OriginalMav 0 Posted February 18 Share Posted February 18 I've recently started a server and have been messing around with the spawning and gamestage xml files. I've only changed values within the given range to increase gamestage progression and increase the spawning of zombies in biomes and in general. The issue that I've come across that might not actually exist is my limited understanding of how the config and xml files communicate from server to player. Am I correct in thinking that the xml files I've edited will be pulled from the server during the connection process and influence the players game? Or will their game files overwrite the server edits? The feedback I've got from my friends so far has been that zombies are more abundant which seems to confirm that it has worked as I thought it would. But I have slight doubts and wanted to double check my logic was on point Thank you if you're able to help Link to post Share on other sites
SylenThunder 540 Posted February 18 Share Posted February 18 When a player connects to a server, the xml data is pulled from the server, and loaded into RAM. It does not over-write anything on the local client, and the server xml will take priority. 1 Link to post Share on other sites
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