  • Improved village generation (now smoother)
  • Added option for all custom sizes 5K,6K,7K....
  • Added city grid size option
  • Added spawn points option
  • Added button to increase and decrease number of generations
  • Added header image
  • Added check for newer versions available
  • Added Rtree data structure for cities towns and villages locations

Version 0.4.0 released!

Here is what's new:

  • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
  • Added option to generate multiple worlds at once.
  • Added terrain roughness option.
  • Added single-city option.
  • Added no-preview option to make generation faster.
  • Added check when creating cities. The game now tells you which pois are missing from the custom list.
  • Added check to skip commented/empy/wrongly-formatted lines in custom list.
  • Added button to open worlds folder.
  • Expanded tips at the top.
  • Added link to KingGen page.
  • Added settings files.
  • Seed is now optional
  • Player spawns are now closer to traders.
  • Added "reset to default settings" button.

Version 0.3.0 released!

Some new feature are:

  • Improved city generation
  • Improved poi placement
  • Improved GUI
  • Fixed bugs

Version 0.2.0 released!

Some new features are:

  • City districts
  • Smooth roads
  • Improved world generation
  • Improved UI

Version 0.1.0. released!

Some new feature are:

  • Added custom heightmap support
  • Added custom POIs support
  • Improved world generation
  • Improved interface
KingSlayerGM

KingSlayerGM

KingGen v0.10.0
Random World Generation for 7 Days to Die

This is the official webpage of KingGen, a tool to generate beautiful maps for 7 Days to Die.

 

Give feedback here: google form

Follow development here: trello board

 

Downloads:

Windows - 64 bit

Linux - 64 bit

 

Usage:

  • Download KingGen.
  • Run it.
  • Choose your preferences and click “Generate world”.
  • KingGen will create a folder containing the world. You have to copy it into 7 Days to Die’s worlds folder, usually: “%appdata%\Roaming\7 Days to Die\GeneratedWorlds”

 

Why KingGen?

  • The generated worlds are beautiful, with natural landscapes and large cities.
  • The generation is faster than vanilla, even on old machines.
  • Biomes are randomly placed, no repetitiveness.
  • Deserts and snow never touch.
  • KingGen is purely noise based, no stamps are used. This means that no two lakes look the same, nor two mountains.
  • Advanced customization supported.

 

Tutorials

Thanks to @Tallman Brad for the fantastic tutorials!

 

 

Screenshots:

Editor

z3KED8d.png

 

4K

CN0MJ1e.jpg

 

8K

aoRq6e4.jpg

 

16K

I5333jL.jpg

 

An 8K heightmap

fTpmRZ1.jpg

 

Performance:
KingGen is incredibly performant. It is several times faster than vanilla generation thanks to its parallelized algorithm that takes advantage of all your cpu cores.

This table summarizes KingGen’s performance on a laptop. You can expect even better results on a gaming pc.

 

Size of world Execution time Ram usage
4K 30 sec 400 MB
8K 2 mins 1.5 GB
12K 4 mins 3 GB
16K 8 mins 6 GB
KingSlayerGM

KingSlayerGM

 KingGen v0.10.0
Random World Generation for 7 Days to Die

This is the official webpage of KingGen, a tool to generate beautiful maps for 7 Days to Die.

 

Give feedback here: google form

Follow development here: trello board

 

Downloads:

Windows - 64 bit

Linux - 64 bit

 

Usage:

  • Download KingGen.
  • Run it.
  • Choose your preferences and click “Generate world”.
  • KingGen will create a folder containing the world. You have to copy it into 7 Days to Die’s worlds folder, usually: “%appdata%\Roaming\7 Days to Die\GeneratedWorlds”

 

Why KingGen?

  • The generated worlds are beautiful, with natural landscapes and large cities.
  • The generation is faster than vanilla, even on old machines.
  • Biomes are randomly placed, no repetitiveness.
  • Deserts and snow never touch.
  • KingGen is purely noise based, no stamps are used. This means that no two lakes look the same, nor two mountains.
  • Advanced customization supported.

 

Tutorials

Thanks to @Tallman Brad for the fantastic tutorials!

 

 

Screenshots:

Editor

z3KED8d.png

 

4K

CN0MJ1e.jpg

 

8K

aoRq6e4.jpg

 

16K

I5333jL.jpg

 

An 8K heightmap

fTpmRZ1.jpg

 

Performance:
KingGen is incredibly performant. It is several times faster than vanilla generation thanks to its parallelized algorithm that takes advantage of all your cpu cores.

This table summarizes KingGen’s performance on a laptop. You can expect even better results on a gaming pc.

 

Size of world Execution time Ram usage
4K 30 sec 400 MB
8K 2 mins 1.5 GB
12K 4 mins 3 GB
16K 8 mins 6 GB
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