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The Spencer Mansion Incident (Challenge Mode) Version 1.13c (Alpha 19.4)


FranticDan
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22 minutes ago, Durable_Ace said:

Hi,Dan

 

Thanks for making a great mod.
I've got a bug in the underground labs that makes it impossible to progress.
In the door that opens with the jail key.
When I use the key, the key disappears, but the door doesn't open.
I couldn't pick up the key item at the end of the door, so I couldn't proceed.
Please check it out if you want.

You need a second key to open it :)

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V1.06  (You DO NOT need a new game, you can continue existing playthroughs)
Lowered Bird Nest respawn time to 7 real hours (Was 15).
Shipping crates give more loot.
Broken glass can no longer be eaten.
Some cooked meals are cheaper to craft.
Seeds are cheaper to craft.

Fixed the flooding leaking into the back of the kitchen. (Hopefully)
Playing a game with day time is now dangerous (Set your game to always be night, change daylight length between -1 and 0 a couple of times)
Added a death penalty to reinforce that dying loses the challenge.
Crucible can now be scrapped for 15 mechanical parts.
Gyrocopter Chassis needs 10 less mechanical parts to craft.
Lowered the health of the hardened chest to 10,000 so it can be harvested for mechanical parts.

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hahaha😆

I made it out of the Spencer residence!
This was a very difficult and interesting mod.
Thanks to the author for making it, and to chikorina for introducing it in Japan.
I'd like to thank you for taking the time to make it.
Survivors should definitely give it a try!😊

スクリーンショット (12).png

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Congratulations to both of you for finishing!  Yes,  I noticed people playing this complaining a lot because it's so hard to scrounge up all the resources necessary to craft the gyrocopter,  but all that hard work definitely pays off.  The feeling of accomplishment after all that hard work is amazing.  One streamer said he nearly cried😄

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V1.08 (**Requires a new game**)

Added a guaranteed Engine.

Lowered XP needed to level.

Harvesting materials gives triple XP.

Learning Elixir is unlocked and uses oil instead of acid to craft.

Reduced craft time of Steel, Crucible, Gyrocopter parts and Can of Sham.
Crucible needs less clay and stone to craft.
Oil is cheaper and faster to craft.
Advanced Engineering Rank 5 now needs Intellect 9 instead of 10.

Collecting full Gyrocopter gives you forgetting elixir.
Tyrant drops learning elixir and blessed metal mod.
Tyrant no longer inflicts critical injuries.

Extended the Escape phase slightly.

Added fat to bacon and eggs recipe, +4 food +2 health.

Removed some ammo.
Nerfed Fortifying Grip.

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.08

V1.09
Reduced food and water drain when you are level 1 through 5 to almost zero.
Translated new text to Japanese.
Fixed the possibility of the second last quest to bug out and become impossible to complete.
Moved the World and Prefabs into the mod folder, for easier installation. (Thanks Chikorina) **You must update**
Added two new rules: Loot abundance above 134% and XP above 125% also loses the challenge.

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.09

Hi there.  I've just downloaded the mod and am finding it confusing where everything goes.  I have download the mod and have a 'Mods' folder with 3 folders and and a 'Data' folder.  I have taken a copy of the game and saved outside of Steam.  Apologies for the long post but this is where I think everything goes:


Mods>zzz_SpenserMansion_JPLocalization = this should stay within the 'Mod' folder in the newly created save of the game

Mods>SpencerMansion_World_and_Prefabs = World - goes into the worlds folder with all other generated worlds.  Prefabs - delete existing prefab folder and replace with this one.  ModInfo.xml - [I have no idea where this goes]

Mods>Khelldon-CustomMenu = this should stay within the 'Mod' folder in the newly created save of the game
Data>Config = this replaces the config folder in the newly created save of the game.

 

I would be grateful for clarification that I have this correct as, I have just tried to start a new gamesave and I got stuck at building environment (like for 10 mins), before i force shut it down.

