Damocles Posted June 2, 2020 Author Share Posted June 2, 2020 45 minutes ago, DerValiser said: For a 7 Days to Die Charity PvP-Event I would like to genereate a very small map. Just 1024 in size would be enough. But it seems that nitrogen is always resetting the manual size to 4096. Is there any possibility to generate smaller maps? @Damocles could you take a look at this matter, please? PS: I just tried to use a 4k genHM.png but with a lot more water. The problem is that it could work, but Nitrogen is still generating streets in the water in order to fill the whole 4k. So this is not a valid workaround, unfortunately. You can have a look as the mask image. The mask blocks off areas for POIs to spawn. (transparent areas spawn, opaque areas block) You can also add spawnpoints for towns and cities (red and green dots). When you then also reduce the total number of POIs low enough, you can create a small island map from an imported heightmap and mask image. Here an example I quickly made: (I have no idea how to add images now, that actually work... crappy forum software) here the heigtmap and mask http://crongame.com/screenshots/island.zip You should set the town and city to just one, and turn down or off the other POI types. Especially mountain huts, if you dont have mountains. I also set the trader to just one. You can load the import_HM.png heightmap to resources, or into a preexisting output folder. I think the mask is always loaded from resources, so overwrite the existing one. Link to comment Share on other sites More sharing options...
fangguan Posted June 2, 2020 Share Posted June 2, 2020 Is there any guide to generate with own import_HM.png and mask.png.And how to add burned and wasteland? I have set biomes to more burned & wasteland. Link to comment Share on other sites More sharing options...
Damocles Posted June 2, 2020 Author Share Posted June 2, 2020 I actually redid the mask, (forgot to flip it vertically), its a quirk of the import procedure. http://crongame.com/screenshots/island.zip Biomes have to be created manually if you use imported maps. Basically just paint the colors from a reference biomes.png to the one you will use. Also use the included biomesfixer tool to ensure the correct color format. There is some map creators here who can explain you all the details and quirks. Link to comment Share on other sites More sharing options...
DerValiser Posted June 2, 2020 Share Posted June 2, 2020 @Damocles Thanks, that should be helpful. I event don't need a city, a few buildings would be enough. The last years we used Navezgane and our playground was the pine forest around diersville. since A17 they changed the biomes there and it was a bit more difficult to explain the guys where the borders are. So my idea was to have a nice small map with surrounding water via nitrogen. Then it's totally clear where the playfield would be Just green biomes on a small map with a few huts would be totally enough. Link to comment Share on other sites More sharing options...
Damocles Posted June 2, 2020 Author Share Posted June 2, 2020 Jup, just use the heigtmap and mask from the zip, and turn off cities, towns, mountainshuts etc, and keep the other POIs to low. This should be a very small, but usable map then. Link to comment Share on other sites More sharing options...
DerValiser Posted June 2, 2020 Share Posted June 2, 2020 6 hours ago, Damocles said: Jup, just use the heigtmap and mask from the zip, and turn off cities, towns, mountainshuts etc, and keep the other POIs to low. This should be a very small, but usable map then. Played a bit with my own heightmap an mask. Works like a charm Edited. Works now with biomes.png. If you watch my edits, it was too small Thank you for your help. Link to comment Share on other sites More sharing options...
custom_hero Posted June 3, 2020 Share Posted June 3, 2020 Hi Damocles, is it possible to do, new placement zone, "map border", to create poi on the border of the world. i use setting, the border of the world is water. I want to create a poi, for example, ships or oil platforms on the border of the world, on the water. Link to comment Share on other sites More sharing options...
Damocles Posted June 3, 2020 Author Share Posted June 3, 2020 Playing around with an import preview renderer Link to comment Share on other sites More sharing options...
Damocles Posted June 3, 2020 Author Share Posted June 3, 2020 11 hours ago, custom_hero said: Hi Damocles, is it possible to do, new placement zone, "map border", to create poi on the border of the world. i use setting, the border of the world is water. I want to create a poi, for example, ships or oil platforms on the border of the world, on the water. Not with the implemented generator. It does not generate POI in the water. You can however manually place additional prefabs by adding them and editing the world position in prefabs.xml. Setting the position (x,y, z), where x and z is the map position, and y is the height. Link to comment Share on other sites More sharing options...
Cadamier Posted June 3, 2020 Share Posted June 3, 2020 Anyone else running an 18.4 b4 dedi and using Nitrogen to generate 16K maps and having the dedi shrink them to 8k?!? The map doesn't match the pregenerated map by Nitrogen either Link to comment Share on other sites More sharing options...
custom_hero Posted June 4, 2020 Share Posted June 4, 2020 11 hours ago, Damocles said: Not with the implemented generator. It does not generate POI in the water. You can however manually place additional prefabs by adding them and editing the world position in prefabs.xml. Setting the position (x,y, z), where x and z is the map position, and y is the height. i know. it was a question of whether it is possible in future versions to implement this? For example, set a standard height for the border of the world. And create POI based on this height. like a POI Vessel by Pille all you have to do is create zones that will use the borders of the world. New placement zone type "border" Link to comment Share on other sites More sharing options...
