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A19e Nitrogen - UNSTABLE


Damocles

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I set it to be very thin now. Its not really needed at all, and could be skipped if the border is water anyhow.

If there is none, it might make some players travel too far and fall of the edge of the world.

 

Good point,

I better leave it in: none

Thank you very much for the new experimental update and for you effort and work.

Edited by Gouki (see edit history)
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Wonderful ,Damocles

Great work,keep it up.

 

Edit:

quick question

could be eliminated the radiation of border biome or is it harcoded.

 

Man I have the same desire, I trecked all the way to the burnt forest map border to get some coal, and then I discovered the terrible radiation wouldn't let me in the burnt forest at all.

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@Damocles Aloha! been testing out your experimental version and so far love that i can do a 10k map, but

it will not read the import_HM file at all not even the default one you have in the resources directory.

 

```
creating output directory: NitroGenMap2  H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator\output\NitroGenMap2
output directory created
running generation thread
... running terrain generation ...
importing Hightmap: H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png : Image could not be read Can't read input file!
java.lang.RuntimeException: Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
       at nitrogen.terraingen.c.a(Unknown Source)
       at nitrogen.gui.NitroGenUI.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
Total time taken: 0 min 0 sec
``` 

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@Damocles Aloha! been testing out your experimental version and so far love that i can do a 10k map, but

it will not read the import_HM file at all not even the default one you have in the resources directory.

 

```
creating output directory: NitroGenMap2  H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator\output\NitroGenMap2
output directory created
running generation thread
... running terrain generation ...
importing Hightmap: H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png : Image could not be read Can't read input file!
java.lang.RuntimeException: Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
       at nitrogen.terraingen.c.a(Unknown Source)
       at nitrogen.gui.NitroGenUI.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
Total time taken: 0 min 0 sec
``` 

 

Did you set to import from resources? There is a dropdown for it.

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This may have been asked before but does this work in 18.1 experimental B6? I am really getting sick of the default rwg making the same boring map (and taking for flipping ever to do it) that often is missing important poi's like the supercorn poi (house_Old_gambrel_03 iirc is the rwg name). I mean you have a skill in game where the final skill lets you make the supercorn seeds, which only spawns in 1 very rare poi that rarely ever spawns in vanilla RWG. Though they could fix it by adding supercorn to trader/loot lists so you have alternate ways of getting it.

 

Anyway, yeah, Does this work on A18.1 B6 experimental yet? Been thinking of starting a new game, and kinda sick of the vanilla rwg both in how slow and how often its the same towns over and over.

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Hello

 

I also have a server 20 places and I want to install an 8k map with your program.

 

But the thing that does not seduce me at all is that there is no radiation zone at the edge of the map.

 

Do you think that will be added very soon?

 

 

thank you very much

There is a thin radiation border created. I think the old one was too wide. You can also use the water border as landscape barrier, or the border biomes to indicate the worlds end.

 

If you need a thicker one, you can generate a map with an older version like 17 and copy over the radiation.png, or just edit it (making the red line thicker)

Edited by Damocles (see edit history)
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Cracks are something people will curse when getting into unexpectedly at night.

You can turn them off though.

 

With some optimizations and faster png generation, I could probably even double the speed..

I dont think NitroGen is even that fast yet ... its more that RWG is kind of slow.

----

 

New experimental version 0.461

-> some changes to the city grid (less regular)

-> some changes to the landscape distribution

Edited by Damocles (see edit history)
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Hey Damocles

 

so trying to load 16k map the last few days and no matter what And which version I now get this -

 

2019-11-13T06:21:36 317.121 ERR Loading prefabs xml file for level 'Delta Force': Out of memory

2019-11-13T06:21:36 317.129 EXC Out of memory

OutOfMemoryException: Out of memory

at (wrapper managed-to-native) System.Object.MemberwiseClone(object)

at System.Array.Clone () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0

at Prefab..ctor (Prefab _other) [0x000a8] in <242df21e063444d18cf17717626ca012>:0

at Prefab.Clone () [0x00000] in <242df21e063444d18cf17717626ca012>:0

at DynamicPrefabDecorator+<Load>d__19.MoveNext () [0x0018d] in <242df21e063444d18cf17717626ca012>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

<Load>d__19:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

I was on 0.450 then tried the exp as well both give this error.

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You might have really reached the limit of what your system can handle (memory)

 

-close NitroGen (the JavaVM hogs reserved memory, until its closed)

-create a map with flat landscape and few POIs as test if the terrain (higher detail LOD) or loaded POIs (textures) cause the out of memory.

-lower the texture resolution (maps use up texture memory to store their data in the game)

 

Or generate a 12k or 14k map. They are plenty big. 12k is 2.25 times bigger in area than 8k

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You might have really reached the limit of what your system can handle (memory)

 

-close NitroGen (the JavaVM hogs reserved memory, until its closed)

-create a map with flat landscape and few POIs as test if the terrain (higher detail LOD) or loaded POIs (textures) cause the out of memory.