 

Many thanks

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10 hours ago, Truckerwil said:

Hi there.  I've just downloaded the mod and am finding it confusing where everything goes.  I have download the mod and have a 'Mods' folder with 3 folders and and a 'Data' folder.  I have taken a copy of the game and saved outside of Steam.  Apologies for the long post but this is where I think everything goes:


Mods>zzz_SpenserMansion_JPLocalization = this should stay within the 'Mod' folder in the newly created save of the game

Mods>SpencerMansion_World_and_Prefabs = World - goes into the worlds folder with all other generated worlds.  Prefabs - delete existing prefab folder and replace with this one.  ModInfo.xml - [I have no idea where this goes]

Mods>Khelldon-CustomMenu = this should stay within the 'Mod' folder in the newly created save of the game
Data>Config = this replaces the config folder in the newly created save of the game.

 

I would be grateful for clarification that I have this correct as, I have just tried to start a new gamesave and I got stuck at building environment (like for 10 mins), before i force shut it down.

 

Many thanks

It sounds like you deleted the Data folder and pasted the modded Data folder?
You have to overwrite the existing Data folder, so all of the files that are modded will overwrite the vanilla files, while leaving the files that are untouched intact.
The worlds folder within the Mods folder stays in the Mods folder, no need to put it in the GeneratedWorlds folder.

In short, a simple copy/paste/confirm overwrite.

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.10

V1.10

Does not require a new game:
- More Japanese translations.

- You can now pick up your traps and electrical blocks with a wrench.

- Handgun and Combat Knife are now black by default.

- Removed schematic unlock listing on gyrocopter parts to remove false hope of finding the schematic.

Requires a new game
- Made it more clear on where to place the ladder in the library.
- Reduced HP on non-gamestaged shipping crates to 75HP for easier access.
- Workbench must be repaired with a claw hammer and 25 repair kits, repair kits are dropped by Tyrant.

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.11

V1.11 (**Requires a new game**)
Added - Red Herbs and Blue herbs and all Herb mixing recipes.
Added - Anti-venom First Aid Bandage.
Added - Poisoned debuff. Snakes and Spider Zombies inflict poison.
Added - New enemies. You can find out what they are for yourself.
Removed - Infiltrator and Hardcore Parkour perks.
Removed - 2 Grenades and 1 Rocket ammo.
Removed - Nightvision goggles
Changed - Wrench now benefits from Miner 69'er.
Changed - Healing items heal a little more.
Changed - Lowered the stack sizes of medical items.
Changed - Lowered the stack sizes of Throwables and Rocket Frags.
Changed - Rebalanced medical loot
Changed - Looted Rifles come with 5 rounds of 762 and Machine guns come with 10 rounds of 762.
Changed - 762 ammo requires less gunpowder to craft.
Changed - Increased required Gamestage for Iron age to 15.
Changed - Coffee and Fortbites have a longer duration.
AND MUCH MORE!

 

V1.11a and V1.11b

Fixed - some localisation text.

Fixed - Red Herb and Blue Herb seeds couldn't be unlocked.

V1.11c
Fixed - more localisation

Changed - Slightly increased damage of knives and bullets so that when playing on A, S and S+ difficulty, the final damage inflicted is rounded up 1 more damage.

V1.11d
Fixed - Mixing Green and Blue herbs was imbalanced, requiring 2 Green Herbs instead of 1.
Fixed - Rebalanced the healing amount of Blue Herb Cream and Green+Blue Herb Cream.

Edited by FranticDan (see edit history)
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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.11d

V1.11e Content Creator Edition

Added - Book of knowledge: Gives 3 points in both Advanced Engineering and Grease Monkey, lowering the minimum level required to win to Level 14.
Changed - Glue and Oil are 20% cheaper to craft
Changed - Battery requires 1 less Acid to craft
Changed - Forest ground has less HP and dirt gives more clay
Changed - Crucible, Gyrocopter Chassis and Gyrocopter Accessories are approximately 10% cheaper to craft.

