ztensity Posted December 31, 2020 Share Posted December 31, 2020 (edited) Ztensity's Unnecessarily Beautiful But Immersive The Unnecessary But Beautiful Rebuild - A20.3 Edition (Permission Granted by Hernan) UPDATE! I have updated Unnecessarily Beautiful But Immersive for Alpha 20.3. A new game will be recommended for players using the old version of UBBI. If this is your first time playing with UBBI, you should be able to seamlessly install this mod into your game's mod folder as long as you're on the latest alpha. In the previous iteration of UBBI, I had added working appliances such as a microwave, toaster and coffeemaker alongside newer fuel sources. For the latest alpha however, I have made the appliances purely aesthetic, removed the new fuel sources and removed new UI elements. This is in an effort to increase compatibility and allow for quicker updates in the future. In UBBI 3.0.0, I have however made sure to add the much-requested storage solutions functionality to cabinets and associated items, like the Fridge for instance! See Update Notes Here: https://www.nexusmods.com/7daystodie/articles/329 INTRODUCTION Unnecessarily Beautiful But Immersive is a new edition of Hernan's Unnecessary But Beautiful mod that was originally released on December 19th, 2019. Originally wanting to add a Barista and a large TV, Hernan spent months designing code, textures, maps, 3D models and later compiling the files together to present a multitude of house buildables. Ranging from a variety of TVs, lamps, Kitchen appliances, cabinets and decorations to pool furniture, Bathroom amenities and beyond, he released Unnecessary But Beautiful. With the help of modder Hellsmoke a couple months later, recipes were created, which allowed players to finally craft these items for themselves in February of 2020. Jump ten months later and I found myself inspired to take on my first major project with one goal in mind: increase immersion and make a somewhat fresher experience for players at the same time. With the permission of Hernan himself in early December, I've been working hard since for the last four weeks to rebuild this mod for compatibility with the latest build of the game. Now, I continue to present the rebuild titled, Unnecessarily Beautiful But Immersive! Download Unnecessarily Beautiful But Immersive Version 3.0.0 Here YouTube Showcases: https://www.youtube.com/channel/UCEp9RXCi5fyLowfKIBXdI9A Nexus Mods: https://www.nexusmods.com/7daystodie/mods/1242 Nexus Mods UBB Rebuild Journey Article: https://www.nexusmods.com/7daystodie/articles/177 WHAT DOES THIS DO & WHAT DOES THIS ADD? Crafting: All items from UBBI can be crafted at a workbench. To craft any lights, players must first have their Intellect perk at lvl six and their Advanced Engineering perk at lvl three. Alternatively, players can find the "Basics of Electricity Schematic" at a trader or in the world to unlock the lights early. Players can use the wrench line of tools to receive additional resources when destroying most of the items, while also receiving a small number of resources back when using just fists and/or weapons to destroy them instead. Players can repair items crafted by using specific sources from cloth fragments, wood and glass blocks to forged iron, concrete mix and leather. Lights & Technology: All lights, TVs, a PC, laptop, fireplace, sound bar, doorbell and shower head must be turned on by using a wire tool. The shower head is usable with water visuals and sound effects. To increase immersion and add usefulness to it, the shower provides up to 30 minutes of increased benefits, which include increased stamina regeneration, increased running speed and cold resistance. The doorbell and sound bar have specific sounds, which may alert zombies and other players in multiplayer nearby. Miscellaneous Additions: The garden bed, small bed and big bed can be used as a bedroll. There is a single closet door and a secret closet door that takes up one block for people playing with one block crouch. Inspired by the POI version of the vanilla chimney, a new altered Chimney can be placed with new chimney effects that emits smoke more realistically. Storage options are now a feature attached to almost all cabinets, select bathroom items and others like a fridge. Is this mod somewhat unnecessary? Potentially likely, just as Hernan originally stated when he first released his original version. However, is it beautiful? If I have to ask myself, I'd say everything he created was absolutely aesthetic and now with lots of hard work, there is so much more increased immersion! WHAT'S THE SAME? This mod still contains 235 items that were originally carefully crafted by Hernan. Almost everything you loved about the previous version of the mod still remain. However, in my efforts to increase immersion, I did tweak a lot of code, remove a lot of behind-the-scenes things and remove a few items such as a couple offset items, the "RG Gamer" items, the experimental floor speaker and a ceiling light top item due it not working with its light it was intended to extend. All of these familiar and unnecessarily beautiful things that somehow worked in the zombie apocalypse before, but are more immersive than ever, now work with the latest build of the game seamlessly. Who knew you could have such nice things while trying to survive every 7 days! UPDATING OLD VERSION / CLIENT VS. SERVER SIDE ONLY? This modlet is a completely new rebuild