kanaverum Posted March 31, 2021 Share Posted March 31, 2021 (edited) But does anyone know of a way to pass/copy a CVAR value from one entity to another? More context and tests/results below: I have a CVAR on my player and I want to set the value of this same CVAR on another entity so that once the trigger completes, both entities have the same CVAR with the same Value (i.e. a copy). Test 1: In this example, I'm using this block with the Trader to make things simple (won't need other humans for this testing). At this point, my player cvar was at 5 and trader was at 2. <buff name="setTraderFromSelf"> <duration value="1" /> <effect_group> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="testVar" operation="set" value="@testVar" target="selfAOE" target_tags="npc" range="10" /> <!-- show player current value --> <triggered_effect trigger="onSelfBuffStart" action="LogMessage" message="PlayerCVAR" /> <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="testVar" /> <!-- show trader current value --> <triggered_effect trigger="onSelfBuffStart" action="LogMessage" message="TraderCVAR" /> <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="testVar" target="selfAOE" target_tags="npc" range="4000" /> </effect_group> </buff> Outcome 1: Unfortunately, this didn't result in any change to the trader's CVAR (bummer). Test 2: So I tried another approach to confirm a hunch <buff name="addTraderFromSelf"> <duration value="1" /> <effect_group> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="testVar" operation="add" value="@testVar" target="selfAOE" target_tags="npc" range="10" /> <!-- show player current value --> <triggered_effect trigger="onSelfBuffStart" action="LogMessage" message="PlayerCVAR" /> <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="testVar" /> <!-- show trader current value --> <triggered_effect trigger="onSelfBuffStart" action="LogMessage" message="TraderCVAR" /> <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="testVar" target="selfAOE" target_tags="npc" range="4000" /> </effect_group> </buff> Outcome 2: This results in the trader's own "testVar" cvar doubling - which makes sense, it turns out: the value reference of "@test" isn't *my* value - it's the trader's. So this would lead me to believe that any value reference to a CVAR is going to refer to the target only and there might not be any way for a value to be copied/passed in by another entity. Test 3: I've also tried using requirements to see if I can at least confirm if a value is out of sync and then sync it up with onSelfBuffUpdate. I rushed this example, so it might just be incorrectly written.. <buff name="syncWithTrader" icon="ui_game_symbol_players" icon_color="0, 128, 255"> <effect_group> <requirement name="CVarCompare" cvar="testVar" operation="LT" value="@testVar" target="other"></requirement> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="testVar" operation="add" value="1" target="selfAOE" target_tags="npc" range="10"/> <triggered_effect trigger="onSelfBuffUpdate" action="LogMessage" message="cvar is low" /> </effect_group> <effect_group> <requirement name="CVarCompare" cvar="testVar" operation="GT" value="@testVar" target="other"></requirement> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="testVar" operation="subtract" value="1" target="selfAOE" target_tags="npc" range="10"/> <triggered_effect trigger="onSelfBuffUpdate" action="LogMessage" message="cvar is high" /> </effect_group> <effect_group> <requirement name="CVarCompare" cvar="testVar" operation="equals" value="@testVar" target="other"></requirement> <triggered_effect trigger="onSelfBuffUpdate" action="LogMessage" message="cvars are synced" /> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="syncWithTrader" /> </effect_group> </buff> Outcome 3: this hasn't worked either, I'm sorry to say Edited March 31, 2021 by kanaverum (see edit history) Link to comment Share on other sites More sharing options...
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