Edited by FranticDan (see edit history)
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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.12
Posted (edited)

V1.12 (**Requires a new game**)

Added Assault Shotgun
Added crawler variety
Stumps always give honey now
Lowered health of dead animals by half
Increased gamestage needed for iron age to 20
Buffed heavy armour perk to 10% per rank
Removed 34% and 67% loot abundance
Gave flashlight extra dismember chance +1% normal and +2% power
Increased combat knife block damage by 50%
Removed starting with lockpick, food and drink
Moved lockpick, food and drink to the east safe room
Lowered ammo stack size to 5 reloads worth (7.62 stacks to 60)
Lowered ammo bulk crafting size to 30
Removed most vanilla journal entries
Added 7 written notes as journal entries
New recipe, First Aid Kit can be crafted into 3 First Aid Bandages
Increase damage bonus from mods to 16.7%
Lowered HP of jail doors to 15k for easier wrenching
Insulation and armour plating mods can go onto clothing
Increased damage bonus from perks to 17% per rank
Lowered ranks of combat perks to 3
Destroyed forge must be repaired, gives 45 bullet tips when looted

AND MUCH MORE!

Edited by FranticDan (see edit history)
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Okay I give up what's the secret item that the Claw hammer is telling me I'm 'missing' when trying to repair either the Workbench or the Forge? It shows the Repair kit icon but even with 9 repair kits it's still not working?? 

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8 hours ago, Tonphu said:

Okay I give up what's the secret item that the Claw hammer is telling me I'm 'missing' when trying to repair either the Workbench or the Forge? It shows the Repair kit icon but even with 9 repair kits it's still not working?? 

you need 12 repair kits for each, you are given 25 repair kits in the final room.

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On 1/16/2021 at 10:07 PM, FranticDan said:

Are you a Resident Evil fan?
Are you up for a challenge?

 

 

Welcome to Resident Evil, where it all began!

I started building the Spencer Mansion back in August 2017 (Alpha 16.2), I've been working on this passion project of mine for 3 and a half years now. I am very pleased with the final build and would love to share it with the 7 Days to Die community, so that you may all enjoy a very unique 7 Days experience.

This is a replica of the Spencer Mansion as close to a 1:1 scale within the limitations of the game, using only vanilla assets.

The goal of the challenge is to build a Gyrocopter and use it to fly to the trader, talking to the trader will complete the challenge.

But of course there are rules!

Any of the following will automatically lose the challenge:
(1) Dying.
(2) Going outside the boundary of the mansion on foot. (there's a visible boundary don't worry, and there's nothing out there anyway)
(3) Using any console commands. (only exception is for performance improvements)
(4) Editing any of the files.

(5) Using any modlets. (with the exception of localization)
(6) Playing with any amount of day time period.

(7) Playing with more than 125% XP and/or more than 134% Loot.


How to install (If not using Mod Launcher):

(1) Make a fresh copy of the vanilla game folder (A19.3 or A19.4), rename the copy to something like '7 Days to Die Spencer Mansion Incident'.
(2) Extract the Data and Mods folders to the new copy you've just created. Example location    C:\Steam Games\Survival\7 Days To Die Spencer Mansion Incident

 


PLEASE READ: When playing the mod for the first time or when playing it again after playing another mod/vanilla, you'll have to change all of the settings at least once so the game recognizes the new settings. If you don't, you could be playing with 200% Loot, 300% XP, et cetera, unintentionally. More importantly, you want to avoid playing with any day time. You WILL NOT have a good time if you have day time. So be sure to change your settings before playing. When making a game, be sure to select 'Spencer Mansion Incident' as your world name.

