MechanicalLens Posted December 27, 2020 Share Posted December 27, 2020 I'm going to be disregarding the fact here that the fire effect from flaming arrows/bolts does pretty poor damage the last time I checked. That aside, I officially plant them into the "too expensive" category. Point 1. They take steel arrowheads to craft. By the time you are crafting steel, rad zombies will shortly be at your doorstep, if they aren't already. The lifespan of flaming arrows/bolts is cut drastically. Given how little of a benefit they provide on top of regular arrows, I would personally replace the steel arrowhead crafting ingredient with iron arrowheads. Point 2. For every flaming arrow/bolt you craft you require one animal fat; it's a one to one ratio, as far as I am aware. Animal fat, in its current form, is very difficult to come by in large quantities; it's more of a question of time than anything else. In my current day 65 game I only have a little over a stack of animal fat, and I've been killing almost every animal I see since day 1. Sorry, but this is in no way a sustainable resource. I would personally replace the animal fat crafting ingredient with something far more reasonable, such as gasoline. (Perhaps 10 gasoline per arrow or something like that. Or buff the flame effect of iron arrows and increase the gasoline requirement.) Link to comment Share on other sites More sharing options...
Axonius Posted December 27, 2020 Share Posted December 27, 2020 I was just thinking about these. Not just flaming blots, but the explosive ones as well. The concept is cool, but I can't even find a niche purpose for these things. Far too slow and weak to use on a hoard night. And then pointless for POI clearing. Maybe they should up their damage so that you could actually feasibly do a hoard night with these? Link to comment Share on other sites More sharing options...
Maharin Posted December 27, 2020 Share Posted December 27, 2020 Maybe bandits will offer new purposes for them... Link to comment Share on other sites More sharing options...
Darthjake Posted December 27, 2020 Share Posted December 27, 2020 3 hours ago, MechanicalLens said: I'm going to be disregarding the fact here that the fire effect from flaming arrows/bolts does pretty poor damage the last time I checked. That aside, I officially plant them into the "too expensive" category. Point 1. They take steel arrowheads to craft. By the time you are crafting steel, rad zombies will shortly be at your doorstep, if they aren't already. The lifespan of flaming arrows/bolts is cut drastically. Given how little of a benefit they provide on top of regular arrows, I would personally replace the steel arrowhead crafting ingredient with iron arrowheads. Point 2. For every flaming arrow/bolt you craft you require one animal fat; it's a one to one ratio, as far as I am aware. Animal fat, in its current form, is very difficult to come by in large quantities; it's more of a question of time than anything else. In my current day 65 game I only have a little over a stack of animal fat, and I've been killing almost every animal I see since day 1. Sorry, but this is in no way a sustainable resource. I would personally replace the animal fat crafting ingredient with something far more reasonable, such as gasoline. (Perhaps 10 gasoline per arrow or something like that. Or buff the flame effect of iron arrows and increase the gasoline requirement.) Agreed, the expense is the reason I don't craft them, and will just use what I find in the world. But they really do take a chunk out of the bigger Z's. Tourist, Bloated, Fat Momma, not sure about the biker, I avoid them until I have a gun usually. Link to comment Share on other sites More sharing options...
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