4sheetzngeegles 77 Posted December 30, 2020 Share Posted December 30, 2020 I have a question regarding random gen. We have snow burnt pine desert and waste, but voronoi does not blend the landscape. It separates them into puzzle pieces. Can a biome stamp be added for blends? I have created a blended terrain map. Using the 5 solid biomes plus the blends adds up to the equivalent of 25 landscape visuals without adding anymore biomes. I also chose a singular lighting so that there is not an abrupt change. The major differences are the terrain decor, and particle emission. I mean at the borders of two biomes, I will use pine_forest and snow as examples. I have snow, then Snow forest, then forest snow, then forest. The visual result is full snow biome decor then 2 phases of forest decor added gradually becoming more forest until it is a full forest render. On the slopes it takes advantage of the microsplat overlays without any additional programming. I did it by creating a stamp at 700 magnification. I will release the modded terrain for a walk around as soon as complete, but when I saw it I realized that it was taking advantage of the preset rules in vanilla, microsplat, and natural terrain blending with no additional programming it was just a border stamp. I'm still experimenting to get the right amount of lighting and fog for me but here are some examples of what the stamps are capable of. 1 Link to post Share on other sites
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