and will require you to completely remove the "UnnecessarybutBeautiful" folder in your "mods" folder. Then put this modlet into your "mods" folder. You should be able to drop this into your pre-existing game (even if you had the Hernan's version), although a new game is preferred. You will just have to likely rebuild some things you had already crafted. To avoid issues, I would recommend removing the items in your base provided by Hernan's original modlet first, then placing this into your "mods" folder. If you have never had Hernan's original Unnecessary But Beautiful mod, you will have no problems adding this mod into your pre-existing game. Just download and drop it into your "mods" folder and you should be good to go! Most updates also will not require new games. If an update should require a new game, I will make sure to include that in the update notes! Finally, this modlet can be utilized in multiplayer. However, in order to achieve this, the mod is required to be installed on both the server side and the client side since the mod utilizes more file types than xml and Localization. This means that if you intend to play online with a friend or multiple people, each person absolutely has to have this mod installed in their "mods" folder. COMPATIBILITY? The 3.0.0 version of Unnecessarily Beautiful But Immersive (UBBI) may not be compatible with most overhauls. However, UBBI should be compatible with most modlets, including UI mods, such as Sirillion's SMX. I will no longer provide compatibility support for various overhauls due to lack of time. After collaboration with Dwallorde, the alpha 19 version of UBBI is embedded into War of the Walkers! HOW TO'S? To provide a little assistance, I thought that it would be helpful to provide a few tips that may help with using this mod in your playthroughs. See below! How to Search for Recipes to Craft: In order to craft, you must be at the workbench. Once at a workbench, you can easily find each type of recipe you want to craft by searching for their name like "Kitchen," "Bedroom," "Bathroom" or simply "HN." Despite the name changes I have provided; it is still possible to search by "HN" and it is actually the easiest way to find the recipes. How to Turn on Lights, TVs, PC & Sound Bar: After placing an item like a "Floor Lamp," you must have a wire tool in hand. Next, you must activate the wire tool's rope on the lamp by pressing e, disconnect by pressing e and then viola, you should now be able to turn your item on/off. How to Unlock Lights: Just like vanilla gameplay, in order to unlock the ability to craft lights added by this mod, you must first attain the perks Intellect lvl 6 and Advanced Engineering lvl 3. If you want more information, refer to the Read Me in the modlet, which will provide a little more detail. Also refer to additional videos, which will preview the features shared via YouTube here or on the videos tab on my Nexus page here! LOCALIZATION FYI A localization has been put in for "useSwitchLightOff" and "useSwitchLightOn" to make all lights, TVs, fireplace, sound bar and computers turn "on / off" immersively. This will also affect vanilla lights as well or anything else using the "switch class." For the time being, anything using a wire tool will say "turn off" / "turn on." This means this mod will likely affect other mods that utilize the "switch class" that are higher in the list in the "mods" folder. If you are making a modlet and you don't want your object to read "turn on/off" and you want it to have the vanilla wording, try making it load after this modlet utilizing a ZZ as the first two characters of name. CREDITS Most assets including the UNITY3D Files for resources, PNGs for UIAtlases, block coding and 12 original localized files were all created, designed and published first by Hernan (HN). With his permission, I have presented a newer edition/rebuild of the mod with new features, more in-depth immersion, better compatibility with the latest build and further accessibility across all websites. The recipes file was originally designed and coded by modder Hellsmoke. Hernan uploaded this on 2/12/2020 as an optional download. I am now including this as part of the new edition of Unnecessary but Beautiful to not only keep it updated for all players, but also make the localization available for further immersion to make recipes feel like part of vanilla game. The UI seen in any pictures or videos from my showcase is provided by Sirillion's SMX mod pack found here. His mod is a staple in my load order and only enhances the appearance of my mods further. Thank you Sirillion for your fantastic work! SHOUTOUTS I want to finally give a huge shoutout to everyone who helped me get this huge project finished, including Xyth, Guppycur, Bdubyah, Ragsy, Mumpfy, Snufkin, TSBX, Zorro, Khaine, saminal, Artjom, sphereii, wrathmaniac, InnocuousChaos, chiko, Haidr'Gna, Beardman, K1NGER1988 and Ozmods via Guppy's Unofficial Discord for 7 Days to Die's modding community. Full thank you's are in my Read Me guys and I encourage you guys to check that out. I truly appreciate all your guys help! Join Guppy's Unofficial 7 Days to Die Modding Discord Server to join the community and get help playing with mods and creating them too! Ztensity Edited March 3, 2022 by ztensity Updated to A20.3 (see edit history) 7 Link to comment Share on other sites More sharing options...
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