 



Optional extra challenges for those super fans: (Feel free to record your gameplay for boasting)
(1) Knife Only: Finish the game with only using either the Survival Knife or Combat Knife. Machete doesn't count.
(2) Untouchable: Finish the game without ever taking any damage from any sources.
(3) Speed Run: Finish the game as fast as possible. (Some potential competition for people)
(4) Poisoned: Upon starting a new game, use the console command "buff buffpoisoned" (without quotations, this is an exemption to the console command rule) and finish the game without ever curing your poison.

 

 

Default Settings

A19.4_2021-02-05_10-47-25.jpg.bc586491733a5345cacaf9c11308de44.jpgA19.4_2021-02-05_10-48-34.jpg.c45aa001deb917fe6b7a8cbb2f1fcede.jpg

Make Sure Friendly Fire is turned on in the Multiplayer tab.

 

Download: From the Mod Launcher.

Manual Standard Install  - https://github.com/Frantic-Dan/Standard-The-Spencer-Mansion-Incident

Manual Content Creator Install - https://github.com/Frantic-Dan/Creator-The-Spencer-Mansion-Incident

 

In-game map of the mansion: (spoilers)


 

  Reveal hidden contents

 

First Floor

A19.4_2021-03-07_19-42-40.thumb.jpg.5eb60b20c366274f7dd3a83f62988ac7.jpg

 

Second Floor

A19.4_2021-03-07_19-37-21.thumb.jpg.dc5e67bda5248f5438894b55cb5e71e9.jpg

 

 

 

Updates:

V1.12 (**Requires a new game**)

Added Assault Shotgun
Added crawler variety
Stumps always give honey now
Lowered health of dead animals by half
Increased gamestage needed for iron age to 20
Buffed heavy armour perk to 10% per rank
Removed 34% and 67% loot abundance
Gave flashlight extra dismember chance +1% normal and +2% power
Increased combat knife block damage by 50%
Removed starting with lockpick, food and drink
Moved lockpick, food and drink to the east safe room
Lowered ammo stack size to 5 reloads worth (7.62 stacks to 60)
Lowered ammo bulk crafting size to 30
Removed most vanilla journal entries
Added 7 written notes as journal entries
New recipe, First Aid Kit can be crafted into 3 First Aid Bandages
Increase damage bonus from mods to 16.7%
Lowered HP of jail doors to 15k for easier wrenching
Insulation and armour plating mods can go onto clothing
Increased damage bonus from perks to 17% per rank
Lowered ranks of combat perks to 3
Destroyed forge must be repaired, gives 45 bullet tips when looted

AND MUCH MORE!

 

V1.11a through to V1.11d

Fixed - some localisation text.

Fixed - Red Herb and Blue Herb seeds couldn't be unlocked.
Fixed - more localisation

Changed - Slightly increased damage of knives and bullets so that when playing on A, S and S+ difficulty, the final damage inflicted is rounded up 1 more damage.
Fixed - Mixing Green and Blue herbs was imbalanced, requiring 2 Green Herbs instead of 1.
Fixed - Rebalanced the healing amount of Blue Herb Cream and Green+Blue Herb Cream.

 

V1.11 (**Requires a new game**)
Added - Red Herbs and Blue herbs and all Herb mixing recipes.
Added - Anti-venom First Aid Bandage.
Added - Poisoned debuff. Snakes and Spider Zombies inflict poison.
Added - New enemies. You can find out what they are for yourself.
Removed - Infiltrator and Hardcore Parkour perks.
Removed - 2 Grenades and 1 Rocket ammo.
Removed - Nightvision goggles
Changed - Wrench now benefits from Miner 69'er.
Changed - Healing items heal a little more.
Changed - Lowered the stack sizes of medical items.
Changed - Lowered the stack sizes of Throwables and Rocket Frags.
Changed - Rebalanced medical loot
Changed - Looted Rifles come with 5 rounds of 762 and Machine guns come with 10 rounds of 762.
Changed - 762 ammo requires less gunpowder to craft.
Changed - Increased required Gamestage for Iron age to 15.
Changed - Coffee and Fortbites have a longer duration.
AND MUCH MORE!

