Bissy121 Posted January 9, 2021 Share Posted January 9, 2021 Hello all, i am new to this forum. I have done quite a bit of research on maps topic...messed around with files a bit. As of my understanding, in earlier versions the Splat3 file contained actually drawn roads. Now its still there ..has quite the size...but seems to be empty, or at least for me. I just open it and it seems blank. What i am trying to do is edit a Random Gen map and create my own custom city. Can anybody explain me how are the roads generated in A19.3 ? i figured biome painting placing POI but i just donțt see the roads in the generated file. Any input is appreciated. Thank you all. Link to comment Share on other sites More sharing options...
7d2dMP Posted January 9, 2021 Share Posted January 9, 2021 Hi, The png files is a regular picture but the alpha is set to 255 (so you don't see anything). So change the alpha to 0 and the roads will be there. Have a look at my "Map Previewier" in "Game modification / Tools" section. Link to comment Share on other sites More sharing options...
Bissy121 Posted January 9, 2021 Author Share Posted January 9, 2021 Hello 7d2dMP and thank you for reply. i tried as suggested, but am encountering another issue. after i edit the splat file, it somehow messes with my biome file....because everything becomes concrete. See what i mean ? .... Link to comment Share on other sites More sharing options...
Bissy121 Posted January 9, 2021 Author Share Posted January 9, 2021 also if this helps... notice the concrete before and after i hit it, look at the texture Link to comment Share on other sites More sharing options...
7d2dMP Posted January 9, 2021 Share Posted January 9, 2021 For roads you have 3 colors, red for big roads, green for small roads and black for no roads. You can only use theses 3 colors (with the exact RGB values) After doing modifications you should also reset the alpha to 255 before saving in PNG (i don't know if it is needed) Link to comment Share on other sites More sharing options...
Bissy121 Posted January 9, 2021 Author Share Posted January 9, 2021 What do you use to edit ? For some reason Photoshop dont seem to keep the alpha channel when i save a PNG. I just figured out now. Link to comment Share on other sites More sharing options...
7d2dMP Posted January 9, 2021 Share Posted January 9, 2021 I think that paint.net should work (free software) or GIMP Link to comment Share on other sites More sharing options...
Bissy121 Posted January 10, 2021 Author Share Posted January 10, 2021 I managed to modify the file succesfully and got rid of that problem. but for some reason the coordonate sistem is messed up. there are duplicate coordonates all over the map. Map is 12k . whenever i use TP ..... it spanws me badly. is that also related to splat3 file ? i somehow seem to have broke the coordinates system with the roads Link to comment Share on other sites More sharing options...
7d2dMP Posted January 11, 2021 Share Posted January 11, 2021 When you test your modifications, create a new game each time. Or delete region file,s if you know what it is. Link to comment Share on other sites More sharing options...
Bissy121 Posted January 11, 2021 Author Share Posted January 11, 2021 I deleted the whole save. And always start a new game. Is it possible to be the size that affects it ? 12k ? Link to comment Share on other sites More sharing options...
7d2dMP Posted January 11, 2021 Share Posted January 11, 2021 What do you call " duplicate coordonates" ? Link to comment Share on other sites More sharing options...
Bissy121 Posted January 13, 2021 Author Share Posted January 13, 2021 I mean that i tried to TP to 3915 1396 which is crossroad intersection...and it TP somewhere else outside the road system. where it also sais its the same coordinate i am pretty sure its a splat3 issue. ...i also checked the file here https://kui.github.io/7dtd-map/ and it seems messed up....it refuses to show me coordinates around where i drew the roads, As if the roads "picture" messes up the "big picture" . i am figuring that the teleport does the same thing...always TP me outside the "roads picture" Link to comment Share on other sites More sharing options...
Bissy121 Posted January 13, 2021 Author Share Posted January 13, 2021 i think this is the messed up part im talking about....all the red zone. i cannot teleport in that area whatsoever Link to comment Share on other sites More sharing options...
7d2dMP Posted January 13, 2021 Share Posted January 13, 2021 I am really confuse. On the second picture (2 posts up) under "Map" you have an arrow witch is your position on the map and at the right you have a 'target' which is the position of your mouse on the map. Coord 0,0 is the center of the map, if your map is 12K, coords are from -6K to +6K (or 6K West/North to 6K East/South) and on this picture, on top it is written 1396 S and under 1396 N, so it is not the same coords ! If you still have problem, try to send me your map. Link to comment Share on other sites More sharing options...
Cpt Krunch Posted January 14, 2021 Share Posted January 14, 2021 You need to remove the alpha channel, then copy it out of gimp and into paint.net. Make sure you delete the splat processed files every time. once in paint.net you can edit roads, but its 'dirty' ie, the world is in grey scale, make your edits, making sure to delete the processed files every time. when you are finished, use the splat fixer tool included with nitro and it will replace the alpha channel. Link to comment Share on other sites More sharing options...
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