Kyonshi 94 Posted February 28 Share Posted February 28 Anybody also got this? The POIs are half-way below street level in a hole, with no logical and regular access from the streets, other than jumping all the way down and nerd-pole your ass up if you wanna get leave the ''sunken'' area. This isnt the only one in the image linked, i got several of them scattered around, but on the other hand a lot of others appear to be correctly positioned. Link to post Share on other sites
Lenny Lettuce Lips 23 Posted March 3 Share Posted March 3 I've had this happen sometimes with RWG, it seems to be just the nature of the beast for now. I think it picks whatever it considers is a "level" spot and uses that as its point of reference. I had a home base that was some thirty blocks below on two sides with this same effect. Link to post Share on other sites
Cpt Krunch 19 Posted March 3 Share Posted March 3 Make sure you are using the right set of prefabs with the right list. If its not that, it could be a problem with the prefabs. Link to post Share on other sites
stallionsden 469 Posted March 3 Share Posted March 3 (edited) On 3/1/2021 at 6:56 AM, Kyonshi said: Anybody also got this? The POIs are half-way below street level in a hole, with no logical and regular access from the streets, other than jumping all the way down and nerd-pole your ass up if you wanna get leave the ''sunken'' area. This isnt the only one in the image linked, i got several of them scattered around, but on the other hand a lot of others appear to be correctly positioned. Try generating a few maps. Sometimes maps are borked. The prefabs tho are fine. If using nitrogen make sure you have the latest version also as had a player using a old version of nitrogen. Make sure also you are using the latest CP version. Edited March 3 by stallionsden (see edit history) Link to post Share on other sites
canadianbluebeer 85 Posted March 4 Share Posted March 4 I've seen than in plain RWG as well. Now, smooshing 2 POI so they overlap, that's ... different. (trying to put too many POI into nitrogen settings. overload it.. heh) I think it's a nitrogen thing, current map, the highways? They've been fine all along, cutting pathways through mountains etc. This time? Nope, the highway got partially buried. Methinks nitrogen needs an update. sigh. 1 Link to post Share on other sites
Cpt Krunch 19 Posted March 6 Share Posted March 6 Might need a resinstall or a Java update, but nothing has changed in Nitrogen so much that it needs to be updated, just the prefab lists. Link to post Share on other sites
stallionsden 469 Posted March 6 Share Posted March 6 nitrogen hasnt been updated since 19 exp there are a heap of issues with it. nothing wrong with the prefablist.. 1 Link to post Share on other sites
Cpt Krunch 19 Posted March 6 Share Posted March 6 There are no issues with it if you have any idea what you are doing with it. I know you have no idea how it actually works, so I forgive your useless comment. If the lists dont match what the players have installed it isnt going to work right, its that simple. The only other thing it could be is Java. Also its rumored that Damo has dropped support, so instead of sitting on your thumbs and waiting for an update, you might want to just learn how to fix whatever issues it is. I can make A19 maps with the A17 generator, so dont tell me its broken 1 Link to post Share on other sites
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