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Ztensity's Unnecessarily Beautiful But Immersive (UBBI)


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Ztensity's Unnecessarily Beautiful But Immersive

The Unnecessary But Beautiful 19.3 Rebuild

(Permission Granted By Hernan)

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UPDATE 1.2.8!

 

In 1.2.7, I added a bedroll feature to three beds, added a light feature to three additional items and provided the ability to unlock lights early by finding the "basics of electricity schematic." I also patched the perk requirement system, updated textures, updated light animations, updated localizations, recipe ordering and added bundle loading to help better optimize certain game files for increased performance!

 

Version 1.2.8 reflects that UBBI is designed for 7 Days to Die's latest alpha, 19.3. This update is currently only available on the Forums and the Mod Launcher, as it's a minimal Read Me tweak. However, a new feature will be implemented in 1.3.0 in the coming weeks, which will be released on Nexus, the Forums and the Mod Launcher. Stay tuned!

 

 

INTRODUCTION

 

Designed for 7 Days to Die's 19.3 build, Unnecessarily Beautiful But Immersive is a new edition of Hernan's Unnecessary But Beautiful mod that was originally released on December 19th, 2019.

 

Originally wanting to add a Barista and a large TV, Hernan spent months designing code, textures, maps, 3D models and later compiling the files together to present a multitude of house buildables. Ranging from a variety of TVs, lamps, Kitchen appliances, cabinets and decorations to pool furniture, Bathroom amenities and beyond, he released Unnecessary But Beautiful. With the help of modder Hellsmoke a couple months later, recipes were created, which allowed players to finally craft these items for themselves in February of 2020.

 

Jump ten months later and I found myself inspired to take on my first major project with one goal in mind: increase immersion and make a somewhat fresher experience for players at the same time. With the permission of Hernan himself in early December, I've been working hard since for the last four weeks to rebuild this mod for compatibility with the latest build of the game.

 

Now, I would like to present my rebuild titled, Unnecessarily Beautiful But Immersive!

 

Download Unnecessarily Beautiful But Immersive Version 1.2.8 Here

YouTube Showcaseshttps://www.youtube.com/channel/UCEp9RXCi5fyLowfKIBXdI9A

Nexus Modshttps://www.nexusmods.com/7daystodie/mods/1242

Nexus Mods UBB Rebuild Journey Articlehttps://www.nexusmods.com/7daystodie/articles/177

Nexus Mods Version 1.2.7 Update Articlehttps://www.nexusmods.com/7daystodie/articles/178

 

 

WHAT DOES THIS DO & WHAT DOES THIS ADD?

 

After playing the game for hours with this mod, I found ways in which I could increase immersion. With this in mind, Unnecessarily Beautiful But Immersive now includes a variety of new things.

 

We'll first start with what's familiar and that is Hellsmoke's recipes. I've now updated the recipes file for full compatibility with the latest build of the game. I have also streamlined it into the mod, as it is no longer optional. This means players will no longer have go into their game files to fix this and there is no separate download.

 

  • In order to turn on the lights, TVs, PC, laptop, fireplace and sound bar, players must now make use of the wire tool.

 

  • In order to craft any of the lights, a player must first have their Intellect perk at lvl 6 and their Advanced Engineering perk at lvl 3.

 

  • Every item from sofa pieces, TVs, laptops and cabinets to doors, windows, lamps and beyond all have appropriate names now along with some smoother descriptions as well for their crafting recipes.

 

  • The sound bar now has a sound to it also. Connect it with your wire tool and find out for yourself what it does! Just make sure to turn it off before leaving your game, otherwise it'll go off when you boot up next!

 

  • Most devices that uses a wire tool like a light, TV, speaker, etc. that is vanilla or through a mod will now say "turn on" / "turn off."

 

  • I have of course also added new files, coding, animations etc. that make all of the immersion a reality.

 

In short, I have rebuilt 15 objects - lights, TVs, a PC, a laptop, a fireplace and a sound bar. I have made sure that they have to be turned on by using the wire tool and their animations are cleaned. Similarly to vanilla, lights added by this mod can now only be crafted once you've attained the appropriate perks.

 

Is this mod somewhat unnecessary? Potentially likely, just as Hernan originally stated when he first released his original version. However, is it beautiful? If I have to ask myself, I'd say everything he created was absolutely aesthetic and now with with weeks of my hard work, there is so much more increased immersion!

 

 

WHAT'S THE SAME?

 

This mod still contains 235 items that were originally carefully crafted by Hernan. Almost everything you loved about the previous version of the mod still remain.

 

However, in my efforts to increase immersion, I did tweak a lot of code, removed a lot of behind the scenes things and removed a few items such as a couple offset items, the "RG Gamer" items, the experimental floor speaker and a ceiling light top item due it not working with it's light it was intended to extend.

 

All of these familiar and unnecessarily beautiful things that somehow worked in the zombie apocalypse before, but are more immersive then ever, now work with the latest build of the game seamlessly. Who knew you could have such nice things while trying to survive every 7 days!

