Jump to content

Ideas for the Future


Recommended Posts

Hello Madmole and all developers, happy new year and merry christmas.

I know that you work with the Alpha 20 but I want to present the ideas of me and other users that we have chosen for Alpha 20 or later Alphas.

At least save these ideas for future implementation.

 

- Swamp biome, Tundra Biome.
- Helicopter vehicle: the next upgrade to the gyrocopter and final vehicle, it's cool to take off and land vertically. Two passengers maybe?
- 10 Vehicles in total in the game? That would be great, three marine vehicles such as a raft, a sailboat and a motor boat. From air vehicles the helicopter and a land vehicle can be another model of car or a quad for the mountains :)
- More graphical improvements of a burning entity, firearms firing, explosions...
- The player can become nervous in the presence of a zombie and causes the reload animation to speed up, can be slow or very fast. It can be removed with skills or simply remove clumsiness.
- More animations for each action, drinking with said soda, injections, lock picks...
- "Real" weight in vehicles.
- The concrete mixer has its animation continues while it is working.
- House blinds with real physics to the wind and the collision of entities.
- More elements and objects in 3d, pipes, plants, crops...
- Back to the scent system. But they are zombies and do not feel anything, but and their mutations what.
- "Read" in the books and "use" in the diagrams. It is wiser to read in a book.
- In each block painted by the player, show what material it really is. Red on the steel, mmm.
- Adhesive material for the walls to place the turrets in a more realistic way.
- In your game, when you open the map, a correct translation from spanish Spain "parece a temperatura". It can be a valid: "temperatura ambiental".
- The degrees Celsius and degrees Fahrenheit in game options.
- In the options, a new option to indicate until what time the blood moon ends on the day of the horde. Minimum limit at 22:00 and maximum limit at dawn.
- Option to choose a game in creative mode.
- In creative mode, a filter option to choose the quality level of objects, weapons... Always everything at level 6 or maybe at level 2 to experiment, mmm :)
- In each different house that has its unique paintings, more personality in each house.
- When a zombie is beheaded, its moans are cut off.
- Deadly poison when the snake bites you, although easy antidote to prepare, but what if you don't know, deaaddd.
- "Bestiary" of enemies and NPCs. When you kill an enemy or see a merchant, it is logged. Shows weight, height, description of origin, etc.
- New achievements. An achievement that you discover the entire Navezgane map, kill all types of zombies...
- A game intro showing the beginning of the zombie apocalypse with the fighting of the people and the police and the army against the first zombies (example, the intro of the old game R3 Nemesis), and then, several years later, the end of the world with the protagonist.
- The story may be that a virus transforms people and animals into normal zombies (there are no wild or irradiated ones), then governments launch nuclear missiles in the most important cities of the world (explanation of the Destroyed City biome and the Highly radioactive Zone biome) , after several years the savages appear and those irradiated because of radioactivity. Normal zombies just because of radiation better not, first a pandemic and then radiation.
- Option to put various HUD layouts of hunger, thirst, health, stamina, experience bar.
- New zombies like the "Jugdment zombi" that is immune to normal bullets. Riot police zombie. Swamp zombie that is badly decomposed by the swamp waters...
- More lootable vehicles on the roads like police car, SWAT vans, motorcycles, trucks...
- More decorative and lootable elements in cities and roads such as traffic lights, traffic signs, highway, road tunnels...
- An airport with planes and helicopters destroyed to loot.
- Physical objects such as the shopping cart.
- Fishing system, a merchant who will send you missions to bring food to him or his people. Fish consumption and related recipes, prices and missions. Several models of fishing rods with their baits, how about a zombie eye or just worms haha.
- Improved agriculture: sunlight, UV bulbs, fertilizers, irrigation systems, cultivation plots for indoor systems and with the hoe for outdoor in the land...
- Livestock: cages for small and large animals, animal plots, advanced skills for husbandry...
- Domestication, a horse to ride (hey Rick), or a wolf to keep you company and carry some of the loot. Man's best friend is missing in this apocalypse and a "vehicle" that smiles at you :)
- More animals: Bats at night and caves, zombie crows in the forest, cows, horses, return of the pig, various models of fish.
- Rivers, waterfalls, plateaus, caves.