 

V1.10

Does not require a new game:
- More Japanese translations.

- You can now pick up your traps and electrical blocks with a wrench.

- Handgun and Combat Knife are now black by default.

- Removed schematic unlock listing on gyrocopter parts to remove false hope of finding the schematic.

Requires a new game
- Made it more clear on where to place the ladder in the library.
- Reduced HP on non-gamestaged shipping crates to 75HP for easier access.
- Workbench must be repaired with a claw hammer and 25 repair kits, repair kits are dropped by Tyrant.

 

V1.09
Reduced food and water drain when you are level 1 through 5 to almost zero.
Translated new text to Japanese.
Fixed the possibility of the second last quest to bug out and become impossible to complete.
Moved the World and Prefabs into the mod folder, for easier installation. (Thanks Chikorina) **You must update**
Added two new rules: Loot abundance above 134% and XP above 125% also loses the challenge.

 

V1.08 (**Requires a new game**)

Added a guaranteed Engine.

Lowered XP needed to level.

Harvesting materials gives triple XP.

Learning Elixir is unlocked and uses oil instead of acid to craft.

Reduced craft time of Steel, Crucible, Gyrocopter parts and Can of Sham.
Crucible needs less clay and stone to craft.
Oil is cheaper and faster to craft.
Advanced Engineering Rank 5 now needs Intellect 9 instead of 10.

Collecting full Gyrocopter gives you forgetting elixir.
Tyrant drops learning elixir and blessed metal mod.
Tyrant no longer inflicts critical injuries.

Extended the Escape phase slightly.

Added fat to bacon and eggs recipe, +4 food +2 health.

Removed some ammo.
Nerfed Fortifying Grip.

 

V1.07

Removed - Death penalty not working as intended

 

V1.06  (You DO NOT need a new game, you can continue existing playthroughs)
Lowered Bird Nest respawn time to 7 real hours (Was 15).
Shipping crates give more loot.
Broken glass can no longer be eaten.
Some cooked meals are cheaper to craft.
Seeds are cheaper to craft.

Fixed the flooding leaking into the back of the kitchen. (Hopefully)
Playing a game with day time is now dangerous (Set your game to always be night, change daylight length between -1 and 0 a couple of times)
Added a death penalty to reinforce that dying loses the challenge.
Crucible can now be scrapped for 15 mechanical parts.
Gyrocopter Chassis needs 10 less mechanical parts to craft.
Lowered the health of the hardened chest to 10,000 so it can be harvested for mechanical parts.

 

V1.05
Changed - Japanese sign now have Japanese characters.
Added - Super Goggles. All attributes except strength +1, Loot bonus +10, XP +30%, Craft time -20%. (dropped by Tyrant)
Changed - Increased Wrench speed by 50% and lowered stamina cost by 33%.
Changed - Increased chance to harvest acid from barrels and medical cabinets after reading the wasteland treasure book.

 

V1.04  (Make a backup of your save first, there's a small chance of your character resetting to level 1)

Your save can be found here: C:\Users\your PC name\AppData\Roaming\7DaysToDie\Saves

 

Removed - Lucky Goggles, they give 0 loot bonus. (Sorry, they broke progression)
Added - signs in Japanese. (Requires a new game)
Changed - Lowered required attributes for Master Chef, Living off the Land and Iron Gut.
Changed - Made some secrets easier to see. (Requires a new game)
Removed - Most old cash from loot, increased amount of dukes in loot.

 

V1.03
Added - Hops farming and 4 extra farm plots. (requires new game)
Changed - Planted seeds are now at ready to harvest stage plus seed. (requires new game)
Changed - Lowered cost of mechanical parts, electrical parts and springs in various recipes.
Changed - Grenades use an electrical part instead of mechanical, and removed spring.
Removed - 10 - 50 minute day lengths, Added 105 and 120 minute day lengths.
Fixed - Potted plants can be scrapped and smelted

Added/fixed - New descriptions and fixed spelling mistakes for Japanese translation

 

V1.02

Fixed - An oversight where the Sword Key gave you the Handgun instead.

