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Unable to load new Random Gen world


The Gaffer

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I am also having the same issue where I can create a new Random Gen game, but can't load into it. I was initially trying with a world from several months ago, but seeing as that 19.3 beta was incompatible, I deleted my worlds and created one anew with a different seed as well. Attached is the server and player log. Server starts up fine and I can authenticate to it, but then it fails to load and eventually times out while showing the console on screen.

2020-12-27T21:09:05 50.816 INF [Steamworks.NET] NET: Password accepted
2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Reader_0
2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Writer_0
2020-12-27T21:09:05 50.827 INF Started thread NCSteam_Reader_1
2020-12-27T21:09:05 50.828 INF Started thread NCSteam_Writer_1
2020-12-27T21:09:05 50.923 ERR Task_CommReaderSteam (ch=0):
2020-12-27T21:09:05 50.923 EXC Unknown NetPackage ID: 255
UnknownNetPackageException: Unknown NetPackage ID: 255
  at NetPackageManager.getPackageInfoByType (System.Int32 _packageTypeId) [0x00019] in <e9521218400243e9ac8c145545b586cf>:0 
  at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00006] in <e9521218400243e9ac8c145545b586cf>:0 
  at NetConnectionSteam.Task_CommReader (ThreadManager+ThreadInfo _threadInfo) [0x000f8] in <e9521218400243e9ac8c145545b586cf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
NetConnectionSteam:Task_CommReader(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
 

output_log_dedi__2020-12-27__19-55-08.txt output_log__2020-12-27__21-07-46.txt

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47 minutes ago, mindsignals said:

I am also having the same issue where I can create a new Random Gen game, but can't load into it. I was initially trying with a world from several months ago, but seeing as that 19.3 beta was incompatible, I deleted my worlds and created one anew with a different seed as well. Attached is the server and player log. Server starts up fine and I can authenticate to it, but then it fails to load and eventually times out while showing the console on screen.

2020-12-27T21:09:05 50.816 INF [Steamworks.NET] NET: Password accepted
2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Reader_0
2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Writer_0
2020-12-27T21:09:05 50.827 INF Started thread NCSteam_Reader_1
2020-12-27T21:09:05 50.828 INF Started thread NCSteam_Writer_1
2020-12-27T21:09:05 50.923 ERR Task_CommReaderSteam (ch=0):
2020-12-27T21:09:05 50.923 EXC Unknown NetPackage ID: 255
UnknownNetPackageException: Unknown NetPackage ID: 255
  at NetPackageManager.getPackageInfoByType (System.Int32 _packageTypeId) [0x00019] in <e9521218400243e9ac8c145545b586cf>:0 
  at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00006] in <e9521218400243e9ac8c145545b586cf>:0 
  at NetConnectionSteam.Task_CommReader (ThreadManager+ThreadInfo _threadInfo) [0x000f8] in <e9521218400243e9ac8c145545b586cf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
NetConnectionSteam:Task_CommReader(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
 

output_log_dedi__2020-12-27__19-55-08.txt 42.75 kB · 0 downloads output_log__2020-12-27__21-07-46.txt 10.54 kB · 0 downloads

 

Your server runs Alpha 19 (b180), your client Alpha 19.3 (b6). They need to be the same version

 

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Thank you...that did, indeed, resolve my issue. I updated it...not sure if the old world would have been good or not, but I had already deleted it, so...oops. But I have a shiny new 12288 x 12288 world that generated in just shy of 4 hours overnight and works like a charm, thanks to your response! :D Amazing how much longer it takes vs 8k x 8k (about 37 minutes)!

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