Dehaku Posted December 29, 2020 Share Posted December 29, 2020 My team isn't keen on me setting up traps to deal with zeds as they want the xp from them on horde night. The 50% xp loss from kills doesn't bother them, but that perk doesn't give the XP to allies, only the trapper. Link to comment Share on other sites More sharing options...
Cranberry Monster Posted January 4, 2021 Share Posted January 4, 2021 I don't have a modding solution for you, but here's a possible stopgap solution for your group--the trap "owner" is whoever places it, regardless of who crafts it or wires it up. So, if your friends place some traps, they can get xp from those (provided they're perked into that tree, which I realize isn't ideal). I, too, would love to see a more equitable distribution of trap xp. Link to comment Share on other sites More sharing options...
meganoth Posted January 4, 2021 Share Posted January 4, 2021 7 hours ago, Cranberry Monster said: I don't have a modding solution for you, but here's a possible stopgap solution for your group--the trap "owner" is whoever places it, regardless of who crafts it or wires it up. So, if your friends place some traps, they can get xp from those (provided they're perked into that tree, which I realize isn't ideal). I, too, would love to see a more equitable distribution of trap xp. Have you tested that only the owner of a trap gets the xp? Maybe everyone in range who has points in that perk gets XP? With that scheme the program would not need to remember who placed a trap and it would have no practical difference in most games where only one has specced into INT. Link to comment Share on other sites More sharing options...
Cranberry Monster Posted January 5, 2021 Share Posted January 5, 2021 Things get pretty crazy in a multiplayer team during a red moon and the tidal wave of xp, but I'm pretty sure in Alpha 17+18, only the placer was getting the xp, even though I had pretty much duplicated his perk tree by that point and was standing right next to him. I recall reading somewhere that the game already remembers who places every block, not just the traps. Link to comment Share on other sites More sharing options...
smokingpaper Posted January 14, 2021 Share Posted January 14, 2021 Only the placer gets the XP afaik. There is something in the buffs.xml and progression called "ElectricalTrapXP". Maybe you can do something with it but I doubt you can actually make it shared. The other option mentioned above, let your friends place some traps too. (Although they still need to level up the perk) Link to comment Share on other sites More sharing options...
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