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Skyrim Style Lockpicking


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Locks.thumb.png.b34f543f859b76f81116203847ab8007.png

 

 

Like the title says, SphereII and I missed the Skyrim style lockpicking mini game so we introduced it into the WinterWeen mod.  It was well received, so I'm releasing a modlet of the locks that work with the lockpicking code added to the 19.3 version of SphereII's Core.  This mod requires DMT, so use the mod launcher and add the core and this locks mod.  The launcher with do the rest.  

 

The difficulty of the locks is configurable in the core, but it set to offer a challenge but not be impossible for folks that didn't master lockpicking in Skyrim.  To pick a lock, press "E" on any locked door or chest.  A lock will appear, and you must guess the position of the top lockpick by moving it with the arrow keys or mouse.  Once you think you have the position, press the spacebar to turn the lock.  The locks are tied into the perk system and the inventory system, so you will need lockpicks in your inventory.  Each perk level into lockpicking make it less likely you will break a pick, and reduced the time between attempts.  However, we randomized lock difficulty so any one can be really hard or almost too easy.

 

This mode contain some purchased assets and code, so while you may use or include this mod in you game or overhaul, you cannot make edits to the models or code without purchasing your own copy of the assets from the Unity store.   It's cheap though 🙂

 

If this mod is popular we may add additional features for A20.  Please let me know if its too hard or too easy for you.

 

Find the Locks modlet here: https://github.com/7D2D/A19DMTMods

 

Sphereii's core is here: https://github.com/SphereII/SphereII.ModsA19

 

Thanks to Mumpfy for adding the branding to the lock textures!

 

Enjoy!

 

 

Edited by xyth (see edit history)
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I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues.


Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked.

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12 hours ago, JaxTeller718 said:

I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues.


Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked.

Any fixes would be implemented in Sphereii's core modlet.  This locks mod is nothing more than models adapted to react to that code.

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Been trying to get this working myself, actaully went out of my way to  make  sure I understand this right in that it's just  Using  the 0core and this lockpicking mod in DMT if it IS that easy I should have this running no problem but can't seem to

 

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3 hours ago, quixe said:

Been trying to get this working myself, actaully went out of my way to  make  sure I understand this right in that it's just  Using  the 0core and this lockpicking mod in DMT if it IS that easy I should have this running no problem but can't seem to

 

I'm having the same issue as well, and I've verified EAC is off.

 

 

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Posted (edited)

I think the latest version of the Core toggled off advanced lockpicking by default, which is why its not working.  I will push a patch to toggle that back on but for now edit the blocks.xml file in the Core

and set this property from :  <property name="AdvancedLocks" value="false" />  to <property name="AdvancedLocks" value="true" />

Edited by xyth (see edit history)
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