pipermac Posted March 17, 2021 Share Posted March 17, 2021 I have created a Model in unity, I add it to an in game block end when I try to destroy it it does no damage, it doesnt even display the health. If i assign a different Model it works but with the new one it doesnt. This is the Original Block. this one can be destroyed: <block name="Wild Turkey"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Material" value="Manimal"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="#@modfolder:Resources/TurkeyMale.unity3d?TurkeyMale"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <drop event="Harvest" name="Whole Turkey" count="1" tag="cropHarvest"/> <drop event="Harvest" name="Raw Turkey Liver" count="1" tag="cropHarvest,butcherHarvest"/> <drop event="Harvest" name="resourceFeather" count="10,20" tag="cropHarvest"/> <drop event="Harvest" name="Turkey Egg" count="1,4" tag="cropHarvest"/> <property name="FilterTags" value="fother"/> <property name="CustomIcon" value="missingImageFile" /> </block> All I do is change <property name="Model" value="#@modfolder:Resources/TurkeyMale.unity3d?TurkeyMale"/> to <property name="Model" value="#@modfolder:Resources/Cow.unity3d?CowPrefab"/> Thanks Link to comment Share on other sites More sharing options...
pipermac Posted March 17, 2021 Author Share Posted March 17, 2021 I figured it out! Didn't have the Tag set when exporting from unity! Link to comment Share on other sites More sharing options...
convergent Posted March 18, 2021 Share Posted March 18, 2021 Awesome! Also having incorrect colliders will do it, in case someone else has a similar issue. Link to comment Share on other sites More sharing options...
Cranberry Monster Posted March 19, 2021 Share Posted March 19, 2021 I popped on here to say something about the tags, as I've done that very same thing. Glad you got it resolved. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.