Zipcore Posted January 1, 2021 Share Posted January 1, 2021 Hello there, currently I'm working on a small project where I need to control which items a player drops when he dies. Does anyone know how I can get the backpack entity and give me some hints how I can make this work? I can use EntityPlayerLocal.GetDroppedBackpackPosition to get the position and then cycle all entitys until I got the closest one. But maybe someone knows a better way todo this which is more stable in case there are multiple backpacks at this location. Link to comment Share on other sites More sharing options...
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