Enisle Posted August 25, 2014 Share Posted August 25, 2014 Let me start by saying I love this game. I have been playing since shortly after “Dude Where’s my key!” Seeing the frustration with the initial key debacle, I decided to wait until things settled down a bit before jumping in, and I was really pleased with what I found when I did. I have thoroughly enjoyed watching the game evolve and I’m thrilled with the new Random Map gen - It’s gorgeous. It really is. That the Dev team has gotten to this point in one short year is truly impressive and a real testament to their commitment and professionalism. 7DaysToDie is the best argument for the existence of “Early Access” games I can think of. Now that we’re approaching 1.0 and the basics are behind us for the most part, it seems to me that 7DaysToDie is at an important crossroads for the future of the game. Will 7DaysToDie be a Survival/Crafting game or a Post-Apocalyptic Rebuilding Society game? I support the second path, and though I’m sure to offend someone by going into great detail about it, I’m going to anyway – because having the opportunity to express my vision of the game to the developers while it is still wet in the mold is the whole reason I purchased an Early Access game. What do I mean by Survival\Crafting vs Post-Apocalyptic Rebuilding Society? To me Survival\Crafting means the focus of the game is on survival with crafting as a means to that end. The key here is that survival is the primary focus of the game. Up until now, I feel this has been the model of 7DaysToDie. I place the game into this category because the current mechanics require very active maintenance cycles when you build a fortification. Zombies will eventually tear through any structure you create if you are not examining and repairing them on a daily basis. With many of the construction materials available, you will in fact have to monitor and repair your base overnight as zombies can quite easily penetrate them in a single activity cycle and overrun your base. In essence, survival itself is the constant and overriding factor in the game. In and of itself this can be a lot of fun until you master the mechanics required – then you are left with a sort of “now what” feeling. Looking through the forums, it seems like a lot of us then go scouting for new POIs or hunting up some wildlife as you stalk through the gorgeous terrain. Some of us build elaborate truss systems supporting elevated bases or burrow deeply into the bedrock creating a maze of underground bunkers leading from one POI to another. The point is, I think we all begin looking for ways to extend the life of the game beyond simply Crafting\Survival. What I would like to see is the game taking on more of a Post-Apocalyptic Rebuilding Society scenario. I really enjoy the idea of being able to build a base that most Zombies simply cannot penetrate freeing me up to build elaborate housing with a sea of zombies railing at the gates of my little village. Naturally, I will have a mess to contend with the next time I go outside. I like the idea of bringing steam power to my base and lighting up my mines with electric bulbs. I think it would be awesome if I could spend weeks restoring the local damn\ power plant to working condition stringing line down telephone poles back to my base or running them underground. I love the idea of riding range on my cattle ranch defending my herd from zombies that have come in through the barbed wire fences I put up after I cleared the land. I get really excited at the thought of defending my place from roving bandits who have to tools required to breach my perimeter defenses and I really like the way the bandits are smart enough to use the zombies as a tool when they try to wipe out my base by creating holes in the perimeter and then luring zombie hordes into my base. I love the notion that servers themselves could register as cities in the wasteland and communicate between each other if they had the requisite technologies online. Wouldn’t it be awesome if servers could register to participate in cross server raids on each other? OK – I’m going pretty far off the deep end here but the point is there are a lot of options for the future when the decision to go beyond Survival\Crafting is made. How do we get there? I think the first big step in moving towards a Post-Apocalyptic Rebuilding Society game is to introduce hardness to objects. If you are attacking an object with a tool that does not meet the hardness of the object you are attacking – you cannot damage it. This means no amount of beating on a tree with your bare hands will bring it down. You have to have a stone axe to start. This goes for players and zombies alike. Zombies can beat down wooden doors, break through (and crawl through) windows, tear through boarded up doorways, destroy furniture, etc… but simply no amount of beating on a brick wall will get a zombie through a brick wall. Shingled roof? The question needs to be, could a grown person with bare hands get through it. If the answer is yes then how long would it take? If the answer is no, not really – then don’t let them through without a tool. That’s my two cents. Like I said, I love the game and really appreciate all of the effort that has gone into making it what it is today. I’m just trying to fulfill my obligation as a fan to let the developers know what I would like to see the game become. 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