uncle.heavy 17 Posted March 25 Share Posted March 25 1 hour ago, Naz said: If you assigned affinity through task manager it won't work with eac, however if you do the shortcut route and set the target to the 7dtdeac exe it will work. I had set the shortcut for 7daystodie.exe - was actually not aware of the eac binary. But better to have it stated here for all so they do not fail on the same route - or better even, banning themselves in the process. Link to post Share on other sites
Liesel Weppen 257 Posted March 25 Share Posted March 25 I once read somewhere that it is possible to use a 2nd graphicscard (non-sli) as accelerator. But the software has to support this, and it doesn't really scale, because it just can offload certain kinds of workload to the second gpu. Iirc in that case i read about only PhysX calculations where handed to the second gpu. Even if 7d2d (or unity out of the box) would be able to use the second GPU for something in that way, i'd still not expect a reasonable performance increase. Link to post Share on other sites
Naz 49 Posted March 25 Share Posted March 25 9 hours ago, uncle.heavy said: I had set the shortcut for 7daystodie.exe - was actually not aware of the eac binary. But better to have it stated here for all so they do not fail on the same route - or better even, banning themselves in the process. I've been using the eac affinity shortcut for a long time never been banned. Link to post Share on other sites
uncle.heavy 17 Posted March 25 Share Posted March 25 (edited) I was explicitly mentioning the "7daystodie.exe" shortcut. Had overlooked the ...EAC.exe. But I think we have that clarified now. Edited March 26 by uncle.heavy (see edit history) Link to post Share on other sites
SylenThunder 540 Posted March 25 Share Posted March 25 8 hours ago, Liesel Weppen said: I once read somewhere that it is possible to use a 2nd graphicscard (non-sli) as accelerator. But the software has to support this, and it doesn't really scale, because it just can offload certain kinds of workload to the second gpu. Iirc in that case i read about only PhysX calculations where handed to the second gpu. Even if 7d2d (or unity out of the box) would be able to use the second GPU for something in that way, i'd still not expect a reasonable performance increase. I have done this, but you end up losing some CPU performance to the software that's managing the workloads. I have done this with a pair of 1060's, and the results were negligible. (And to be fair, it's the only way to team a pair of 1060's together since they have no SLI bridge.) Link to post Share on other sites
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