ElCabong Posted January 8, 2021 Share Posted January 8, 2021 I think it's the chain mod. It makes you more likely to knock them down and I'd rather knock them down than just wound them and have them keep coming after me. The flaming head mod is probably the most useful because it provides a light and keeps you warm when it is cold. I don't want to hear from you sickos that sets a rabbit on fire to enjoy it squealing. The others are just fun and I use them until I get the chain mod. Link to comment Share on other sites More sharing options...
Darthjake Posted January 8, 2021 Share Posted January 8, 2021 1 hour ago, ElCabong said: I think it's the chain mod. It makes you more likely to knock them down and I'd rather knock them down than just wound them and have them keep coming after me. The flaming head mod is probably the most useful because it provides a light and keeps you warm when it is cold. I don't want to hear from you sickos that sets a rabbit on fire to enjoy it squealing. The others are just fun and I use them until I get the chain mod. Agreed, chain is the best, and I tend to use the flaming mod on my pike so I can get on top of the big rocks if I get the attention of a bear and slowly wear him down. Link to comment Share on other sites More sharing options...
Sydious Posted January 8, 2021 Share Posted January 8, 2021 Chain, no debate, but fire combo is fun. Link to comment Share on other sites More sharing options...
Maharin Posted January 8, 2021 Share Posted January 8, 2021 Weighted head mod is also fun to add to a club. Link to comment Share on other sites More sharing options...
Sydious Posted January 8, 2021 Share Posted January 8, 2021 15 minutes ago, Maharin said: Weighted head mod is also fun to add to a club. yes sir Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 8, 2021 Share Posted January 8, 2021 Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. Link to comment Share on other sites More sharing options...
Sjustus548 Posted January 8, 2021 Share Posted January 8, 2021 1 hour ago, JCrook1028 said: Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. My preferred choices as well. The flaming shaft mod is so annoying after awhile. Link to comment Share on other sites More sharing options...
RipClaw Posted January 8, 2021 Share Posted January 8, 2021 I prefer the spiked club mod over the chain mod. But also important is the ergonomic grip mod. My favorite combo for a Q6 club is the ergonomic grip, a weighted head, a spiked club mod and the burning shaft mod. Link to comment Share on other sites More sharing options...
theFlu Posted January 8, 2021 Share Posted January 8, 2021 Humm, AP ammo is broken since the armor mechanic is somehow borked; does that mean the spike mod doesn't do anything - other than the +damage for being a mod? Might be worth a test... of course, it looks badass, which is all that matters. but still... Link to comment Share on other sites More sharing options...
Pichii Posted January 8, 2021 Share Posted January 8, 2021 It really depends entirely on personal prefrences. My preferred in no particular order: Weighted Head- More ability to knock down zeds, +2 dmg Flaming Shaft- % chance to burn all the babies. +4dmg -100 sneak. Spiked Chain- Bleed chance. no sneak penalty. +4 dmg Ergonomic Grip- -15% STM usage, -25% on power swings. +2 dmg Link to comment Share on other sites More sharing options...
Scyris Posted January 11, 2021 Share Posted January 11, 2021 On 1/8/2021 at 2:51 PM, JCrook1028 said: Chain and ergo grip mod are my faves. Absolutely cannot tolerate the flaming shaft mod. It irritates me to no end seeing flames in front of my face 24/7. Same here with the flaming shaft mod, I never use it as I can't stand its graphical effect. It also pretty much prevents you from being sneaky as well. Link to comment Share on other sites More sharing options...
Fox Posted January 11, 2021 Share Posted January 11, 2021 From what I've seen in this game. Most of the mods are just generic stat adjustments. Even bipods add damage for some dumb reason. There are exceptions of course, like that fire mod for clubs and whatnot, but for the most part, they're just numbers which to me is disappointing. So it's pretty difficult for me to pick a favorite mod when it's like this, especially when even the scopes are more of a hindrance than a feature. Link to comment Share on other sites More sharing options...
stample Posted January 11, 2021 Share Posted January 11, 2021 On 1/8/2021 at 4:17 PM, theFlu said: Humm, AP ammo is broken since the armor mechanic is somehow borked; does that mean the spike mod doesn't do anything - other than the +damage for being a mod? Might be worth a test... of course, it looks badass, which is all that matters. but still... Its actually broken in favor of the player. Or last I knew it was. It doesn't stop reducing armor when armor is gone; rather it puts their armor to a -%, causing ever increasing damage with each successive shot. I use Ergo, Spike, Flaming, Weighted. Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 11, 2021 Share Posted January 11, 2021 5 hours ago, Fox said: From what I've seen in this game. Most of the mods are just generic stat adjustments. Even bipods add damage for some dumb reason. There are exceptions of course, like that fire mod for clubs and whatnot, but for the most part, they're just numbers which to me is disappointing. So it's pretty difficult for me to pick a favorite mod when it's like this, especially when even the scopes are more of a hindrance than a feature. Hmm, the topic is club mods. None of the club mods are just generic stat mods... Link to comment Share on other sites More sharing options...
Maharin Posted January 11, 2021 Share Posted January 11, 2021 I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. Link to comment Share on other sites More sharing options...
Jugginator Posted January 13, 2021 Share Posted January 13, 2021 On 1/11/2021 at 4:34 PM, Maharin said: I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. Wabbajack? Link to comment Share on other sites More sharing options...
Astronomical Posted January 13, 2021 Share Posted January 13, 2021 On 1/11/2021 at 5:34 PM, Maharin said: I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing. Whack-a-mole mod? I'd use that. 😆 Link to comment Share on other sites More sharing options...
Vampirenostra Posted January 14, 2021 Share Posted January 14, 2021 First and always - a grip to reduce stamina drain, than a chain mod, and as a last resort or when got go mining or night mission the burning shaft mod because : "We need to keep us worm in this cold winter nights" 😁😁😁 The woodcutter Link to comment Share on other sites More sharing options...
wizard puke Posted January 14, 2021 Share Posted January 14, 2021 Rad remover. Link to comment Share on other sites More sharing options...
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