 

 

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UPDATING OLD VERSION / CLIENT VS. SERVER SIDE ONLY?

 

This modlet is a completely new rebuild and will require you to completely remove the "UnnecessarybutBeautiful" folder in your "mods" folder. Then put this modlet into your "mods" folder. You should be able to drop this into your pre-existing game (even if you had the Hernan's version), although a new game is preferred. You will just have to likely rebuild some things you had already crafted. To avoid issues, I would recommend removing the items in your base provided by Hernan's original modlet first, then placing this into your "mods" folder.

 

If you have never had Hernan's original Unnecessary But Beautiful mod, you will have no problems adding this mod into your pre-existing game. Just download and drop it into your "mods" folder and you should be good to go! Most updates also will not require new games. If an update should require a new game, I will make sure to include that in the update notes!

 

Finally, this modlet can be utilized in multiplayer. However, in order to achieve this, the mod is required to be installed on both the server side and the client side since the mod utilizes more file types than xml and Localization. This means that if you intend to play online with a friend or multiple people, each person absolutely has to have this mod installed in their "mods" folder.

 

 

COMPATIBILITY?

 

As for compatibility issues, there really should not be any compatibility concerns to my knowledge at this point when utilizing the mod with most modlets, as I've tested with 30 other mods.

 

That said, there may be complications with certain overhaul mods like Ravenhearst, GnamodWar3zuk etc. Mods like this one don't always work with overhauls like these and I cannot guarantee the success. I can say that if you download the overhaul first, make sure all the mods are up to date and then try to insert this mod into the "mods" folder later, alongside starting a new save, that it should raise the chances of success.

 

I will do further testing with overhauls. Once I have tested completely, I will begin to provide a compatibility list for this mod and those overhauls.

 

 

OVERHAUL COMPATIBILITY?

 

With testing however, I can confirm that UBBI v1.2.8 is fully compatible with War3zuk Alpha 19 AIO Overhaul and Ravenhearst 7.2. I can also confirm that Gnamod is compatible, but with an alternative version of UBBI, which has been released on the 7D2D mod launcher.

 

To learn how to install the 7 Days to Die mod launcher, install an overhaul and then learn how to put UBBI into one of these overhauls, you can now learn by viewing my tutorial here: 

https://community.7daystodie.com/topic/23208-7d2d-mod-launcher-guide-overhaul-instructions-unnecessarily-beautiful-but-immersive-127-install/

 

In short, you must first install the mod launcher, install a game copy for one of the overhauls, pre-sync the mods for the overhaul of your choice and then drop UBBI into the "mods" or "mod" folder inside the overhaul of your choice. View the tutorial for more information!

 

 

GNAMOD COMPATIBILITY?

 

During testing, I found that Gnamod wasn't compatible with UBBI out the gate, however I have designed an alternate version that is titled ZT-UBBI GMC 1.2.8. This version has been designed for compatibility with Gnamod and should only be downloaded for use with the Gnamod overhaul. This alternate modlet was necessary because certain vanilla recipes were removed and select recipes were added. Therefore, a tweaked recipes XML was created to work with Gnamod.

 

Now, all my modlets are on the 7 Days to Die Mod launcher, including ZT-UBBI GMC!

 

Download UBBI 1.2.8 for Gnamod Overhaul Compatibility (Standalone) Here

 

 

HOW TO'S?

 

To provide a little assistance, I thought that it would be helpful to provide a few tips that may help with using this mod in your playthroughs. See below!

 

  • How to Search For Recipes to Craft: In order to craft, you must be at the workbench. Once at a workbench, you can easily find each type of recipe you want to craft by searching for their name like "Kitchen," "Bedroom," "Bathroom" or simply "HN." Despite the name changes I have provided, it is still possible to search by "HN" and it is actually the easiest way to find the recipes.

 

  • How to Turn On Lights, TVs, PC & Sound Bar: After placing an item like a "Floor Lamp," you must have a wire tool in hand. Next, you must activate the wire tool's rope on the lamp by pressing e, disconnect by pressing e and then viola, you should now be able to turn your item on/off.

 

  • How to Unlock Lights: Just like vanilla gameplay, in order to unlock the ability to craft lights added by this mod, you must first attain the perks Intellect lvl 6 and Advanced Engineering lvl 3.

 

If you want more information, refer to the Read Me in the modlet, which will provide a little more details. Also refer to additional videos, which will preview the features shared via YouTube here or on the videos tab on my Nexus page here!

 

 

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LOCALIZATION FYI

 

A localization has been put in for "useSwitchLightOff" and "useSwitchLightOn" to make all lights, TVs, fireplace, sound bar and computers turn "on / off" immersively. This will also affect vanilla lights as well or anything else using the "switch class."

 

For the time being, anything using a wire tool will say "turn off" / "turn on." This means this mod will likely affect other mods that utilize the "switch class" that are higher in the list in the "mods" folder.

 

If you are making a modlet and you don't want your object to read "turn on/off" and you want it to have the vanilla wording, try making it load after this modlet utilizing a ZZ as the first two characters of name.