Changed - Wolf and Zombie Dog speed lowered so Knife Only playthroughs are more manageable.Added - Japanese Translation

 

V1.01 

Fixed - Playing with 34% and 67% loot abundance made it very likely impossible to get the Pump Shotgun, Rocket Launcher, Magnum Revolver, Grenades and Rocket Launcher ammo.

Changed - Lowered Scrap Iron cost for crafting Scrap Armour pieces from 60 to 40.

 

 


Special Thanks:
JaxTeller718 - For getting me into modding.
KhaineGB - For helping me with the doors.
Khelldon - For the main menu modlet.
chikorina - For the Japanese Translation, Red and Blue herb models, and investing time to help me.

 

 

 

I'm looking for language translations for languages other than English and Japanese, I'll be greatly appreciated!

 

 

 

1 minute ago, Keruba24 said:

Thank you for helping me every time I have played. You are very nice for writing to me in spanish ♥ I send you a big hug from Argentina

 

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.13

Version 1.13
Fixed - some crawlers got stuck in doorways.
Fixed - Leather armour pieces can now be scrapped.
Removed - Mega crush from vending machine.
Added - Mega crush recipe.
Added - Newbie coat provides a 10% less stamina drain and boosts Armour by 10 until level 6.
Added - Botany book now teaches you how to craft first aid bandages, takes 15 minutes to research.
Changed - Rebalanced mega crush buff and duration.
Changed - Top row of inventory is a copy of the toolbelt, newly obtained items will NOT go into your toolbelt, unfortunately.
Changed - Nerfed bears Health, damage and XP by 25%.
Changed - Rebalanced quantity of brass and dukes.
Changed - Molotovs need less gas to craft.
Changed - You now start with the XP bar half filled.

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Hi there, when you launch the mod using the 7 Days to die mod launcher, make a new game, but switch your map to the provided map for the Spencer Incident.  I had the same issue when I first got into this amazing mod.

 

Best of luck!!!

 

-Misterri

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3 hours ago, Me Ted said:

I had a bit of trouble figuring this out, but we eventually used the mod launcher. I still don't think its right because there is no mansion. Or do you have to traverse the whole map to find it?

 

I'll respond to your original post, if you aren't seeing those options then you haven't got all of the files, at the very least the localization file. This mod doesn't work well on dedicated servers, but it's fine on privately hosted games. The doors bug out on servers, breaking the whole progression of the challenge.

Single player is the intended experience.

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.13a

Hi. Very nice story-mod. I the end I was short on boes and leather. So I couldn't finish it. So to everyone who starts the game... collect them bones and leather!^^

But anyway; good job bringing the concept to life.

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7 hours ago, Ric said:

Hi. Very nice story-mod. I the end I was short on boes and leather. So I couldn't finish it. So to everyone who starts the game... collect them bones and leather!^^

But anyway; good job bringing the concept to life.

Now that you know, you can surely speedrun the challenge and succeed in your next attempt! :D

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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.13c
  • 3 months later...
Posted (edited)
13 hours ago, nikitaneuman said:

Your Mod has some heavy BUG!

I cant Move as soon as i unpack your Backpack that´s in Inventory! Not with the Arrows not with W,A,S,D!!!!

I cant access Game Options like Graphic,Audio!

I got the latest Version of 7DtD!!!

You can't be encumbered at all, otherwise you can't move. This is to replicate the limited inventory of Resident Evil.

In 19.5 you can't access options, but in 19.4 you can. (Alternatively, you can load up vanilla to access options and they'll be applied in the mod)

Please read all the information within the quest logs. Be sure you set the daylight length to 0

Edited by FranticDan (see edit history)
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  • FranticDan changed the title to The Spencer Mansion Incident (Challenge Mode) Version 1.13c (Alpha 19.4)

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