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I have a problem with electricyty, I try to build my base enterence to my base with blade traps powered with motion detector that is powered from battery bank but when motion sensor is off(there isn't any target) I want to load my BB with sollar panel. But when i power my blade traps from battery bank everything is ok all working but when I try to power my BB with sollar panel then this is main power source, what i meen power is no longer taken from battery bank but from sollar panel and then i dont have enought power to run all blade traps. So when i pin all this together it's like BB doesn't exist but only in day time in night when Sollar Panel is off all blade traps work again perfectly. I hope someone gonna understand what I meen and gonna help me.

https://imageupload.io/tPrnld126V.i

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It sounds like the output power of the Solar Bank isn't enough to run the traps. It's been a while since I messed with batteries, but I think you can re-charge a Battery Bank quite fast, maybe 1-2 game hours or so. The best way I found for that case was something like a Timer Relay setup to charge the batteries. It will still require some downtime for the traps, but it isn't too long.

 

So the basic idea is to connect the Solar Bank to a Timer, which then connects to a Battery Bank. Set the Timer to activate around noon for couple hours (like 11-13 or so) when it's the least likely to cause issues. At the end time, check if the batteries are full. if not, increase the time.

 

You could also set up another battery setup to run some traps while the other is recharging.

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That setup seems fine... Solar Bank (make sure it's ON) -> Battery Bank (make sure it's ON) -> Sensor -> Traps

 

Only thing that should matter is the energy output of the Battery Bank compared to the amount of traps connected (is it enough to power them all). Unless they work 24/7 Solar should be able to recharge the batteries.

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26 minutes ago, theFlu said:

It sounds like the output power of the Solar Bank isn't enough to run the traps. It's been a while since I messed with batteries, but I think you can re-charge a Battery Bank quite fast, maybe 1-2 game hours or so. The best way I found for that case was something like a Timer Relay setup to charge the batteries. It will still require some downtime for the traps, but it isn't too long.

 

So the basic idea is to connect the Solar Bank to a Timer, which then connects to a Battery Bank. Set the Timer to activate around noon for couple hours (like 11-13 or so) when it's the least likely to cause issues. At the end time, check if the batteries are full. if not, increase the time.

 

You could also set up another battery setup to run some traps while the other is recharging.

Thanks for answer, but it's not the problem. What I want to do is "Battery Bank power 4 traps + sensor" and "solar panel + battery bank" like a two diferent eletrical installations. Because panel gives majority of power I have 6 full charger batteries that makes 300W of power but when i plug my panel the installation only gives me that 87W(2 sollars at lvl6 and 1 on lvl5. I tried to connect: Panel - BateryBank - another BatteryBank - motion sensor - 4 traps but even then with 2 BatteryBanks with 6 fully charged lvl6 bateries gives me 87W of power

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4 minutes ago, eXSe said:

That setup seems fine... Solar Bank (make sure it's ON) -> Battery Bank (make sure it's ON) -> Sensor -> Traps

 

Only thing that should matter is the energy output of the Battery Bank compared to the amount of traps connected (is it enough to power them all). Unless they work 24/7 Solar should be able to recharge the batteries.

Solar Bank threats BatteryBanks only like a relay not like a actual Bank and idk why. Battery Bank is ON and gives 300w when i connect Solar Bank and it's ON output is 87W  when i turn OFF Solar Bank output is again 300W from only Battery Bank and all traps work 

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When you have solar panel connected to battery bank connected to you circuit, the circuit only draws power from the solar panel during the day.  So for the circuit to work, the solar bank needs at least the amount of the circuit (plus an additional 5 kW to charge the batteries).  In your situation, the solar doesn’t have enough power to charge the batteries and power all the traps.  As soon as you turn off the solar, the battery bank becomes the power source and has enough juice.

 

Another way of thinking about it (and me using my engineering experience), the circuits in this game consists of a single power source and loads.  Now we can’t put power sources into series or parallel.  When you have both the solar bank and battery bank in the circuit, the battery bank is treated as a load with a power requirement of 5W.  As soon as you turn off the solar bank, the battery bank now becomes the power source

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3 minutes ago, BFT2020 said:

When you have solar panel connected to battery bank connected to you circuit, the circuit only draws power from the solar panel during the day.  So for the circuit to work, the solar bank needs at least the amount of the circuit (plus an additional 5 kW to charge the batteries).  In your situation, the solar doesn’t have enough power to charge the batteries and power all the traps.  As soon as you turn off the solar, the battery bank becomes the power source and has enough juice.

Yea, that's clear but is there any way to set battery bank as main source of power for circiut and also when circiut is off (there is no enemies infront of motion sensor) to charge batteries in battery bank with solar?

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No.  With how the circuit has to be wired (solar to battery to loads), your solar will always act as the power source.  The only time the battery bank acts as the power source is if you interrupt the circuit between the solar and battery bank - turning off the solar, a timer relay,a switch, or at night when solar doesn’t work.

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The BB automatical get charged, when the stuff behind the BB don't need all solar power.

Open the BB and check the charge status of the batteries, they should be all full loaded.

If you don't see the difference, turn off the solar and turn on the traps to withdraw some BB charge.

 

 

 

 

 

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1 hour ago, Canute said:

The BB automatical get charged, when the stuff behind the BB don't need all solar power.

Open the BB and check the charge status of the batteries, they should be all full loaded.

If you don't see the difference, turn off the solar and turn on the traps to withdraw some BB charge.

 

 

 

 

 

What the OP is asking for is a logic gate.  They want the system to charge up when zombies are not present via the solar bank, but if there are zombies, they want the battery bank to power the traps.  Unfortunately, the game doesn't have this ability (as far as I know).

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