 

 

CREDITS

 

Most assets including the UNITY3D Files for resources, PNGs for UIAtlases, block coding and 12 original localized files were are all created, designed and published first by Hernan (HN). With his permission, I have presented a newer edition/rebuild of the mod with new features, more in-depth immersion, better compatibility with the latest build and further accessibility across all websites.

 

The recipes file was originally designed and coded by modder Hellsmoke. Hernan uploaded this on 2/12/2020 as an optional download. I am now including this as part of the new edition of Unnecessary but Beautiful to not only keep it updated for all players, but also make the localization available for further immersion to make recipes feel like part of vanilla game.

 

The UI seen in any pictures or videos from my showcase is provided by Sirillion's SMX mod pack found here. His mod is a staple in my load order and only enhances the appearance of my mods further. Thank you Sirillion for your fantastic work!

 

 

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SHOUTOUTS

 

I want to finally give a huge shoutout to everyone who helped me get this huge project finished, including Xyth, Guppycur, Bdubyah, Ragsy, Mumpfy, Snufkin, TSBX, Zorro, Khaine, saminal, Artjom, sphereii, wrathmaniac, InnocuousChaos, chikoHaidr'Gna and Beardman via Guppy's Unofficial Discord for 7 Days to Die's modding community. Full thank you's are in my Read Me guys and I encourage you guys to check that out. I truly appreciate all your guys help!

 

 

Ztensity

 

Edited by ztensity
Updated Paragraph for v1.2.8 (see edit history)
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  • ztensity changed the title to Ztensity's Unnecessarily Beautiful But Immersive (UBBI)

You’re welcome man! 😄

 

I’m already working on an update for a model’s texture, feature for some of the items to act like bedrolls and something that should help with smoother gameplay!

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There used to be a video file (video1.mp4) that we could change/overwrite so the TV's would play our videos. I see that is no longer a feature. I had found a TV in another modlet that had sound location data so if you walked away from the TV, the sound would get quieter. I haven't worked with Unity objects but I assume you did in order to reconstruct this. Any chance we could resurrect the ability to play our own videos through the TV again?

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Posted (edited)
On 1/4/2021 at 9:54 PM, Ti2xGr said:

There used to be a video file (video1.mp4) that we could change/overwrite so the TV's would play our videos. I see that is no longer a feature. I had found a TV in another modlet that had sound location data so if you walked away from the TV, the sound would get quieter. I haven't worked with Unity objects but I assume you did in order to reconstruct this. Any chance we could resurrect the ability to play our own videos through the TV again?

Hey man! First off, thank you for your kind words. Somehow I missed your message. I appreciate it!

 

Secondly, I removed the video file because in UBB I didn't think it was working properly. However, I could look into adding a third version of one of the TVs in the future that can play a video and get quiet as you get farther from it. It should be possible to do, as I've worked in Unity with sound files and pictures so far. However, it may just require a little additional learning and help from people like Xyth and Snufkin.

 

I'll get back to you on that and it'll likely go on the back burner for at least a couple weeks since I actually just recently released a new update!

Edited by ztensity
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Posted (edited)

Hey guys, I've released the next version of the mod!

 

UPDATE 1.2.7!

 

I've added the bedroll feature to three different beds (per the suggestion of RazorEye) and I've added the light feature to three existing items. I've also updated textures for one lamp, updated the light feature to work correctly for another lamp and I've updated several other things including Localizations, recipe ordering and new bundle loading that should help better optimize certain game files for increased performance!

 

I've also patched the mod with an urgent fix to perk requirements for crafting lights to insure the functionality was working properly, a fix to make sure the floor lamp and small lamp work as intended, and updated the texture for the PC so it'll appear as intended in all load orders. Now, with this updated version, you can also unlock lights early before hitting the appropriate perks if you are lucky enough to find the "basics of electricity schematic" either through the trader or out in the world on your travels.

 

Check out the 1.2.7 update article on Nexus Mods for more details on this new version!

 

 

Download Unnecessarily Beautiful But Immersive Version 1.2.7 Here

Nexus Mods Version 1.2.7 Update Articlehttps://www.nexusmods.com/7daystodie/articles/178

Edited by ztensity
Updated text for 1.2.7 version (see edit history)
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Hey guys, I've released the Gnamod Overhaul Compatibility version of UBBI 1.2.7!

 

GNAMOD COMPATIBILITY?

 

During testing, I found that Gnamod wasn't compatible with UBBI out the gate, however I have designed an alternate version that is titled ZT-UBBI GMC 1.2.7. This version has been designed for compatibility with Gnamod and should only be downloaded for use with the Gnamod overhaul. This alternate modlet was necessary because certain vanilla recipes were removed and select recipes were added. Therefore, a tweaked recipes XML was created to work with Gnamod.

 

Now, all my modlets are on the 7 Days to Die Mod launcher, including ZT-UBBI GMC!

 

Download UBBI 7.1.2 for Gnamod Overhaul Compatibility (Standalone) Here

 

Cheers!

Edited by ztensity
Gnamod Version Download Added + Overhaul Compatibility Description Updated (see edit history)
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