The Gaffer Posted December 27, 2020 Share Posted December 27, 2020 Has anyone else been unable to start a new Random Gen world? It says the game already exists when i have them all deleted. I am able to start a pre game world and a Navesgame world but not Random Gen Link to comment Share on other sites More sharing options...
SylenThunder Posted December 28, 2020 Share Posted December 28, 2020 Need more information dude. What were your exact steps you have done? Where are the logs? Link to comment Share on other sites More sharing options...
mindsignals Posted December 28, 2020 Share Posted December 28, 2020 I am also having the same issue where I can create a new Random Gen game, but can't load into it. I was initially trying with a world from several months ago, but seeing as that 19.3 beta was incompatible, I deleted my worlds and created one anew with a different seed as well. Attached is the server and player log. Server starts up fine and I can authenticate to it, but then it fails to load and eventually times out while showing the console on screen. 2020-12-27T21:09:05 50.816 INF [Steamworks.NET] NET: Password accepted 2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Reader_0 2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Writer_0 2020-12-27T21:09:05 50.827 INF Started thread NCSteam_Reader_1 2020-12-27T21:09:05 50.828 INF Started thread NCSteam_Writer_1 2020-12-27T21:09:05 50.923 ERR Task_CommReaderSteam (ch=0): 2020-12-27T21:09:05 50.923 EXC Unknown NetPackage ID: 255 UnknownNetPackageException: Unknown NetPackage ID: 255 at NetPackageManager.getPackageInfoByType (System.Int32 _packageTypeId) [0x00019] in <e9521218400243e9ac8c145545b586cf>:0 at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00006] in <e9521218400243e9ac8c145545b586cf>:0 at NetConnectionSteam.Task_CommReader (ThreadManager+ThreadInfo _threadInfo) [0x000f8] in <e9521218400243e9ac8c145545b586cf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) NetConnectionSteam:Task_CommReader(ThreadInfo) ThreadManager:myThreadInvoke(Object) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart(Object) output_log_dedi__2020-12-27__19-55-08.txt output_log__2020-12-27__21-07-46.txt Link to comment Share on other sites More sharing options...
meganoth Posted December 28, 2020 Share Posted December 28, 2020 47 minutes ago, mindsignals said: I am also having the same issue where I can create a new Random Gen game, but can't load into it. I was initially trying with a world from several months ago, but seeing as that 19.3 beta was incompatible, I deleted my worlds and created one anew with a different seed as well. Attached is the server and player log. Server starts up fine and I can authenticate to it, but then it fails to load and eventually times out while showing the console on screen. 2020-12-27T21:09:05 50.816 INF [Steamworks.NET] NET: Password accepted 2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Reader_0 2020-12-27T21:09:05 50.821 INF Started thread NCSteam_Writer_0 2020-12-27T21:09:05 50.827 INF Started thread NCSteam_Reader_1 2020-12-27T21:09:05 50.828 INF Started thread NCSteam_Writer_1 2020-12-27T21:09:05 50.923 ERR Task_CommReaderSteam (ch=0): 2020-12-27T21:09:05 50.923 EXC Unknown NetPackage ID: 255 UnknownNetPackageException: Unknown NetPackage ID: 255 at NetPackageManager.getPackageInfoByType (System.Int32 _packageTypeId) [0x00019] in <e9521218400243e9ac8c145545b586cf>:0 at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00006] in <e9521218400243e9ac8c145545b586cf>:0 at NetConnectionSteam.Task_CommReader (ThreadManager+ThreadInfo _threadInfo) [0x000f8] in <e9521218400243e9ac8c145545b586cf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) NetConnectionSteam:Task_CommReader(ThreadInfo) ThreadManager:myThreadInvoke(Object) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart(Object) output_log_dedi__2020-12-27__19-55-08.txt 42.75 kB · 0 downloads output_log__2020-12-27__21-07-46.txt 10.54 kB · 0 downloads Your server runs Alpha 19 (b180), your client Alpha 19.3 (b6). They need to be the same version Link to comment Share on other sites More sharing options...
mindsignals Posted December 28, 2020 Share Posted December 28, 2020 Thank you...that did, indeed, resolve my issue. I updated it...not sure if the old world would have been good or not, but I had already deleted it, so...oops. But I have a shiny new 12288 x 12288 world that generated in just shy of 4 hours overnight and works like a charm, thanks to your response! Amazing how much longer it takes vs 8k x 8k (about 37 minutes)! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.