Damocles Posted June 5, 2020 Author Share Posted June 5, 2020 Added a tool (first iteration) to generate preview maps for existing world files. In case you customedit maps, or want to cheat in MultiPlayer Link to comment Share on other sites More sharing options...
Gamida Posted June 5, 2020 Share Posted June 5, 2020 1 hour ago, Damocles said: Added a tool (first iteration) to generate preview maps for existing world files. In case you customedit maps, or want to cheat in MultiPlayer Sorry, I have to ask as I didn't see a link here or in first post. Is there one? Link to comment Share on other sites More sharing options...
Damocles Posted June 5, 2020 Author Share Posted June 5, 2020 14 minutes ago, Gamida said: Sorry, I have to ask as I didn't see a link here or in first post. Is there one? Its under the top download link, Same NitroGen version, just an additional tool in the tools folder. Link to comment Share on other sites More sharing options...
Gamida Posted June 5, 2020 Share Posted June 5, 2020 15 minutes ago, Damocles said: Its under the top download link, Same NitroGen version, just an additional tool in the tools folder. Thank you Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 5, 2020 Share Posted June 5, 2020 So, trying to figure out the correct coding and such. In this example, the number 2 would be rotation, and the -4 is height from ground level? skate_park_01,COMMERCIAL,2,-4,44,16,44,downtown Also, what is the "COMMERCIAL" a designate for, if the word downtown is the group? Or do I have that backwards? Link to comment Share on other sites More sharing options...
Damocles Posted June 6, 2020 Author Share Posted June 6, 2020 5 hours ago, Pra3t0r 0f R0m3 said: So, trying to figure out the correct coding and such. In this example, the number 2 would be rotation, and the -4 is height from ground level? skate_park_01,COMMERCIAL,2,-4,44,16,44,downtown Also, what is the "COMMERCIAL" a designate for, if the word downtown is the group? Or do I have that backwards? COMMERCIAL here is the original RWG zonetype. Its not used in NitroGen. Its kept in as a convenience when manually editing prefablists. "downtown" is the zone determining the placement. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 6, 2020 Share Posted June 6, 2020 6 hours ago, Damocles said: COMMERCIAL here is the original RWG zonetype. Its not used in NitroGen. Its kept in as a convenience when manually editing prefablists. "downtown" is the zone determining the placement. Ah good, thank you for responding. Is the rotation and height assumption correct? Link to comment Share on other sites More sharing options...
Cadamier Posted June 6, 2020 Share Posted June 6, 2020 I'm wondering if this is a Nitorgen issue or a server issue. I'm almost sure its a Nitrado issue, but I'm wondering if someone could help here? Both client and server is Alpha 18.4 (b4). This is what's generated by Nitorgen (previewMap_16ka.png) This is what is generated by visitmap -4096 -4096 4096 4096 (MytherysMagic_7D2D.png) Link to comment Share on other sites More sharing options...
Damocles Posted June 6, 2020 Author Share Posted June 6, 2020 The second map is an RWG map. You must have something configured wrong. Link to comment Share on other sites More sharing options...
Cadamier Posted June 6, 2020 Share Posted June 6, 2020 2 hours ago, Damocles said: The second map is an RWG map. You must have something configured wrong. Would changing GameWorld to Mytherys Magic do this?!? LOL Shouldn't it be RWG?!? Link to comment Share on other sites More sharing options...
caerro Posted June 7, 2020 Share Posted June 7, 2020 Im using the compo pack to generate worlds, and geting some freaky stuff, cities completely underwater, or glitched with huge walls of water that go across the entire map. Did someone else got the same? Link to comment Share on other sites More sharing options...
Ghost9983 Posted June 7, 2020 Share Posted June 7, 2020 Everytime I try to download Nitrogen my security scan comes back saying there is a virus and deletes the download. Can anyone help me out with this problem. I would also like premade nitrogen maps if someone would like to share one. Link to comment Share on other sites More sharing options...
mallyhubz Posted June 7, 2020 Share Posted June 7, 2020 Any idea how I can get Nitrogen to use a custom biome.png ? I can use my own heightmaps, but I just get forest or snow. I think would really be a helpful feature. Link to comment Share on other sites More sharing options...
Damocles Posted June 8, 2020 Author Share Posted June 8, 2020 For imported maps, there is only a simple biome.png generated (based on height, there is some snow, otherwise forest) Its more a fallback solution. You can edit your own biomes.png, or use one of the same size from another generation run. There is also a tool in a subfolder that can ensure that edited biome maps have the correct color format. (manually edited maps can easily throw errors in 7DtD) Link to comment Share on other sites More sharing options...
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