xyth 414 Posted December 31, 2020 Share Posted December 31, 2020 (edited) Like the title says, SphereII and I missed the Skyrim style lockpicking mini game so we introduced it into the WinterWeen mod. It was well received, so I'm releasing a modlet of the locks that work with the lockpicking code added to the 19.3 version of SphereII's Core. This mod requires DMT, so use the mod launcher and add the core and this locks mod. The launcher with do the rest. The difficulty of the locks is configurable in the core, but it set to offer a challenge but not be impossible for folks that didn't master lockpicking in Skyrim. To pick a lock, press "E" on any locked door or chest. A lock will appear, and you must guess the position of the top lockpick by moving it with the arrow keys or mouse. Once you think you have the position, press the spacebar to turn the lock. The locks are tied into the perk system and the inventory system, so you will need lockpicks in your inventory. Each perk level into lockpicking make it less likely you will break a pick, and reduced the time between attempts. However, we randomized lock difficulty so any one can be really hard or almost too easy. This mode contain some purchased assets and code, so while you may use or include this mod in you game or overhaul, you cannot make edits to the models or code without purchasing your own copy of the assets from the Unity store. It's cheap though 🙂 If this mod is popular we may add additional features for A20. Please let me know if its too hard or too easy for you. Find the Locks modlet here: https://github.com/7D2D/A19DMTMods Sphereii's core is here: https://github.com/SphereII/SphereII.ModsA19 Thanks to Mumpfy for adding the branding to the lock textures! Enjoy! Edited January 1 by xyth (see edit history) 2 2 Link to post Share on other sites
Guppycur 965 Posted December 31, 2020 Share Posted December 31, 2020 Very nice! 😃 Link to post Share on other sites
CynicalGamer 6 Posted December 31, 2020 Share Posted December 31, 2020 Links broken? Link to post Share on other sites
stallionsden 419 Posted January 1 Share Posted January 1 Amazing work guys. Link to post Share on other sites
JaxTeller718 534 Posted January 1 Share Posted January 1 I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues. Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked. Link to post Share on other sites
xyth 414 Posted January 1 Author Share Posted January 1 12 hours ago, JaxTeller718 said: I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues. Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked. Any fixes would be implemented in Sphereii's core modlet. This locks mod is nothing more than models adapted to react to that code. Link to post Share on other sites
Crater Creator 370 Posted January 2 Share Posted January 2 As a modder who has yet to get into DMT, it amazes me how you can completely overhaul a feature like this. Well done. Link to post Share on other sites
xyth 414 Posted January 4 Author Share Posted January 4 Still hoping for feedback on the difficulty. Link to post Share on other sites
TormentedEmu 21 Posted January 4 Share Posted January 4 You guys released it! Oh that is too damn awesome! I can't wait to try it. Cheers Link to post Share on other sites
CynicalGamer 6 Posted January 5 Share Posted January 5 On 1/4/2021 at 10:37 AM, xyth said: Still hoping for feedback on the difficulty. Putting together a new gaming rig (Hurray Xmas). As soon as it's done i'll be giving this a try. Sounds pretty cool. Link to post Share on other sites
quixe 1 Posted January 7 Share Posted January 7 Been trying to get this working myself, actaully went out of my way to make sure I understand this right in that it's just Using the 0core and this lockpicking mod in DMT if it IS that easy I should have this running no problem but can't seem to Link to post Share on other sites
Balthazarrr 0 Posted January 7 Share Posted January 7 3 hours ago, quixe said: Been trying to get this working myself, actaully went out of my way to make sure I understand this right in that it's just Using the 0core and this lockpicking mod in DMT if it IS that easy I should have this running no problem but can't seem to I'm having the same issue as well, and I've verified EAC is off. Link to post Share on other sites
xyth 414 Posted January 7 Author Share Posted January 7 (edited) I think the latest version of the Core toggled off advanced lockpicking by default, which is why its not working. I will push a patch to toggle that back on but for now edit the blocks.xml file in the Core and set this property from : <property name="AdvancedLocks" value="false" /> to <property name="AdvancedLocks" value="true" /> Edited January 7 by xyth (see edit history) Link to post Share on other sites
xyth 414 Posted January 7 Author Share Posted January 7 Pushed update to the Lock modlet, forcing advanced lockpicking to True. Seems to work well now. Thanks! Link to post Share on other sites
xyth 414 Posted January 11 Author Share Posted January 11 Still looking for feedback on how this plays. If none, I will assume its okay and "lock" it down till A20. Enjoy. Link to post Share on other sites
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