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Sam's Deco Stuff


saminal
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For the house-flippers, the base-builders, the flib-gibbers and other weirdos, here are a bunch of blocks you can use to make your bunker a nice warm home. This is a server-side mod so it only uses existing blocks; it just makes them accessible outside of the creative menu.

 

Most of the blocks are divided up into a few recipes that give a shape variant block, so you can use the same materials and make a bunch of different items. There are a handful of special items that felt like they needed to be kept separate. Just search 'deco' in the workbench crafting menu and you'll be well on your way. See the screenshot below for a hint at what you'll be getting.

 

Download here

 

As always I'm keen to hear what people think and if there's anything I can add to these mods, just give me a shout.

deco.jpg

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Hi there. I run a server and I think I'd like to install this mod. I'm new to running a server and I have no clue how to do this. Can you point me towards some instructions?

 

Paige

 

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Depending on the host, there may already be a "Mods" folder on your server file structure. If not, you should makes one, sitting at the same level as the Data folder. 

 

Once you've got that directory, download the zip file and unpack it, then copy the SDecoStuff folder into the Mods folder. Then, start the server, and the mod should be loaded.

 

Note that if you try the mod and then decide to remove it, you'll have to start a new game on the server, so it might be best to test it on your own PC on a local game first.

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21 hours ago, saminal said:

Depending on the host, there may already be a "Mods" folder on your server file structure. If not, you should makes one, sitting at the same level as the Data folder. 

 

Once you've got that directory, download the zip file and unpack it, then copy the SDecoStuff folder into the Mods folder. Then, start the server, and the mod should be loaded.

 

Note that if you try the mod and then decide to remove it, you'll have to start a new game on the server, so it might be best to test it on your own PC on a local game first.

 

As a note, the link provided downloads it as a zip file which unzips to be a config folder and an xml file. You must create a folder named SDecoStuff too put the contents of this zip into as the zip does not create a parent file of that name, as suggested by the mod maker.

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3 hours ago, Raging Rawr said:

 

As a note, the link provided downloads it as a zip file which unzips to be a config folder and an xml file. You must create a folder named SDecoStuff too put the contents of this zip into as the zip does not create a parent file of that name, as suggested by the mod maker.

 

Thanks for pointing this out. I've found most unzipping programs default to using the archive name as the destination folder (unless you're using 7-zip's "Extract Here"). I also noticed for people who use the ModLauncher, it won't recognise mods in archives unless the top level contains the ModInfo.xml.

 

Edited by saminal (see edit history)
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43 minutes ago, saminal said:

 

Thanks for pointing this out. I've found most unzipping programs default to using the archive name as the destination folder (unless you're using 7-zip's "Extract Here"). I also noticed for people who use the ModLauncher, it won't recognise mods in archives unless the top level contains the ModInfo.xml.

 

     well! I have an idea: change the appearance of robot fort and fixed fort. I spent some money to buy a lot of modules and maps. I wonder if you can help me

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