 

 

  • Knuckle Rub 2
Link to post
Share on other sites
14 hours ago, Miguel94 said:

Hello Madmole and all developers, happy new year and merry christmas.

I know that you work with the Alpha 20 but I want to present the ideas of me and other users that we have chosen for Alpha 20 or later Alphas.

At least save these ideas for future implementation.

 

- Swamp biome, Tundra Biome.
- Helicopter vehicle: the next upgrade to the gyrocopter and final vehicle, it's cool to take off and land vertically. Two passengers maybe?
- 10 Vehicles in total in the game? That would be great, three marine vehicles such as a raft, a sailboat and a motor boat. From air vehicles the helicopter and a land vehicle can be another model of car or a quad for the mountains :)
- More graphical improvements of a burning entity, firearms firing, explosions...
- The player can become nervous in the presence of a zombie and causes the reload animation to speed up, can be slow or very fast. It can be removed with skills or simply remove clumsiness.
- More animations for each action, drinking with said soda, injections, lock picks...
- "Real" weight in vehicles.
- The concrete mixer has its animation continues while it is working.
- House blinds with real physics to the wind and the collision of entities.
- More elements and objects in 3d, pipes, plants, crops...
- Back to the scent system. But they are zombies and do not feel anything, but and their mutations what.
- "Read" in the books and "use" in the diagrams. It is wiser to read in a book.
- In each block painted by the player, show what material it really is. Red on the steel, mmm.
- Adhesive material for the walls to place the turrets in a more realistic way.
- In your game, when you open the map, a correct translation from spanish Spain "parece a temperatura". It can be a valid: "temperatura ambiental".
- The degrees Celsius and degrees Fahrenheit in game options.
- In the options, a new option to indicate until what time the blood moon ends on the day of the horde. Minimum limit at 22:00 and maximum limit at dawn.
- Option to choose a game in creative mode.
- In creative mode, a filter option to choose the quality level of objects, weapons... Always everything at level 6 or maybe at level 2 to experiment, mmm :)
- In each different house that has its unique paintings, more personality in each house.
- When a zombie is beheaded, its moans are cut off.
- Deadly poison when the snake bites you, although easy antidote to prepare, but what if you don't know, deaaddd.
- "Bestiary" of enemies and NPCs. When you kill an enemy or see a merchant, it is logged. Shows weight, height, description of origin, etc.
- New achievements. An achievement that you discover the entire Navezgane map, kill all types of zombies...
- A game intro showing the beginning of the zombie apocalypse with the fighting of the people and the police and the army against the first zombies (example, the intro of the old game R3 Nemesis), and then, several years later, the end of the world with the protagonist.
- The story may be that a virus transforms people and animals into normal zombies (there are no wild or irradiated ones), then governments launch nuclear missiles in the most important cities of the world (explanation of the Destroyed City biome and the Highly radioactive Zone biome) , after several years the savages appear and those irradiated because of radioactivity. Normal zombies just because of radiation better not, first a pandemic and then radiation.
- Option to put various HUD layouts of hunger, thirst, health, stamina, experience bar.
- New zombies like the "Jugdment zombi" that is immune to normal bullets. Riot police zombie. Swamp zombie that is badly decomposed by the swamp waters...
- More lootable vehicles on the roads like police car, SWAT vans, motorcycles, trucks...
- More decorative and lootable elements in cities and roads such as traffic lights, traffic signs, highway, road tunnels...
- An airport with planes and helicopters destroyed to loot.
- Physical objects such as the shopping cart.
- Fishing system, a merchant who will send you missions to bring food to him or his people. Fish consumption and related recipes, prices and missions. Several models of fishing rods with their baits, how about a zombie eye or just worms haha.
- Improved agriculture: sunlight, UV bulbs, fertilizers, irrigation systems, cultivation plots for indoor systems and with the hoe for outdoor in the land...
- Livestock: cages for small and large animals, animal plots, advanced skills for husbandry...
- Domestication, a horse to ride (hey Rick), or a wolf to keep you company and carry some of the loot. Man's best friend is missing in this apocalypse and a "vehicle" that smiles at you :)
- More animals: Bats at night and caves, zombie crows in the forest, cows, horses, return of the pig, various models of fish.
- Rivers, waterfalls, plateaus, caves.

 

 

Thanks for the ideas! This forum is where such posts belong.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...