-lower the texture resolution (maps use up texture memory to store their data in the game)

 

Or generate a 12k or 14k map. They are plenty big. 12k is 2.25 times bigger in area than 8k

 

The only thing that changed was my nitrogen versions and me making a custom hub lol. But use to be able to gen a 16 k map

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Its not generating more data than before.

Unpacked (internally in Unity) the data for the terrain, roads and biomes are the same size.

 

The POIs have an impact of course, the more and the closer they are togeather.

 

Apart from that, you would have to blame the new game version.

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Its not generating more data than before.

Unpacked (internally in Unity) the data for the terrain, roads and biomes are the same size.

 

The POIs have an impact of course, the more and the closer they are togeather.

 

Apart from that, you would have to blame the new game version.

 

When creating a custom hub is it the same as normal poi adding but instead of the houses, alone etc at the end you put custom_town_25 or

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The custom town is just another zone like "farm" or "oldwest".

 

Its ment for custom POIs to create their own small town, as the vanilla POIs are not using those zones.

The difference is, that the generator does not expect any POIs to be in those zones. Its just generated the towns if there is at least one assigned. (you could make a town full off strip bars)

 

Of course, there are some really huge custom POIs, that could be gamebreaking too.

Edited by Damocles (see edit history)
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The custom town is just another zone like "farm" or "oldwest".

 

Its ment for custom POIs to create their own small town, as the vanilla POIs are not using those zones.

The difference is, that the generator does not expect any POIs to be in those zones. Its just generated the towns if there is at least one assigned. (you could make a town full off strip bars)

 

Of course, there are some really huge custom POIs, that could be gamebreaking too.

 

Oh so my 1.9 mill block hoteldestallion won't fit haha

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Damocles

 

Is this how you do the custom hubs -

 

//Stallions Custom Hub:

xcostum_Courthouse(by_stallionsden),DOWNTOWN;RESIDENTIALNEW;RESIDENTIALOLD,1,-8,45,51,45,custom_town_size_25

StallsCasino,COMMERCIAL;INDUSTRIAL;DOWNTOWN,2,-25,102,170,112,custom_town_size_25

xcostum_NFLStadium_zombies(by_Stallionsden),COMMERCIAL;INDUSTRIAL;DOWNTOWN,2,-2,196,37,263,custom_town_size_25

xcostum_A17Racetrack(by_Stallionsden),COMMERCIAL;INDUSTRIAL;DOWNTOWN,2,-2,196,37,263,custom_town_size_25

xcostum_Area51(by_Stallionsden),COMMERCIAL;INDUSTRIAL;DOWNTOWN,2,-23,260,89,224,custom_town_size_25

xcostum_CityCombo02(by_Stallionsden),RESIDENTIALOLD;RESIDENTIAL,2,-10,45,14,45,custom_town_size_25

xcostum_CityCombo03(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,17,45,custom_town_size_25

xcostum_CityCombo04(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,17,45,custom_town_size_25

xcostum_CityCombo05(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,14,45,custom_town_size_25

xcostum_CityCombo06(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,14,45,custom_town_size_25

xcostum_CityCombo06(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,17,45,custom_town_size_25

xcostum_CityCombo07(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,14,45,custom_town_size_25

xcostum_CityCombo08(by_Stallionsden),DOWNTOWN;INDUSTRIAL,0,-1,45,12,45,custom_town_size_25

xcostum_CityCombo09(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,12,45,custom_town_size_25

xcostum_CityCombo13(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,17,45,custom_town_size_25

xcostum_CityCombo14(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-1,45,17,45,custom_town_size_25

xcostum_CityCombo15(by_Stallionsden),RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,2,-1,45,16,45,custom_town_size_25

xcostum_CityCombo16(by_Stallionsden),DOWNTOWN;INDUSTRIAL,2,-5,45,16,45,custom_town_size_25

xcostum_CityCombo17(by_Stallionsden),DOWNTOWN;COMMERCIAL,2,-1,45,78,45,custom_town_size_25

xcostum_TruckStop_Garage(by_stallionsden),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIAL,1,-5,45,13,45,custom_town_size_25

xcostum_TruckStop_Roadhouse(by_stallionsden),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIAL,1,-5,45,13,45,custom_town_size_25

xcostum_FarmerJoesNursery(by_Stallionsden),COMMERCIAL;INDUSTRIAL,0,-1,50,18,40,custom_town_size_25

xcostum_VarietiesDepartmentStore(by_Stallionsden),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIAL,2,-1,50,15,58,custom_town_size_25

xcostum_PeerCafe(by_Stallionsden),ANY;INDUSTRIAL;RESIDENTIAL,0,-10,97,29,61,custom_town_size_25

xcostum_ThemePark(by_stallionsden),ANY;COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,0,-8,232,87,250,custom_town_size_25

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