ElCabong 91 Posted January 8 Share Posted January 8 I think it's the chain mod. It makes you more likely to knock them down and I'd rather knock them down than just wound them and have them keep coming after me. The flaming head mod is probably the most useful because it provides a light and keeps you warm when it is cold. I don't want to hear from you sickos that sets a rabbit on fire to enjoy it squealing. The others are just fun and I use them until I get the chain mod. Link to post Share on other sites
Darthjake 50 Posted January 8 Share Posted January 8 1 hour ago, ElCabong said: I think it's the chain mod. It makes you more likely to knock them down and I'd rather knock them down than just wound them and have them keep coming after me. The flaming head mod is probably the most useful because it provides a light and keeps you warm when it is cold. I don't want to hear from you sickos that sets a rabbit on fire to enjoy it squealing. The others are just fun and I use them until I get the chain mod. Agreed, chain is the best, and I tend to use the flaming mod on my pike so I can get on top of the big rocks if I get the attention of a bear and slowly wear him down. Link to post Share on other sites
Sydious 56 Posted January 8 Share Posted January 8 (edited) Chain, no debate, but fire combo is fun. Edited January 8 by Sydious enter button (see edit history) Link to post Share on other sites
Maharin 186 Posted January 8 Share Posted January 8 Weighted head mod is also fun to add to a club. Link to post Share on other sites
Sydious 56 Posted January 8 Share Posted January 8 15 minutes ago, Maharin said: Weighted head mod is also fun to add to a club. yes sir Link to post Share on other sites
JCrook1028 271 Posted January 8 Share Posted January 8 Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. 1 Link to post Share on other sites
Sjustus548 62 Posted January 8 Share Posted January 8 1 hour ago, JCrook1028 said: Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. My preferred choices as well. The flaming shaft mod is so annoying after awhile. Link to post Share on other sites
RipClaw 310 Posted January 8 Share Posted January 8 I prefer the spiked club mod over the chain mod. But also important is the ergonomic grip mod. My favorite combo for a Q6 club is the ergonomic grip, a weighted head, a spiked club mod and the burning shaft mod. Link to post Share on other sites
theFlu 85 Posted January 8 Share Posted January 8 Humm, AP ammo is broken since the armor mechanic is somehow borked; does that mean the spike mod doesn't do anything - other than the +damage for being a mod? Might be worth a test... of course, it looks badass, which is all that matters. but still... Link to post Share on other sites
Pichii 14 Posted January 8 Share Posted January 8 It really depends entirely on personal prefrences. My preferred in no particular order: Weighted Head- More ability to knock down zeds, +2 dmg Flaming Shaft- % chance to burn all the babies. +4dmg -100 sneak. Spiked Chain- Bleed chance. no sneak penalty. +4 dmg Ergonomic Grip- -15% STM usage, -25% on power swings. +2 dmg Link to post Share on other sites
Scyris 174 Posted January 11 Share Posted January 11 (edited) On 1/8/2021 at 2:51 PM, JCrook1028 said: Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. Same here with the flaming shaft mod, I never use it as I can't stand its graphical effect. It also pretty much prevents you from being sneaky as well. Edited January 11 by Scyris (see edit history) Link to post Share on other sites
Fox 133 Posted January 11 Share Posted January 11 From what I've seen in this game. Most of the mods are just generic stat adjustments. Even bipods add damage for some dumb reason. There are exceptions of course, like that fire mod for clubs and whatnot, but for the most part, they're just numbers which to me is disappointing. So it's pretty difficult for me to pick a favorite mod when it's like this, especially when even the scopes are more of a hindrance than a feature. Link to post Share on other sites
stample 61 Posted January 11 Share Posted January 11 On 1/8/2021 at 4:17 PM, theFlu said: Humm, AP ammo is broken since the armor mechanic is somehow borked; does that mean the spike mod doesn't do anything - other than the +damage for being a mod? Might be worth a test... of course, it looks badass, which is all that matters. but still... Its actually broken in favor of the player. Or last I knew it was. It doesn't stop reducing armor when armor is gone; rather it puts their armor to a -%, causing ever increasing damage with each successive shot. I use Ergo, Spike, Flaming, Weighted. 1 Link to post Share on other sites
JCrook1028 271 Posted January 11 Share Posted January 11 5 hours ago, Fox said: From what I've seen in this game. Most of the mods are just generic stat adjustments. Even bipods add damage for some dumb reason. There are exceptions of course, like that fire mod for clubs and whatnot, but for the most part, they're just numbers which to me is disappointing. So it's pretty difficult for me to pick a favorite mod when it's like this, especially when even the scopes are more of a hindrance than a feature. Hmm, the topic is club mods. None of the club mods are just generic stat mods... Link to post Share on other sites
Maharin 186 Posted January 11 Share Posted January 11 I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. 2 1 Link to post Share on other sites
Jugginator 280 Posted January 13 Share Posted January 13 On 1/11/2021 at 4:34 PM, Maharin said: I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. Wabbajack? 1 Link to post Share on other sites
Astronomical 15 Posted January 13 Share Posted January 13 On 1/11/2021 at 5:34 PM, Maharin said: I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. Whack-a-mole mod? I'd use that. 😆 Link to post Share on other sites
Vampirenostra 31 Posted January 14 Share Posted January 14 First and always - a grip to reduce stamina drain, than a chain mod, and as a last resort or when got go mining or night mission the burning shaft mod because : "We need to keep us worm in this cold winter nights" 😁😁😁 The woodcutter Link to post Share on other sites
wizard puke 14 Posted January 14 Share Posted January 14 Rad remover. Link to post Share on other sites
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